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Guild Wars. A Comprehensive Game Evaluation By: Michael Alff. Guild Wars. Campaigns Two new campaigns released every year. 1 st Campaign: Guild Wars – Prophecies (Released 4/28/05) – Focus of Evaluation 2 nd Campaign: Guild Wars – Factions (Released 4/28/06)

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guild wars

Guild Wars

A Comprehensive Game Evaluation

By: Michael Alff

guild wars1
Guild Wars
  • Campaigns
    • Two new campaigns released every year.
    • 1st Campaign: Guild Wars – Prophecies (Released 4/28/05) – Focus of Evaluation
    • 2nd Campaign: Guild Wars – Factions (Released 4/28/06)
    • 3rd Campaign: Guild Wars – Nightfall (World Release 10/27/06)
  • Developed By: ArenaNet
    • Subsidiary Of / Published By: NCsoft
  • MSRP: $49.99 USD
  • ESRB Content Rating: Teen Violence
    • User Agreement: Children under the age of 13 are not permitted to play.
  • Classification
    • Competitive/Cooperative Online Role Playing Game (CORPG)
    • Massive Multiplayer Online Role Playing Game (MMORPG)
getting the game
Getting The Game
  • Retail Purchase
    • Packaging with Fancy Artwork
    • Access Key
    • Installation CD
    • Game Manual
      • Game Story
      • Profession Overviews
      • Hero Overviews (Major NPC)
      • Enemy Overviews
      • Poor Job on “How to Play”
    • Quick Reference Guide
      • Keyboard / Mouse Layout
      • Attribute Point Allocation Guide
      • Skill Type Descriptions
  • Purchased Online
    • Downloadable Software
    • Available At:
    • Access Key
    • Online Manuals Available
1. Download Software / Insert CD

