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The ID-StudioLab 2000-2005. Gert Pasman ID-StudioLab Faculty of Industrial Design Engineering Delft University of Technology [email protected] ID-StudioLab. Design research community Started in 1999 Knowledge on products, people, technology and context

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the id studiolab 2000 2005
The ID-StudioLab 2000-2005

Gert Pasman

ID-StudioLab

Faculty of Industrial Design Engineering

Delft University of Technology

[email protected]

id studiolab
ID-StudioLab
  • Design research community
    • Started in 1999
    • Knowledge on products, people, technology and context
    • Supporting designers in creating conditions for meaningful product experiences
    • Multidisciplinary, 25-35 people
research approach
Research approach
  • Merger of design and research-driven ways of working
    • Research though Design
  • Human-centered, exploring the full user experience
  • Prototypes rich in aesthetic and experiential quality
  • Designers as users, users as designers
organisation
Organisation
  • Mix of disciplines, experiences and skills
  • Design studio atmosphere
  • Technical facility for hard-and software prototypes
  • Dedicated research labs
  • Workshops, lectures, lunches etc.
  • Website
    • studiolab.io.tudelft.nl
designing for the senses
Designing for the Senses
  • Enriching human-product interaction by broadening the sensorial scope of interaction
  • Projects
    • Aesthetics of Thouch
    • Sensory Dominance
    • Surprise in Product Design
    • Product Sound Design
design and emotion
Design and Emotion
  • Human-product interaction contributing to emotional experiences
  • Projects
    • Designing Emotions
    • Emotionally Intelligent Products
    • Embodiment in the Experience of Design
intelligence in products
Intelligence in Products
  • Facilitating human-product interaction through (embedded) intelligence
  • Projects
    • Affective Tangible Interaction
    • Pleasurable Multimodal Interfaces
    • Collaborative Consumer Products
inspiration engineering
Inspiration Engineering
  • Tools and techniques for designers in the early phases of design
  • Projects
    • Designing with Precedents
    • Communicating User Experience
    • Designers’ Collections of Visual Material
designers collections of visual material
Designers’ Collections of Visual Material
  • Seperate physical and digital collections of visual material
  • Contextual interviews at design agencies
  • Mindmapping sessions with designers
  • Early prototyping
the cabinet
The Cabinet
  • Merging physical and digital collections of visual material
  • Combination of dedicated hard- and software
  • Tested for one month at three design agencies
reflection
Reflection
  • Informal forum allows for easy transfer of knowledge
  • Design atmosphere supports creativity
  • Building of and “living with” working prototypes is very valuable
  • Open environment generates considerable ‘noise’
  • Informal structure makes management difficult
future developments
Future developments
  • Further integration of disciplines and skills
  • Increased internal and external communication through the website
  • Formalizing the structure of the ID-StudioLab ?
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