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Game development is primarily an act of communication,
the limits of your language are the limits of your world.
Determine workflow, schedules, deliverables
Set up participant recruitment pipeline
Determine research methodology needs
Ongoing implementation process
Get feedback from dev/management stakeholders
Determine staffing needs
Understand dev team/franchise needs and wants
Media: Digital or Analog
Genre: Category (ontology)
Epoch: Setting (fiction, non fiction)
Scope: how much time / space are covered by the game? (battle or campaign)
Scale: level of closeness to objects (soldier or army)
Perspective: point of view