2. Run Installation Wizard

3. Provide Installation Location

4. Accept User Agreement

5. Enter Access Key

6. Play Game

game story
Game Story
  • Setting
    • Ancient Content of Tyria
    • Kingdoms and Magic rule the land
    • Strongly associated to many mythical gods
  • Starts in peace time (Pre-Sear)
    • Introductory Training Area
    • Using Skills
    • Setting Attributes
    • How to advance in the game
    • Choosing Secondary Profession
  • Major Game Event Searing
    • Meteor shower like event reaps havoc across Ascolon, a kingdom of Tyria.
    • Starts main part of game.
game story continued
Game Story Continued
  • Main Game (Post-Sear)
    • Start off defending Ascolon against a group of invading beast like enemies, the Char.
    • Travel to nearby land Kryta and liberate inhabitants from the White Mantle, a cruel group of elite knights in power.
    • Advance to a jungle-like area where player learns of an evil race known as the Mursaat, set on conquering Tyria, by releasing an ancient evil army.
    • Travel to the Desert to “ascend” and become worthy of defending Tyria against its greatest threat.
    • Head off to Hell, a volcanic wasteland, to destroy the Mursaat, and ultimately save all of Tyria fulfilling the Flame Seeker Prophecies.
game modes
Game Modes
  • All Gaming Exist on ArenaNet Server
  • Player vs. Environment (PvE)
    • Story Driven
    • Start at level 1 and advance to level 20 (Max).
    • Cooperative Missions
      • Advance game story
      • Main objective of PvE is to complete all
      • Standard Mission & Bonus Mission
      • No Team Re-spawn
    • NPC Quest
      • Between Coop Missions
      • Can be a prerequisite to a Coop Mission
      • Team Re-spawn
    • Buy / Earn Skills, Weapons, Armor
  • Player vs. Player (PvP)
    • Start out at level 20
    • Multiple types of competition: Survival, Capture and Hold, Points Based, Etc.
    • Up to 16 players (8 vs. 8)
    • Guild Ladder Ranking (PvP Scoring)
    • Items / Skills available for use earned in PvE
character professions
Character Professions
  • Each Guild Wars Character is comprised of 6 base classes where a primary and secondary profession are chosen:
    • Elementalist – spell casting class using air, water, earth, and fire magic for both damage and defense.
    • Ranger – Ranged attacker, master of pets and traps and sprits that effect surrounding players and enemies.
    • Warrior – Short ranged melee attacker, heavily armored.
    • Monk – Heals and restores players in party, also smites enemies with holy damage.
    • Necromancer – Utilizes corpses of fallen enemies / party members, curse caster.
    • Mesmer – spell casting class, master of illusion, manipulates targets actions against them.
  • Entire set of primary professions skills and attributes.
  • Limited subset of secondary professions skills and attributes.
game play
Game Play
  • Goal Oriented Game
    • Goals Become more difficult as player progresses.
    • Focus on one mission / quest at a time.
    • Completing missions /quests opens new goals.
  • Team play is a must for this game.
    • Group with other players to achieve common goals.
    • Group with computer controlled henchmen.
    • Create or join a guild.
    • Mix of different character types on a team.
  • Gain Experience
    • Completing Quest and Co-op Missions
    • Triggers Leveling (20 Max)
    • PvE Scoring (doesn’t really matter)
game play continued
Game Play Continued
  • Items
    • Collect items dropped from fallen foes.
    • Exchange items for gold or keep for use.
    • 5 Classes of Items
      • Plain - Abundant, Low Value
      • Blue – Frequent, Medium Value
      • Purple – Less Frequent, Medium Value
      • Gold – Semi-Rare, High Value  Standard for a good weapon.
      • Green – Extra Rare, Enormous Value  Obtained from bosses only.
    • Buy / Sell / Trade with NPC or Human Player
  • Armor
    • Use materials and gold to craft customizable armor.
    • Different Modifications (ex. 20% resist cold damage)
    • Upgradeable using Runes. (1 upgrade per armor piece)
    • Enormous Selection.
  • Weapons
    • All professions can use all weapons
    • Some more effective dependant on profession attributes.
    • Various Upgrades (usually 2 per weapon allowed)
game play continued1
Game Play Continued
  • Interactive NPCs
    • Provide Quest
    • Buy / Sell Items
    • Join you in battle
  • Missions / Quest
    • Battle to an area
    • Obtain an Item
    • Kill a boss
    • Defend and area under attack
  • Death Penalty
    • Each time you die you incur -15% max hp and energy. (-60% Max)
    • Regain by killing foes.
    • DP removed when you enter a town or outpost.
  • Additional Goals Are Titles.
    • Several tiers to titles.
    • Display titles under character.
  • Allowed to carry up to 8 skills at once.
  • Skill Effectiveness increase with attribute points.
  • 75 Skills per Profession that are unlocked through gameplay.
  • Skills adjustable at a town / outpost, locked otherwise.
  • Variety of skills allows for near limitless character builds / strategy .
  • Skills have energy cost, casting time, and recharge time associated with them.
game fun
Game Fun
  • Fun Game Play
    • Create multiple characters adds new dimension to the game.
    • Personalize Your Character
      • Custom Look
      • Guild trademark is customizable cape.
    • Holiday Events exist in dynamic world.
      • Special Quest
      • Special Rewards
