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Central Pennsylvania Lacrosse Officials Association (CPLOA) Officials Training Rules 1, 2 and 3. CPLOA What Territory do We Cover?. CPLOA - North:. CPLOA:. CPLOA – LL:. Future Chapters:. CPLOA Where can you work?. Lacrosse’s Seven Rules & Common Sense. The game, field and equipment

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Central pennsylvania lacrosse officials association cploa officials training rules 1 2 and 3 l.jpg

Central Pennsylvania Lacrosse Officials Association(CPLOA)Officials TrainingRules 1, 2 and 3

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CPLOAWhat Territory do We Cover?

CPLOA - North:



Future Chapters:

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CPLOAWhere can you work?

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Lacrosse’s Seven Rules& Common Sense

  • The game, field and equipment

  • Game personnel

  • Time factors and scoring

  • Play of the game

  • Personal and expulsion fouls

  • Technical fouls

  • Penalty enforcement

    Rule 8: In the event of a situation not specifically covered by the official rules of the game, it is the officials duty and responsibility – and within his authority – to make a decision based on common sense, subject to the overriding concerns of safety and fair play.

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Respect his authority!!!!!


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Rule 1, Section 1

  • Lacrosse played by 2 teams,10 players each (9v9 + goalies)

  • Purpose: score goals, prevent opponent from scoring goals.

  • Ball is played by being carried, thrown or batted with the crosse.

    Or rolled or kicked in any direction.

    • A kick toward the goal is a SHOT!!

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The Lacrosse Field

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Rule 1, Section 2 – The Field

  • Bench area and coaches area define authorized space for players and coaches.

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Bench Areas

Coaches Area

Coaches Area

Player Area

Player Area

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Rule 1, Section 2 – The Field

  • Bench area and coaches area define authorized space for players and coaches.

  • Table (penalty) area used to control substitution and penalties.

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Rule 1, Section 2 – The Field

  • Bench area and coaches area define authorized space for players and coaches.

  • Table (penalty) area used to control substitution and penalties.

  • Limit Lines restrict non-game related persons.

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Spectator LIMIT Lines



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Rule 1, Section 2 – The Field

  • Bench area and coaches area define authorized space for players and coaches.

  • Table (penalty) area used to control substitution and penalties.

  • Limit Lines restrict non-game related persons.

  • Cones/Pylons must be in designated spots.

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Rule 1, Section 2 – The Field

  • Bench area and coaches area define authorized space for players and coaches.

  • Table (penalty) area used to control substitution and penalties.

  • Limit Lines restrict non-game related persons.

  • Cones/Pylons must be in designated spots

  • Goal and Crease dimensions.

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Rule 1, Section 2 – The Field

  • Bench area and coaches area define authorized space for players and coaches.

  • Table (penalty) area used to control substitution and penalties.

  • Limit Lines restrict non-game related persons.

  • Cones/Pylons must be in designated spots

  • Goal and Crease dimensions

  • “Attack Box”,

    • Attack Box is 35 yards from end line to the top restraining line and bordered by 10 yard alleys.

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The Attack Box

Attack Box

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The Field

  • Lines must be visible and distinctive

    • May be 2” – 4” wide

      • Exceptions: goal line 2” and center line 4”

    • If other sports use same field, use different colors

    • What if field does not meet specs?????

      • Tell home coach to make corrections

      • If corrections cannot be made, play game and then notify assignor.

      • If away team refuses to play on field (safety, etc.) cancel game and report to assignor.

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Field From Hell


Protruding metal stakes on field

Steel Grate

Water pooling on field or it’s excessively muddy

Multiple Lines for other events (Soccer, Field Hockey, etc.)

Soccer nets on end line

Lightening or Thunder

Goal crease not marked

Holes in Net

Field is only 100 Yards Long

Nets not attached or staked down

No Goal Line

No Wing Lines

No Game Check Available

Only One Official

Telephone or Light Poles Close to Sideline

No cones in the corners & midlines

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Goals and Nets

  • Goals are 6 feet square and are to be painted orange.

