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Application Of Nielson Heuristics

Application Of Nielson Heuristics. Ergomancers Bradley Bailey, Christopher Crawford, Josh Davis, Jason Hanes, Daniel Langel Assignment 2 Full Sail University . Game Summary.

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Application Of Nielson Heuristics

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  1. Application Of Nielson Heuristics Ergomancers Bradley Bailey, Christopher Crawford, Josh Davis, Jason Hanes, Daniel Langel Assignment 2 Full Sail University

  2. Game Summary Snow Way in Hell is a side scrolling platform game for a PC. It pits your character, a snowball, against the minions of hell. Your snowball must run, jump and throw snowballs in order to conquer the enemies it encounters. There are many obstacles, like lava, thorns and platforms that you must cross. You must be quick in your search to save the snowball, because hell is hot and you are constantly melting.

  3. Abstract • During this presentation we will be going over a game called Snow Way in Hell. We will also discuss the Neilson’s Heuristics as they apply to the game. Outlined within this presentation you will find 10 shortcomings, each of which fall into a heuristic. Some of these issues are major and some of them are minor but each issue offers a suggestion or change in order to fix it. Screenshots are provided, so that you may better understand the issue being discussed. The degree of severity associated with each issue is also something that we have categorized within the presentation. Though not all issues are game breakers and some can be easily over looked, it is our opinion that these changes be implemented in order to create a more immersive and enjoyable experience for the user.

  4. Visibility of System Status

  5. Match Between System and Real World

  6. User Control and Freedom

  7. User Control and Freedom

  8. Error Prevention

  9. Recognition Rather Than Recall

  10. Flexibility and Efficiency of Use

  11. Aesthetic and Minimalist Design

  12. Help User Recognize, Diagnose, and Recover From Errors

  13. Help and Documentation

  14. References • Nielsen, J. (1995, January 1). Heuristic evaluation. Retrieved from http://www.nngroup.com/topic/heuristic-evaluation/ • Nielsen, J. (1995, January 01). Characteristics of usability problems found by heuristic evaluation. Retrieved from http://www.nngroup.com/articles/usability-problems-found-by-heuristic-evaluation/ • Isbister, K., & Schaffer, N. (2008). Game usability. Boca Raton, Florida: CRC Press.

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