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AI for Simple 2D Games

AI for Simple 2D Games. Game titel: Legend of Dragonia. Peter Hultgren. Game Design Tech Research. Game Idea. Collect tokens Defeat the opponents with projectiles and traps. Avoid traps and obstacles. The tokens. Power Ups Fake Power Ups Curse Items Attack tokens. Obstacles.

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AI for Simple 2D Games

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  1. AI for Simple 2D Games Game titel: Legend of Dragonia

  2. Peter Hultgren

  3. Game Design • Tech Research

  4. Game Idea • Collect tokens • Defeat the opponents with projectiles and traps. • Avoid traps and obstacles

  5. The tokens • Power Ups • Fake Power Ups • Curse • Items • Attack tokens

  6. Obstacles • Indestructible • Destructible • Movable

  7. GUI • Life/energy indicators • Armour/weapon icons • Item bar • Attacks

  8. Classes • Wizard • Knight • Ranger

  9. Game AI • Path Finding – A* • Decision Making – State Machine • Optimization – Genetic Algorithm • Learning • Obstacle Avoidance

  10. Sample Picture

  11. Technical Details • Graphics - OpenGL • Sound - Fmod • File handling – text files

  12. Graphics • Planes with textures • Blending via glBlendFunc

  13. Data to store Data format Structure <Rows><Columns> <tile id…………………> <…………………………> <obstacle id…………> <…………………………> File handling

  14. Questions?

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