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XO Premiere Overview

XO Premiere Overview. Welcome Chester Community Charter School UD Admin, Faculty, Students Sue Serra, Service Learning Kathy Pusecker and Gordana Copic, Evaluators Jon Manon and Richard Donham, MSERC Cecily Selling, Learning Specialist. CCCS and UD. UD Service learning course

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XO Premiere Overview

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  1. XO Premiere Overview • Welcome • Chester Community Charter School • UD • Admin, Faculty, Students • Sue Serra, Service Learning • Kathy Pusecker and Gordana Copic, Evaluators • Jon Manon and Richard Donham, MSERC • Cecily Selling, Learning Specialist

  2. CCCS and UD • UD • Service learning course • Chester Community Charter School • Free customized educational software for XOs • Partnership • Since February 2009 • Spring '09 XO training at CCCS • National Science Foundation (NSF) Grant

  3. Course Goals • Service learning • Real work environment • Communication skills • Learn new programming language • Create educational software for XO laptop

  4. Learning Objectives • Awareness • Technology in education • Targeting learning styles • Abilities • Collaborative learning • Teach XO laptop • Technical Skills • Python and Graphical User Interface

  5. UD Course Format • Four-person teams • Peer leaders • Course web page • Team pages • Reflective Journals • Meeting with teachers • Frequent class presentations

  6. Introduction to the XO Laptop • “One Laptop Per Child” OLPC-XO • Cost effective • Robust • Network capabilities (meshing) • Limitations • Speed • Documentation • Memory • Size

  7. Developing Learning Software • Common Team Goals • Follow teacher priorities • Support learning objectives • Report student progress • Common Theme • Reinforce course concepts • Assess understanding

  8. QUIZTORY • Ian Burns • Josh Rothhaupt • Will Friedman • Aaron Reynolds

  9. Who is QUIZTORY for? • Mike Scorzetti • 8th Grade Social Studies • Chester Community Charter School

  10. Purpose • Reinforce core concepts • Easily evaluate student progress • Keep students interested in material

  11. What is QUIZTORY? • Quiz program for the XO laptop • Features • Quiz class on current unit • Automatically score and report results • New quizzes

  12. Unique Challenges/Features • Context dependent format • Easily adaptable for other subjects

  13. QUIZTORY • Going Forward: • Hints • Mouse Support • Professional GUI

  14. Quest • Team Members: • Eric Collins • Jesse Gledhill • Brandon Melloy • Glen Saunders • Teacher: • Frank Vaccaro • English, 8th grade

  15. Quest • Purpose • Reinforce English and grammar concepts Goals • An interactive board • Relevant questions with levels of difficulty • Collaborative user experience • FUN

  16. Unique Features • Several different playable boards • Rolling dice animation • Upload scores to GoogleDocs

  17. Possible Enhancements • Collaborate across multiple XOs

  18. LineRider-Lite • Team X • Reza Hammond • Trevor Kiernan • Graeme Lawes • Katie Sclesky • Jennifer Kowa, 8th Grade Science

  19. Purpose • Reinforce physics concepts: • Quiz questions • Students rewarded with a game

  20. How it Works • 5 concept quiz questions • Players have 3 opportunities to answer correctly • Provides hints • E-mail to teacher

  21. Rewarding Student Learning • “LineRider-Lite” mini game • Between questions • Our challenge: • Adapt physics program to make mini-game

  22. Mini-Game Example

  23. Looking to the future… • Multiple quizzes • Additional concepts • Additional mini-games • Ability for teachers to easily create new games • Mini-games with random obstacles

  24. Math Mania

  25. Steve Alper Greg Simons Legare Smith Zach Fetterman usr/bin • Who is Math Mania For? • Maryann Buchanan • 7th grade math • What is Math Mania? • Interactive Learning Application

  26. Purpose • Aid Ms. Buchanan with activities • Automatically graded • Save paper • Auto quiz generation • Reinforce student math skills • Entertaining for students

  27. Unique Features/Challenges • Interpreting free form input

  28. Possible Enhancements • Include all chapters from book • We have random generation for Chapter 1-5 • Incorporate random problem generation for all • Greater user interaction

  29. Software Engineering Challenges • Team Collaboration

  30. Software Engineering Challenges • Communication

  31. Software Engineering Challenges • Time

  32. Technical Challenges • Amount of technical knowledge • PC --> XO • Mesh Networking • Simple menus and interface • Handling user input

  33. Data Storage • Enable teachers to easily modify the program • How to store the quiz data • Modify menu screen selections • Solution: GoogleDocs • Email teachers with students’ performance

  34. Interacting with CCCS • Each team worked with a single teacher • Initial meeting – October • Class subject and focus • Typical class period • Teaching style • Areas where technology could help • Leave with some ideas

  35. Interacting with CCCS • Second meeting – November • Show initial designs, get feedback • Select most appropriate idea • Subsequent meetings – November • Demo early version and get feedback • E-mail

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