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CHI madness

CHI madness. -1.

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CHI madness

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  1. CHI madness -1

  2. participatory design with proxies: developing a desktop-pda system to support people with aphasia--participatory design in emergency medical service: designing for future practice—effectiveness of annotating by hand for non-alphabetical languages--speech pen: predictive handwriting based on ambient multimodal recognition—hover widgets: using the tracking state to extend the capabilities of pen-operated devices—fast, flexible filtering with phlat - personal search and organization made easy—to have and to hold: exploring the personal archive—the project fragmentation problem in personal information management—peripheral display of digital handwritten notes—evaluating interfaces for privacy policy rule authoring—putting people in their place: an anonymous and privacy-sensitive approach to collecting sensed

  3. making action visible in time-critical work--support for activity-based computing in a personal computing operating system—share and share alike: exploring the user interface affordances of file sharing--uniform: automatically generating consistent remote control user interfaces—generating automated predictions of behavior strategically adapted to specific performance objectives—automated summative usability studies: an empirical evaluation—from awareness to connectedness: the design and deployment of presence displays—negotiating presence-in-absence: contact, content, and context—using linguistic features to measure presence in computer-mediated communication—the paradox of the assisted user:

  4. evaluations with disabled people--desperately seeking simplicity: how young adults with cognitive disabilities and their families adopt assistive technologies--adaptive language behavior in hci: how expectations and beliefs about a system affect users word choice--the experience engineering framework applied in two contexts –theatre as an intermediary between users and chi designers—phases of use: a means to identify factors that influence product utilization--tinkering and gender in end-user programmers debugging—an evaluation of using programming by demonstration and guided walkthrough techniques for authoring and utilizing—providing support for adaptive scripting in an on-line collaborative learning environment--everyday trouble seeingthe big picture?

  5. The Design of a Tangible Interaction Device to Alleviate Anxiety and Pain in Paediatric Burns Patients--Use of Keyboard for Mouseless Data Entry in UI Design--A Large Scale Study of Wireless Search Behavior: Google Mobile Search--FaThumb: A Facet-Based Interface for Mobile Search--Searching in Audio: The Utility of Transcripts, Dichotic Presentation, and Time-compression--Why Phishing Works--Secrecy, Flagging, and Paranoia: Adoption Criteria in Encrypted Email--Do Security Toolbars Actually Prevent Phishing Attacks?--Face-Tracking as an Augmented Input in Video Games: Enhancing Presence, Role-Playing, and Control--Direct Pointer: Direct Manipulation for Large-Display Interaction using Handheld Cameras--Interacting with Communication Appliances: An Evaluation of Two Computer Vision-Based Selection Techniques--Attention Funnel: Omnidirectional 3D Cursor for Mobile Augmented Reality Platforms--Dogear: Social Bookmarking in the Enterprise--Increasing User Decision Accuracy using Suggestions--Co-Authoring with Structured Annotations--Using Intelligent Task Routing and Contribution Review to Help Communities Build Artifacts of Lasting Value--groupTime: Preference Based Group Scheduling--Accounting for Taste: Using Profile Similarity to Improve Recommender Systems--Collective Creation and Sense-Making of Mobile Media--Watching the Cars Go Round and Round: Designing for Active Speaking--Ethnography in the Kindergarten: Examining Childrens Play Experiences--Robot-Human Interaction with an Anthropomorphic Percussionist--An Intuitive Text Input Method for Touch Wheels--A New Error Metric for Text Entry Method Evaluation--Text Entry Using a Dual Joystick Game Controller--Few-Key Text Entry Revisited: Mnemonic Gestures on Four Keys--Trackball Text Entry for People with Motor Impairments--Beyond Record and Play - Backpacks: Tangible Modulators for Kinetic Behavior--Embedded Phenomena: Supporting Science Learning with Classroom-Sized Distributed Simulations--TAP: Touch-And-Play--Evaluating a Fisheye View of Source Code--Barista: An Implementation Framework for Enabling New Tools, Interaction Techniques, and Views in Code Editors--Answering Why and Why Not Questions in User Interfaces--No IM Please, Were Testing--Influences of Personal Preference on Product Usability--Web Tool for Health Insurance Design by Small Groups: Usability Study--Applying Contextual Design to ERP System Implementation--Making Oracle Behave--Breaking the Fidelity Barrier: An Examination of our Current Characterization of Prototypes and an Example of a Mixed-Fidelity Success--Getting the Right Design and the Design Right: Testing Many is Better Than One--The Validity of the Stimulated Retrospective Think-Aloud Method as Measured by Eye Tracking--Evaluating Web Lectures as an Alternative Approach to Education: A Case Study from HCI--Practical Service Learning Issues in HCI--HCI Techniques from Idea to Deployment: A Case Study for a Dynamic Learning Environment--Responsiveness in Instant Messaging: Predictive Models Supporting Inter-Personal Communication--Leveraging Characteristics of Task Structure to Predict the Cost of Interruption--A Goal-Oriented Web Browser--GUESS: A Language and Interface for Graph Exploration--The Sandbox for Analysis - Concepts and Evaluation--Visual Exploration of Multivariate Graphs--Visualizing Email Content: Portraying Relationships from Conversational Histories--Clipping Lists and Change Borders: Improving Multitasking Efficiency with Peripheral Information Design--A Fisheye Follow-up: Further Reflections on Focus + Context--The Effect of Speech Recognition Accuracy Rates on the Usefulness and Usability of Webcast Archives--Visual Search and Reading Tasks Using ClearType and Regular Displays: Two Experiments--Using Hybrid Networks for the Analysis of Online Software Development Communities--Visualization of Large Hierarchical Data by Circle Packing interaction usability design

