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GameSim Capabilities Briefing

GameSim Capabilities Briefing. Software for the Game and Simulation Industries. About GameSim. Founded in 2008 to service the Game and Modeling & Simulation Industries with software engineering products and services. As of January 2012, GameSim is a 17 person company.

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GameSim Capabilities Briefing

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  1. GameSim Capabilities Briefing

    Software for the Game and Simulation Industries
  2. About GameSim Founded in 2008 to service the Game and Modeling & Simulation Industries with software engineering products and services. As of January 2012, GameSim is a 17 person company. Experienced developers in console, mobile and online games.
  3. Electronic Arts GameSim has done development with Electronic Arts on a number of their teams: Mass Effect 3 (POC: John Campbell) NCAA Football (POC: Eddie Dorsey) Madden NFL (POC: SeannGraddy) Global Online Services Group (POC: DarkoBojanic) EA Origin (POC: DarkoBojanic) See Notes section of this slide for details on the EA projects.
  4. Ruin Image Generation independent system to support physics-based, full animations between destroyed states of a model (e.g., tank, bridge or building). Funded by RDECOM. POC: Julio de la Cruz Government-purpose rights. Video: http://gamesim.com/files/gamesimboom.wmv
  5. CSXMoves CSX awarded GameSim a contract to create a complete game, CSXMoves. CSXMoves is for CSX employees and customers to better understand freight train operations. GameSim is leading this effort in all areas including game design, art and engineering. CSXMoves will be available directly from the web and as a standalone application. The game is being developed for the web, iOS and Android.
  6. CSXMoves Prototyping Stage Since this is the first game CSX has ever created, GameSim wanted to quickly create a few prototypes with various looks to determine their preference at the start of the project. This stage was completed in under 2 weeks. CSX chose to go with the more realistic rendering style. Based on this decision and other requirements, GameSim selected the Unity engine as the underlying engine for the game.
  7. CSXMoves Environments GameSim is using CSX provided GIS data to generate the environments for the game. However, the environments are also hand altered by artists to ensure a visually appealing and interesting environment for players.
  8. SE Core DVED DVED Projects Performed AVCATT CTDB Output Plug-in LVCIA HITS OpenSceneGraph Output Plug-in On Demand Dune Geometry Integration SE Core Vector Thinning Culture Compiler Plug-in SEE API Vector Clipping DVED Project Contributions On Demand Feature Integration VBS2 Output Plug-in JIEDDO Building Enhancements and Performance Analysis Related DVED Projects Raydon BARE Output Plug-in More Information on DVED Experience: http://gamesim.com/files/DvedCapabilities.pptx
  9. OneSAF Production GameSim is a member of the OneSAF Production team. Focus on AAR, MSDE and ERC/OTF. Subcontracting to SAIC.
  10. NASA SBIR GameSim has been awarded a Phase I SBIR to research a social skills virtual training framework.
  11. Raydon Created SE Core Export Plug-In for Raydon’s IG BARE. Added CIGI support to BARE. Added Sensor rendering effects to Raydon’s gaming system SimCore GT (e.g., light blooming, Gaussian blurring, image retention and noise).
  12. Other Customers and Partners Nova Technologies ARA SAIC Cubic Link Simulation & Training (L3)
  13. Areas of Expertise Game Development Console, Mobile and Online Games Terrain Databases Generation, Conversion, Correlation and Validation Visualization Image Generators Game Engines Animation and Dynamic Terrain Online Development Knowledge of high-traffic server development Peer-to-peer game features Web Development Taking traditional game and training applications to the web
  14. Contact Us Andrew Tosh / President 12124 High Tech Avenue, Suite 160Orlando, Florida 32817www.gamesim.comOffice: 407-688-0587 x100Cell: 407-310-4020Fax: 888-551-8281
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