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Wolfgang Hürst

Wolfgang Hürst. Computer Graphics (and some other stuff …). Who is this? (and why does he talk English?) . Universitair Docent in Multimedia & Geometry group Originally from Germany, since 2008 in Utrecht Still struggling with the language though (ik snap het wel, maar praten gaat nog niet)

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Wolfgang Hürst

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  1. Wolfgang Hürst Computer Graphics (and some other stuff …)

  2. Who is this?(and why does he talk English?) • Universitair Docent in Multimedia & Geometry group • Originally from Germany, since 2008 in Utrecht • Still struggling with the language though(ik snap het wel, maar praten gaat nog niet) • Teaching in the bachelor: • Graphics (4th period) • Introductie project (2nd period, coordination & tutor) • Research interests: • Mostly mobile multimedia and mobile interaction

  3. Graphics (1st year, 4th period) • Computer graphics are graphics created using a computer and, more generally, the representation of image data by a computer • Sub-areas • 2D computer graphics • 3D computer graphics • Computer animation • We will deal with3D graphics

  4. Graphics (1st year, 4th period) • How do we get 3D data on a 2D screen? • Describe it (aka 3D modeling) • Do a perspective projection • Add colors, texture, light, etc. (aka shading)

  5. Graphics (1st year, 4th period) • Lecture (college, 2 times 2 hours per week) • Focus on the basics (including lots of mathematics) • Exercises (werkcollege, 2 hours per week) • Deepen understanding of theory and preparation for written exams (in smaller groups) • Programming assignments(practicum, 2+X hours per week) • Apply theory in practice (shader programming)

  6. Graphics (1st year, 4th period) • Some results from last year’s course: Note: this year we will program shaders instead of ray tracing

  7. Who is this?(and why does he talk English?) • Universitair Docent in Multimedia & Geometry group • Originally from Germany, since 2008 in Utrecht • Still struggling with the language … (ik snap het wel, maar praten gaat nog niet) • Teaching in the bachelor: • Graphics (4th period) • Introductie project (2nd period, coordination & tutor) • Research interests: • Mostly mobile multimedia and mobile interaction

  8. Some examples of what I’m doing … (well, technically it’s what students that I’m supervising are doing) 3D on mobiles 3D interfaces Hand tracking and augmented reality interaction

  9. Who is this?(and why does he talk English?) • Universitair Docent in Multimedia & Geometry group • Originally from Germany, since 2008 in Utrecht • Still struggling with the language … (ik snap het wel, maar praten gaat nog niet) • Teaching in the bachelor: • Graphics (4th period) • Introductie project (2nd period, coordination & tutor) • Research interests: • Mostly mobile multimedia and mobile interaction

  10. Introductie project (1st year, 2nd period) • Lecture (6 lectures, Frans Wiering) • Some basics about software & game development • Meetings (weekly, with begeleiders) • Progress, planning, organizing • Programming (on your own, in groups of 5) • Develop a game in a small team • Symposium (at the end, all) • Present and demonstrate your game

  11. Introductie project (1st year, 2nd period) • So, what exactly will we develop? • Well, a game … e.g. an implementation of a classic (2D) game with some state-of-the-art extension (e.g. sound, graphics, interface)

  12. Introductie project (1st year, 2nd period) • Major purpose of this project: • Experience what’s special in a game development process (and software development in general) • Not that much game design(will be taught in Game Ontwerp, 3rd period) • Not that much advanced, fancy 3D graphics(will be taught in Graphics, 4th period) • That’s why you should implement a classic 2D game • But: you are welcome to bring your own ideas! • Why do I not find any info on this online? • Because it’s a new course and we are still setting it up (info will be online by end of Sept / early Oct)

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