  6. audio disabilities ubicomp games gestures mobile display mobile learning pen education text inputvisualization interaction information usabilitytext input design media community privacy search security wearables zoom out . CHI madness

  7. 31

  8. CHI 2007 April 30, 2007 | Monday

  9. CHI 2008 April 9, 2008 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Socio-Cultural Impact Invited Session Improved Video Navigation… 101 Da Vinci Interactive Image Search Human-Robot Interaction Visual Synthesis 102 Raphael 103 Caravaggio Stories & Memories Learning Support Touch & Target Selection Don’t Interrupt Me Trust & Security Green Day 104 Michelangelo Post WIMP Kid’s Stuff 105 Giotto Interactivity Interactivity Interactivity 106 Titian Case Studies: Usability alt.chi: Sharing & Hiding Case Studies: Education 107 Fellini

  10. CHI 2008 April 9, 2008 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Socio-Cultural Impact Invited Session Improved Video Navigation… 101 Da Vinci Interactive Image Search Human-Robot Interaction Visual Synthesis 102 Raphael 103 Caravaggio Stories & Memories Learning Support Touch & Target Selection Don’t Interrupt Me Trust & Security Green Day 104 Michelangelo Post WIMP Kid’s Stuff 105 Giotto Interactivity Interactivity Interactivity 106 Titian Case Studies: Usability alt.chi: Sharing & Hiding Case Studies: Education 107 Fellini

  11. CHI 2008 April 9, 2008 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Socio-Cultural Impact Invited Session Improved Video Navigation… 101 Da Vinci Interactive Image Search Human-Robot Interaction Visual Synthesis 102 Raphael 103 Caravaggio Stories & Memories Learning Support Touch & Target Selection Don’t Interrupt Me Trust & Security Green Day 104 Michelangelo Post WIMP Kid’s Stuff 105 Giotto Interactivity Interactivity Interactivity 106 Titian Case Studies: Usability alt.chi: Sharing & Hiding Case Studies: Education 107 Fellini

  12. CHI 2008 April 9, 2008 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Socio-Cultural Impact Invited Session Improved Video Navigation… 101 Da Vinci Interactive Image Search Human-Robot Interaction Visual Synthesis 102 Raphael 103 Caravaggio Stories & Memories Learning Support Touch & Target Selection Don’t Interrupt Me Trust & Security Green Day 104 Michelangelo Post WIMP Kid’s Stuff 105 Giotto Interactivity Interactivity Interactivity 106 Titian Case Studies: Usability alt.chi: Sharing & Hiding Case Studies: Education 107 Fellini

  13. CHI 2008 April 9, 2008 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Socio-Cultural Impact Invited Session Improved Video Navigation… 101 Da Vinci Interactive Image Search Human-Robot Interaction Visual Synthesis 102 Raphael 103 Caravaggio Stories & Memories Learning Support Touch & Target Selection Don’t Interrupt Me Trust & Security Green Day 104 Michelangelo Post WIMP Kid’s Stuff 105 Giotto Interactivity Interactivity Interactivity 106 Titian Case Studies: Usability alt.chi: Sharing & Hiding Case Studies: Education 107 Fellini

