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Design 2. The second bit – design and the life cycle. Learning Goals. Be able to give a general account of the reasons why we should design for the entire lifecycle. Use ‘psychology’ to construct a proactive critique of the life cycle approach to design. Basic Reading.

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design 2

Design 2

The second bit – design and the life cycle

learning goals
Learning Goals
  • Be able to give a general account of the reasons why we should design for the entire lifecycle.
  • Use ‘psychology’ to construct a proactive critique of the life cycle approach to design
basic reading
Basic Reading
  • Design chapter in Wickens
  • Donald Norman, ‘The Design of Every Day Things
  • The papers provided on the web site.
the design life cycle donald s gross over simplification
The design life cycle (Donald\'s gross over simplification)
  • Need/idea
  • Overview/plan
  • Need specification
  • Requirements analysis
  • Design
  • Build
  • Run
  • Maintain
  • Improve
  • Decommission
a typical version
A typical version
  • Initiation/Planning
  • Requirements Gatherings And Analysis
  • Design
  • Build or Coding
  • Testing
  • Operations and Maintenance
slide6
Why
  • Need to manage complexity
    • Large projects (LUL)
    • Numerous stake holders (LUL)
  • `Need to check resource viability (before, during am after (Nimrod, Olympics, Dome)
  • Usability
  • Sustainability
  • Environmental issues
key processes
Key processes
  • Management and control
  • Work/task break down
  • Organizational allocation
  • Metrics and measurements
  • Proximal factors (eg skills, training)
  • Distal factors (eg contractual arrangements)
psychology and all of this
Psychology……. And all of this
  • Error
  • Quality systems
  • Training
  • Selection and assessment
  • Decision Making
  • Culture/ownership
error
Error
  • Not just the operators
  • Software engineers (financial ye)
  • Managers (deadline forcing)
  • Manufacturing engineers (test X rays)
quality systems
Quality systems
  • Dislocation of quality system and design activity
  • Over-proceduralisation of design process.
training
Training
  • Approatuier skills at all stages of process
  • Temprpary and agency workers
selection and assessment
Selection and assessment
  • Promotion
  • Team development
decision making
Decision Making
  • Anchoring
  • Halo
  • Confirmation bias
  • Denial
culture ownership
Culture/ownership
  • Need uniform commitment across team which may cross organizational boundaries
  • Very difficult to manage
  • s
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