  • Net should be tightly strung

    • No ball pass through

    • No holes in net

  • Home team is responsible for having legal goals.

    • Reasonable length of time to fix goals

    • If goals cannot be fixed assess a 3-minute NR

  • Goal Line designates the plane of the goal.

  • The net is considered part of the goal

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Game Balls

  • White balls with NFHS or NCAA stamp.

  • All game balls provided by HOME TEAM

  • YELLOW and ORANGE or GREEN(NEW 2013) balls may be used

    • May be switched with mutual consent of both coaches.

    • No PINK lacrosse balls.

  • Home team must supply balls on both end lines

    • Four (4) balls minimum to begin each quarter

    • OR have properly equipped ball retrievers

      • MUST wear a helmet, different colored jersey

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Crosse Dimensions

  • Length, measured from tip of head to end of handle:

    • 40 ≥ 42 inches (short crosse)

    • 52 ≥ 72 inches (long crosse)

    • 40 ≥ 72 incnes (Goalkeepers crosse)

  • Width of head, measured on the inside, widest point:

    • 6 ½ ≥ 10 inches

    • Goalies Crosse 10 ≥ 12 inches

  • Walls of the head ≤ 2 inches high

  • Strings hanging from crosse head no more than

    2” long (NEW 2013)

  • Goalies crosse head ≤ 16 1/2 inches long

  • Crosse head construction

    • May be wood, laminated wood or synthetic material.

  • Crosse netting

    • Gut, rawhide, linen or synthetic material

    • Must be attached to the frame of the stop below the stop.

  • Color of the netting is up to the player

    • May not be designed to deceive (can’t paint a picture of a ball on the net)

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Rule 1-6-1 Crosse Dimensions

Long Crosse

Goalkeeper’s Crosse

Short Crosse

52” to 72”

40” to 72”

40” to 42”




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Rule 1-6-1 Crosse Dimensions

Short & Long Crosse

6.5” to 10”

Goalie Crosse

10” to 12”




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Rule 1-6-2 Crosse Dimensions

Short & Long Crosse


Goalie Crosse

16½” max

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Crosse Dimensions

  • Metal/Hollow handles may be used

  • MUST HAVE an end cap rubber or plastic to prevent injury! AS of 2012

  • All handles must be relatively straight.

  • Any crosse in which the net is woven to the head in such a manner that a lip or hook is formed that might ensnare the ball is illegal.

  • Table top test – when a stick is laid down on a table, face down, the height of the stick shall be no more than 2 ¾ inches.

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Bottle Cap Rule

Some players are using bottle caps as end caps (beer bottle cap) then taping

This is an altered crosse.

Rule 1, Section 7, Article 3:All hollow crosses handles made of metal or synthetic material shall have a rubber or plastic cap on the end to prevent injury.  A metal handle that does not have a cap-plug on the end shall not be considered illegal; at the next whistle, it shall be removed from the game until corrected.

Rule 1, Section 8, second to last sentence:Handles that have been altered in any fashion other than taping or adding another covering designed to improve grip are illegal.

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Crosse Prohibitions

  • Deep pocket – when the top surface of the ball, when placed in the stick, is below the bottom edge of the sidewall.

  • A crosse or handle altered to give an advantage is illegal. (think microwave, warped, pinched)

  • Hanging strings/leathers must be ≤ 6 inches.

  • No adjustable length handles.

  • A broken crosse is considered no crosse.

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Required Equipment

  • Helmet w/facemask (NOCSAE approved)

  • Mouthpiece

  • Gloves

  • Shoulder Pads (optional for goalie)

  • Shoes

  • Jersey

  • Arm Pads (optional for goalie)

  • Goalkeepers MUST Wear:

    • Throat Protector

    • Chest Protector

  • Goalkeeper MAY wear:

    • Shin Pads

    • Football pants with or without pads

  • A STICK is also a required piece of equipment!!!!

    • A player may not participate without a crosse

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Head Gear

  • Must have 4-point chin strap, with all 4 points buckled.

  • Facemask must have a center bar.