  14. CHI 2008 April 9, 2008 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Socio-Cultural Impact Invited Session Improved Video Navigation… 101 Da Vinci Interactive Image Search Human-Robot Interaction Visual Synthesis 102 Raphael 103 Caravaggio Stories & Memories Learning Support Touch & Target Selection Don’t Interrupt Me Trust & Security Green Day 104 Michelangelo Post WIMP Kid’s Stuff 105 Giotto Interactivity Interactivity Interactivity 106 Titian Case Studies: Usability alt.chi: Sharing & Hiding Case Studies: Education 107 Fellini

  15. CHI 2008 April 10, 2008 | Tuesday 9:30—10:30 11:30—13:00 14:30—16:00 16:30—18:00 Collaborative UIs I am here… Dignity in Design 101 Da Vinci Aesthetics, … Displayful & Displayness Physiological Sensing … 102 Raphael Data Collection Policy, Telemedicine, … Knowledge Elicitation Friends, Foe & Family 103 Caravaggio Cognition, Perception, … Health & Wellness Post-QUERTY QUERTY Tools for Education 104 Michelangelo Sound of Music Beyond End-User … Exploring Web Content 105 Giotto Case Studies: On the Go Case Studies: Research… 106 Titian Case Studies: Education alt.chi: META-CHI 107 Botticelli

  16. CHI 2008 April 11, 2008 | Wednesday 9:30—10:30 11:30—13:00 14:30—16:00 16:30—18:00 Measuring, Business, … Am I Safe? Web Visits in the Long Activity-Based Proto… 101 Da Vinci Multiple & Large Displays Visualization to … Multidimensional Vis… Search 102 Raphael Mixed-Initiative … Shared Authoring Menu & Command Sel… 103 Caravaggio Mobile Interaction Help Me Search Tangibles; Input & … Adaptation 104 Michelangelo Multitouch & Surface … Online Social Networks On the Move Domesticity & Design 105 Giotto Case Studies: Engineering… alt.chi: Human Practices… 106 Titian alt.chi: Human Practices… 107 Botticelli

  17. CHI 2008 April 12, 2008 | Thursday 9:30—10:30 11:30—13:00 14:30—16:00 Game Zone Culture & Technology Pointing & Flicking 101 Da Vinci Fitts’ Law Lives End-Users Sharing & … Visualizations 102 Raphael Character Development Collaboration & Cooperation On the Move 103 Caravaggio Finding Your Way Social Presence Driving My Car 104 Michelangelo Tactile & Haptic UIs Personal Health 105 Giotto 106 Titian Case Studies: Usability Case Studies: Best Practices 107 Boticeli

  18. 31 CHI 2007 April 30, 2007 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Ubicomp Tools Expert/Novice Room A1 Faces & Bodies in Interaction Mobile Interaction Mobile Applications Room A2 Room A3 Attention & Interruption Politics & Activism Navigation Capturing Life Experiences Navigation & Interaction Photo Sharing Room A4 & A5 On the Move Medical Qualitative Research Methods Room A8 Empirical Studies of Web … Large Displays Room B1 B4 Task & Attention Room C2

  19. 31 CHI 2007 April 30, 2007 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Ubicomp Tools Expert/Novice Room A1 Faces & Bodies in Interaction Mobile Interaction Mobile Applications Room A2 Room A3 Attention & Interruption Politics & Activism Navigation Capturing Life Experiences Navigation & Interaction Photo Sharing Room A4 & A5 On the Move Medical Qualitative Research Methods Room A8 Empirical Studies of Web … Large Displays Room B1 B4 Task & Attention Room C2

  20. 31 CHI 2007 April 30, 2007 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Ubicomp Tools Expert/Novice Room A1 Faces & Bodies in Interaction Mobile Interaction Mobile Applications Room A2 Room A3 Attention & Interruption Politics & Activism Navigation Capturing Life Experiences Navigation & Interaction Photo Sharing Room A4 & A5 On the Move Medical Qualitative Research Methods Room A8 Empirical Studies of Web … Large Displays Room B1 B4 Task & Attention Room C2

  21. 31 CHI 2007 April 30, 2007 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Ubicomp Tools Expert/Novice Room A1 Faces & Bodies in Interaction Mobile Interaction Mobile Applications Room A2 Room A3 Attention & Interruption Politics & Activism Navigation Capturing Life Experiences Navigation & Interaction Photo Sharing Room A4 & A5 On the Move Medical Qualitative Research Methods Room A8 Empirical Studies of Web … Large Displays Room B1 B4 Task & Attention Room C2