    • Variety
      • Many choices of play lead to low repetition.
      • Every item / character has multiple choices.
  • Not Fun Game Play
    • Internet disconnection in middle of quest or mission.
    • High death penalty makes quest near impossible.
    • Some goal must be completed at once and take a very long time (hours).
    • It may be difficult to locate specific elements key to game play.
special features
Special Features
  • Team Coordination Compass
    • All players in party can see.
    • Ping a location.
    • Draw paths through maze like areas.
  • Automatic Drop Allocation
    • Gold evenly dispersed throughout party.
    • Item drops assigned in a round robin fashion.
  • Holiday Events
    • Christmas party with unique rewards.
  • Enemy Targeting Feature
    • Call out targets allowing party members to attack targets called.
  • Competition Among Location
    • Guild Wars locations: US, Europe, Japan, Australia, etc.
    • Successive PvP wins = Favor of the Gods
      • Better Drops
      • Access to Elite Areas
  • Self Adjusting (Price) Economy  Price of items (buy and sell) adjust to supply and demand.
user interface
User Interface
  • Controls Are Easy To Use
    • Can access everything with keyboard
    • Can point click all functionality also.
    • Many different ways to do the same thing.
    • Hot keys for advanced users
  • Uniform Information Presentation
    • Consistency across all visual representations.
    • Descriptions shown on mouse hover.
  • Fully Customizable Interface
    • All elements / windows are sizable & movable.
    • Each show a different aspect of the character
      • Location, Quest, Attributes, Guild Members.
    • Layout does not interfere with game play.
    • View / Hide all controls as you like.
graphics and sound
Graphics and Sound
  • Graphics and Artwork
    • In depth 3D environment with full camera control.
    • Very detailed artwork with excellent color choices.
    • Beautiful and realistic looking terrain.
    • All cut-scenes include all players (characters) and are done with graphics that are the same as in the game itself.
    • Can become choppy with a less powerful graphics card, low memory, or slow internet connections.
  • Sound
    • Standard annoying background music.
    • Particular sounds to particular enemies.
    • Sound is part of game play as particular sounds indicate particular actions / events.
    • Player speech only during cut-scenes.
game advantages
Game Advantages
  • Great Team Communication
    • Navigate on compass to all players in real time.
    • Different channels for communication.
      • Local, Guild, Team, Trade, Whisper
  • Balanced Game
    • No one strategy dominates.
    • All strategies have counter strategies.
  • Never Ending Game
    • If you were to ever complete everything, a new campaign is probably being released.
    • PvP encourages continuing game play.
    • Replay Value is high.
    • Highest tier of titles difficult to achieve and take a very long time to complete.
  • Everything Is Available For A Price
    • Online trading system gets you items.
    • Services available from players
      • Power leveling
      • Complete quest / missions
      • Get player to a location.
game disadvantages
Game Disadvantages
  • Human Player Availability
    • Some Missions / Quest become much harder without human players.
    • Can be difficult to find specific character for a mission.
    • If players quit or disconnect during a quest / mission, goal becomes near impossible.
  • Updates
    • Updates are frequent (almost every time I log on).
    • Sometimes takes upwards of 10 minutes on broadband..
    • Some updates lag the game play for a few days.
    • Usually have no noticeable effect.
  • Internet Dependence
    • Disconnections aren\'t frequent, but do occur.
    • No Internet = No game play.
  • System Requirements
    • Quite a large demand on computer resources.
    • Usually requires additional and expensive graphics cards and memory.
    • Any connection under broadband will limit game play.
compared to similar games
Compared to Similar Games
  • Game depends on combination of choices (skills, attributes, etc) not, how long you have been playing.
  • Level cap puts all player on an even battlefield.
  • You can warp between towns outpost, unlike similar games where you must battle to a location.
  • No Subscription Fees!!!
  • Shared Storage lets you transfer items / gold from one character to another.
  • No Cheat Codes, enough said!
  • Design Mistakes
    • Designed as if it corrects all mistakes of previous games in similar genre.
    • However, no indication of completed quest.
    • Scoring System for PvE has little impact on game play and does not necessarily reflect anything about a player.
  • Audience
    • Majority are 18 – 40.
    • User Agreement says under 13 is not allowed.
    • Surprisingly large female population.
    • Aimed for frequent gamer.
  • Bugs
    • Some locations allow you to walk inside a wall.
    • Frequent updates correct before most notice.
  • Improvement
    • The tutorial in the beginning of the game.
    • Disconnection recovery.
    • Offline Accessibility
      • Practice Areas
      • Training Areas
  • Purchase
    • Yes: If you’re a serious gamer looking for a long term commitment game.
    • No: If your just looking for a once in a while game.
  • On to the Demo
  • Followed by questions and comments???