  • May only have TEAM ISSUED decals and external markings.

  • Helmets MUST be of the same color (HS only).

  • Mouthpiece must be worn, readily visible and must cover all teeth. Must be of a readily visible color (not white or clear). As of 2006

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Rule 1-9-1 Player Equipment

  • Mouth Guard (NFHS Only)

  • Helmet with Face Mask

  • Shoulder Pads (Optional for Goalies)

  • Chest Protector

  • Gloves

  • Shoes/Cleats

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Other Player Equipment

  • Other items: Under-Jerseys, compression shorts and sweatpants. Solid color and all players on the same team must have the same color, with under-jerseys tucked in.

  • Suspend play if a player loses any required equipment in a scrimmage area, or use delayed whistle if not in scrimmage area and the player is not attempting to play.

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Rule 1-9-1-g Jerseys

  • Jersey’s must meet the following requirements:

  • Have different numbers assigned for each participant.

  • Numbers must be at least 6-inch and centered on the front and 8-inch and centered on the back.

  • Long enough to reach belt of the pants and tucked into the pants if they reach below the beltline.

  • Be different in colors so officials can determine home (light) and away teams (dark).

Note: Youth leagues may use duplicative numbers as long as the scorer knows how to differentiate between the players.

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Prohibited Equipment

  • No hard casts

  • No jewelry

    • religious/medical must be taped and under the uniform

  • No ice hockey goalkeepers gloves

  • No football pads or helmets

  • No duplicate numbers (except youth)

  • No electronic communications with players

  • Eye shield must be clear, molded, and non-rigid

  • No equipment that in the opinion of the official endangers that individual or other players on the field.

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More on Equipment

  • Each team’s head coach must certify all equipment before every game

  • Legal protection for you and warning to all players

  • Make yourself available to check equipment prior to game without penalty. This does not protect a player though during the game

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Game Administration

  • Home team required to provide

    • working horn

      • to be used at table to signify substitutions and the end of periods

      • Failure to provide a horn is illegal procedure

  • School bands or other organized groups that use artificial means to create noise

    • shall be situated in the stands on their respective team’s half of the field.

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Game Personnel

  • 10 players per team required at start of game

  • Four classifications of players

    • Goalkeeper (identified by crosse) - required

    • Defense (may have long crosse)

    • Midfield

    • Attack

      • There must be a goalie on the field (new in 2008)

  • Lineup in scorebook must be complete and accurate at the start of the game

    • a player not listed in the scorebook at the beginning of the game may not play in the game (new in 2006)

  • Now we’re ready to FACE OFF … sort of…

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Rule 2.1 Players





















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Captains and In-Home


On-field representative of team

Duties – to covey messages from officials to team and from team to officials

Not allowed to argue calls, but may politely request a clarification


Purpose is to serve penalties

For coaches/bench personnel

For unidentified players.

First attack listed on the official roster

Must be a starter

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One coach is designated as Head Coach

This is the coach certifying his players

Responsible for players actions and conduct

On request of officials, controls spectators


  • Responsible for field

  • Provides timekeepers, scorers and equipment

  • Provides ball retrievers and/or balls on endline

    (minimum 4 balls at start of each quarter)

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Game Officials

  • Two officials per game

    Referee and Umpire

    Some varsity games may have 3

    Some youth games may only have 1

  • Referee and Umpire

    Equal in overall responsibility

    Jurisdiction: From the moment you step on the field (minimum of 20 minutes prior to game time)

    to the moment you exit the field

    Major Job – Control the game for safety

    Minor Job – Enforcing rules and recording score

  • Keep Score and CERTIFY score with table at end of each quarter.

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  • Home team provides Timekeeper

  • Required equipment


    Game Clock

    Penalty Clock(s)

    Score Book

  • Keep an accurate account of game time

  • Keep an accurate account of penalty time and inform penalized player(s) when penalty time has expired

  • Sound horn when appropriate

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Rule 1-12 Game Administration

The home team is required to provide a working air horn to be used at the table to signify substitutions and end of periods. Failing to provide such a horn is penalized by illegal procedure.