  22. 31 CHI 2007 April 30, 2007 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Ubicomp Tools Expert/Novice Room A1 Faces & Bodies in Interaction Mobile Interaction Mobile Applications Room A2 Room A3 Attention & Interruption Politics & Activism Navigation Capturing Life Experiences Navigation & Interaction Photo Sharing Room A4 & A5 On the Move Medical Qualitative Research Methods Room A8 Empirical Studies of Web … Large Displays Room B1 B4 Task & Attention Room C2

  23. 31 CHI 2007 April 30, 2007 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Ubicomp Tools Expert/Novice Room A1 Faces & Bodies in Interaction Mobile Interaction Mobile Applications Room A2 Room A3 Attention & Interruption Politics & Activism Navigation Capturing Life Experiences Navigation & Interaction Photo Sharing Room A4 & A5 On the Move Medical Qualitative Research Methods Room A8 Empirical Studies of Web … Large Displays Room B1 B4 Task & Attention Room C2

  24. 31 CHI 2007 April 30, 2007 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Ubicomp Tools Expert/Novice Room A1 Faces & Bodies in Interaction Mobile Interaction Mobile Applications Room A2 Room A3 Attention & Interruption Politics & Activism Navigation Capturing Life Experiences Navigation & Interaction Photo Sharing Room A4 & A5 On the Move Medical Qualitative Research Methods Room A8 Empirical Studies of Web … Large Displays Room B1 B4 Task & Attention Room C2

  25. 31 CHI 2007 April 30, 2007 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Ubicomp Tools Expert/Novice Room A1 Faces & Bodies in Interaction Mobile Interaction Mobile Applications Room A2 Room A3 Attention & Interruption Politics & Activism Navigation Capturing Life Experiences Navigation & Interaction Photo Sharing Room A4 & A5 On the Move Medical Qualitative Research Methods Room A8 Empirical Studies of Web … Large Displays Room B1 B4 Task & Attention Room C2

  26. 31 CHI 2007 April 30, 2007 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Ubicomp Tools Expert/Novice Room A1 Faces & Bodies in Interaction Mobile Interaction Mobile Applications Room A2 Room A3 Attention & Interruption Politics & Activism Navigation Capturing Life Experiences Navigation & Interaction Photo Sharing Room A4 & A5 On the Move Medical Qualitative Research Methods Room A8 Empirical Studies of Web … Large Displays Room B1 B4 Task & Attention Room C2

  27. 31 CHI 2007 April 30, 2007 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Ubicomp Tools Expert/Novice Room A1 Faces & Bodies in Interaction Mobile Interaction Mobile Applications Room A2 Room A3 Attention & Interruption Politics & Activism Navigation Capturing Life Experiences Navigation & Interaction Photo Sharing Room A4 & A5 On the Move Medical Qualitative Research Methods Room A8 Empirical Studies of Web … Large Displays Room B1 B4 Task & Attention Room C2

  28. 31 CHI 2007 April 30, 2007 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Ubicomp Tools Expert/Novice Room A1 Faces & Bodies in Interaction Mobile Interaction Mobile Applications Room A2 Room A3 Attention & Interruption Politics & Activism Navigation Capturing Life Experiences Navigation & Interaction Photo Sharing Room A4 & A5 On the Move Medical Qualitative Research Methods Room A8 Empirical Studies of Web … Large Displays Room B1 B4 Task & Attention Room C2

  29. 31 CHI 2007 April 30, 2007 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Ubicomp Tools Expert/Novice Room A1 Faces & Bodies in Interaction Mobile Interaction Mobile Applications Room A2 Room A3 Attention & Interruption Politics & Activism Navigation Capturing Life Experiences Navigation & Interaction Photo Sharing Room A4 & A5 On the Move Medical Qualitative Research Methods Room A8 Empirical Studies of Web … Large Displays Room B1 B4 Task & Attention Room C2

  30. 31 CHI 2007 April 30, 2007 | Monday 11:30—13:00 14:30—16:00 16:30—18:00 Ubicomp Tools Expert/Novice Room A1 Faces & Bodies in Interaction Mobile Interaction Mobile Applications Room A2 Room A3 Attention & Interruption Politics & Activism Navigation Capturing Life Experiences Navigation & Interaction Photo Sharing Room A4 & A5 On the Move Medical Qualitative Research Methods Room A8 Empirical Studies of Web … Large Displays Room B1 B4 Task & Attention Room C2

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