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CARDIFF UNIVERSITY UK Cardiff School of Social Sciences

CARDIFF UNIVERSITY UK Cardiff School of Social Sciences. Interactional Expertise. Interactional expertise is acquired via long immersion in the talk of the practising community but without physically practising The spoken discourse that belongs to a practising community is their

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CARDIFF UNIVERSITY UK Cardiff School of Social Sciences

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  1. CARDIFF UNIVERSITY UKCardiff School of Social Sciences

  2. Interactional Expertise Interactional expertise is acquired via long immersion in the talk of the practising community but without physically practising The spoken discourse that belongs to a practising community is their ‘practice language’

  3. HUMAN PARTICIPANT COMPUTER JUDGE WOMAN MAN PRETENDS TO BE WOMAN JUDGE? GW PHYSICIST HARRY COLLINS PRETENDS TO BE GW PHYSICIST JUDGE ALSO GW PHYSICIST A new way of measuring expertise

  4. NATURE 6 July 2006

  5. JUDGES IMITATES Experimental configurations Sighted Blind Sighted Blind

  6. The blind Remainder Proportion net correct guesses (right-wrong) Net wrong guesses Don’t know equivalents Net right guesses 2 0.86 49 12 0.13 7 CHANCE IDENTIFY Blind p=0.0000 Imitation Game tests with the blind

  7. Qualitative data

  8. New method for comparative social analysis + ethnicity IMGAME IR = Identify condition on right

  9. If you are player A you start by playing the judge role and then you switch between all three roles as convenient Judge Pretender Non-Pretender You play with B as Pretender C as Non-Pretender D as Judge E as Non-Pretender F as Pretender G as Judge You communicate with a computer program which controls the games and links all the right players together as they switch from role to role. Dashes mean no visible communication. How we play the game now Step 1 PARTICIPANT pretends to have target expertise PARTICIPANT has target expertise JUDGE has target expertise

  10. Player screen: Judge tab

  11. Non-pretender tab

  12. Player screen: Judge tab

  13. The ‘Stasi’ screen

  14. Network crash and recovery

  15. Seating plan

  16. How we play the game now DISCARD S1 X c24 PARTICIPANT has target expertise JUDGE has target expertise PARTICIPANT pretends to have target expertise S2 FILTER c200 NEW PRETENDER ANSWERS 24 sets of questions S3 24 SETS OF NON-PRETENDER ANSWERS c200 NEW DIALOGUES c200 NEW JUDGMENTS S4

  17. What we had done on ERC grant at turn of the year

  18. Religion results Palermo, Wroclaw, Budapest, Cardiff, Helsinki, Trondheim, Rotterdam

  19. South Africa results 95% 66% W->B B->W

  20. If you are player A you start by playing the judge role and then you switch between all three roles as convenient Judge Pretender Non-Pretender You play with B as Pretender C as Non-Pretender D as Judge E as Non-Pretender F as Pretender G as Judge You communicate with a computer program which controls the games and links all the right players together as they switch from role to role. Dashes mean no visible communication. At Step1 each role now taken by small group PARTICIPANT pretends to have target expertise PARTICIPANT has target expertise JUDGE has target expertise

  21. Group Games Effect Pass rates 57% 84%

  22. Group Games Effect Pass rates 36% 70% As of now, confirmed by two further results

  23. Masquerade

  24. END

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