Note: Officials should bring an extra whistle just in case the table doesn’t have an air horn.

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  • Provided by the home team

  • Required equipment: Score book, rosters of both teams.

  • Maintain an accurate record of goals, assists, saves and time outs.

  • Maintains a record of penalties; including player number, infraction and time

  • Must notify officials when a player receives 5 MINUTES of personal foul time.

  • Helps out time keeper

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Ball Retreivers

  • MUST wear a helmet

  • Have different colored jersey

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Length of the Game

Each game shall consist of 4 quarters

Game times:

Varsity 12 min stop time quarters

Junior Varsity 10 min stop time quarters

Senior (7 + 8 grade) 10 min stop time quarters

Junior (5 + 6 grade) 10 min stop time quarters

Lightning (3 + 4 grade) 12 min running time quarters

Bantam (1 + 2 grade) 12 min running time quarters

2 min between Qs

10 min between 2nd and 3rd Qs (halftime)

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Game Time

  • Mercy Rule – ONLY after the first half

    • ≥ 12 goals

    • Clock switches to running time

    • Clock stops for Injury, Goals, Official Stoppage

    • If  12 goals, resume normal timing

  • Penalty time is running time

  • Mercy Rule for YOUTH divisions

    • 4 goal lead

    • losing team may take the ball at the midfield in lieu of a face-off

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More on Timing

  • Section 3 – Final 2 minutes of regulation play: Stalling rules in effect

    • Team that is ahead will be verbally warned to “Keep itin” once the ball has been brought into the attack box.

    • DELAY(Technical Foul) if ball is carried or passed outside the attack box.

    • A SHOT is not a pass.

      NOTE: If neither team is ahead then no need to call the stalling rule.

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Even More on Timing

  • Section 4 – Sudden-Victory Overtime

    • Coin toss to determine field position

    • AP remains as it was at the end of regulation

    • 4 Minute Periods

    • 2 Minute interval between Periods

    • Game ends when the first goal is scored

    • 1 timeout per team per Overtime Period

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Even More Timing Stuff

  • Interruption of the game:

    • If the game is interrupted it shall be resumed from the point of interruption unless the league deems otherwise.

  • Mutual agreement of both coaches and consent of the official, the game may be terminated

  • Lightning:

    • If the official sees lightning or hears thunder the game will be suspended until no lightning is seen or thunder heard for a period of 30 minutes.

  • Forfeit:

    • if offended team is ahead then score stands, if offended team is behind or tied then official score shall be offended team 1, opponent 0

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Play-On Technique


  • Technical Fouls

    • If offended team is disadvantaged during play

      • Hold whistle (allow play to continue)

      • Verbally call “Play On”!

      • Visually give “Play On” signal – Hand in the Air

    • Play-on is over if

      • Offended team gains possession

      • Offended team commits violation

      • Verbally call “Play” or “Play On Off”!

      • Drop Hand

  • Default should be “Play On”

    • You can never un-blow your whistle

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Slow Whistle Technique”Flag Down”

  • Technical Fouls against Team WITH Possession

  • Any Personal Fouls with or without Possession

    • Toss flag HIGH in the Air

    • Verbally call “FLAG DOWN”!

      • Partner should vocalize as well

    • Hold whistle (i.e., DON”T blow your whistle yet)

      • Allow play to continue UNTIL…

  • ONLY Blow your whistle when…

    • Attacking teams scoring opportunity ends

      • Ball hits the ground (except a bounced shot)

      • Goal scored

      • Defense get possession

      • Ball goes out of bounds

      • Shot is no good

      • Player carries ball out of goal area

      • Player loses equipment in scrimmage area

      • Loose ball occurs

      • Team in Possession commits Personal or Technical Foul

      • Team in Possession fails to ADVANCE

        • 20 second clear or 10 second into Attack Box

  • Enforcement will be covered LATER in Rule 7

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End Of Rules 1, 2 and 3

Next class is ___January 12, 2012___

We will start to cover Rule 4.

Rule 4 is Lacrosse!

Ready for the Quiz ???