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RACE CAR STRATEGY OPTIMISATION UNDER SIMULATION

RACE CAR STRATEGY OPTIMISATION UNDER SIMULATION. Naveen Chaudhary Shashank Sharma. Objective. Computation of optimal racing line given a track Design a controller for traversing a car on this optimal racing line found. Motivation.

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RACE CAR STRATEGY OPTIMISATION UNDER SIMULATION

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  1. RACE CAR STRATEGY OPTIMISATION UNDER SIMULATION Naveen Chaudhary Shashank Sharma

  2. Objective • Computation of optimal racing line given a track • Design a controller for traversing a car on this optimal racing line found

  3. Motivation • Traditional methods require large amount of computational resources and are impractical for fast pace and real time games. • Problem demands a more efficient and fast solution • Enthusiast in computer games.

  4. Determination of optimal path • Track represented as a set of connected polygons • Waypoints are defined on the connected edges • Sharp turns avoided • Three consecutive points should not bend too much towards different directions

  5. Track representation Track represented as connected polygons [5]

  6. Choice of direction along the width Probability density along width of track [6]

  7. Choice of points Sharp turns to be avoided [6]

  8. How to select the path? • Set the starting point 0 • For each point i chose the point i+1 • Run many times and compare • Best energy and best time path are selected • Energy Consumption • Where, K is the curvature of the path s

  9. Forward looking algorithm Linear approximation of probability density function [6]

  10. Design of controller to drive on optimal path found • ANN implementation • Inputs- • Current speed of the car • Angle of the car with the axis • Current gear • Lateral speed of the car • R.P.M of the wheels • Current position on the track • Outputs- • Accelerate / brake value • Gear change • Steering

  11. Cost function for ANN • Distance from optimal racing line • Difference between current speed and max possible speed at that point

  12. Platform • TORCS (The Open Racing Car Simulator) • http://www.torcs.sourceforge.net/

  13. References [1] Jung-Ying Wang and Yong-Bin Lin, “Game AI: Simulating Car Racing Game by Applying PathfindingAlgorithms”, International Journal of Machine Learning and Computing, Vol 2, No.1, Feb 12. [2] J. Togelius and Simon M. Lucas, “Evolving Controllers for Simulated Car Racing”, Proceedings of the congress on evolutionary computation, 2005, pp. 1906-1913. [3] C. H. Tan , J. H. Ang , K. C. Tan and A. Tay "Online adaptive controller for simulated car racing", Proc. IEEE Congr. Evol. Comput., pp.2239 -2245 2008. [4] L. Cardamone , D. Loiacono and P. L. Lanzi "On-line neuroevolution applied to the open racing car simulator", Proc. IEEE Congr. Evol. Comput., pp.2622 -2629 2009. [5] L. Cardamone, D. Loiacono, P.L. Lanzi, and A.P. Bardelli, “Searching for the optimal racing line using genetic algorithms”, In Computational Intelligence and Games (CIG), 2010 IEEE Symposium on, pages 388-394, aug. 2010. [6] Y. Xiong, “Race Line Optimization” thesis submitted to MIT, September 2010.

  14. Questions??

  15. Thank You

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