1 / 98

Creating User Experiences: Unlocking the Invisible Cage

AAP312. Creating User Experiences: Unlocking the Invisible Cage. Billy Hollis Billyhollis.com. Present. 1985-1995. Proliferation of devices Touch computing Ubiquitous connectivity Cloud storage. PCs: distributed computing Local area networks Graphical user interfaces

giles
Download Presentation

Creating User Experiences: Unlocking the Invisible Cage

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. AAP312 Creating User Experiences:Unlocking the Invisible Cage Billy Hollis Billyhollis.com

  2. Present 1985-1995 • Proliferation of devices • Touch computing • Ubiquitous connectivity • Cloud storage • PCs: distributed computing • Local area networks • Graphical user interfaces • Rise of the Internet

  3. “For the history of software, it’s been good enough to make things possible. Now success also depends on making things easy.”

  4. HTML Windows Forms Classic Visual Basic Java Swing Etc. File Edit Blah More blah Window Help

  5. Most common mistake • Assuming better design primarily means better aesthetics

  6. Counter-example • ConexentSmartAudio • Fabulous cosmetics • Incomprehensibleoperation

  7. Habit forms the invisible cage you live in

  8. HTML Windows Forms Classic Visual Basic Java Swing Etc. File Edit Blah More blah Window Help

  9. Where you need to be

  10. How do you get there? First step – understanding underlying design principles… …some of which go against the habits of your whole career

  11. “Screen real estate is valuable!” • Really? • Pixels are free

  12. Horror vacuiFear of empty spaces

  13. Gestalt Principles • Human visual system is optimized to see structure and relationships • This leads to several principles of design that are collectively known as gestalt principles • Proximity • Similarity • Common fate • Continuity and Closure (filling gaps) • Figure / ground

  14. Proximity can be overridden by similarity • Similar objects are unconsciously grouped together • Various attributes can be used to make objects similar • Color • Shape • Size

More Related