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Welcome back for Day 2. A workshop for using some of most powerful, practical tools in documented prevention science. By…Penn State University, PAXIS Institute and Johns Hopkins University . Use Tootles. Tootles are the opposite of tattles Teach and use written Tootles

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A workshop for using some of most powerful practical tools in documented prevention science l.jpg

Welcome back for Day 2.

A workshop for using some of most powerful, practical tools in documented prevention science

By…Penn State University, PAXIS Institute and Johns Hopkins University


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Use Tootles

  • Tootles are the opposite of tattles

  • Teach and use written Tootles

  • Post, promote, and announce Tootles

  • Option: Use school-wide, at events, conferences, etc.

PRACTICETootles Now

Teacher’s Guide: p. 51-6;

Form 108: www.hazeldenbookplace.org/paxgame


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Calvin and Hobbes


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Triune Brain - Three PATHS to PAX

Adapted from Paul M. Clean, “A Mind of Three Minds: Educating the Triune Brain.” in Education and the Brain edited by J. Chali and A. Mirsky (Chicago University of Chicago Press).


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Ancient Brain PATHS to PAX

  • Enables us to dodge hazards, seize opportunities, and live to see another day, and is a PATH to PAX

    • By PAX Cues

    • The language of PAX (US instead of Them)

    • Playing the Game

    • Neutral reactions by adults and peer

    • Imitative models of PAX

Lieberman, P. (2000). Human Language and Our Reptilian Brain. Cambridge, MA: Harvard University Press

Also see http://members.aol.com/nonverbal3/reptile.htm.


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Limbic PATHS to PAX

  • Humans have the largest limbic system of any animal, making them the most emotional animals yet to walk the earth, and this is a PATH to PAX by:

    • Learning Turtle

    • Learning Control Signals

    • Lessons on feelings

    • OK and Not OK Cues

    • PATHS Stoplight

    • Tootles and compliments

    • PAX Cues

    • PAX Promise

    • PAX Jobs


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Neo-cortex PATHS to PAX

  • The neo-cortex provides planned reasoning toward a goal, a PATH to PAX by:

    • Relational frame language of “How would a PAX Leader do that?”

    • PAX Promise

    • After calming down, engaging in problem solving.

    • Asking for the PAX Game

    • Writing Tootles

    • Developing cognitive flexibility

    • Developing attention ability


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Brain Ruts & Routes

Higher Road or

Lower Road


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Building Blocks of The Higher Brain Path


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High Road Brain Strategy

Increase & Reinforce PAX behaviors

Stop Emotional dysregulation and increase self-regulation

Reduce uncertainty, stress and threats


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“A” Steps on Brain Path


B steps on the brain path l.jpg

“B” Steps on the Brain Path


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“C” Brain Pathways to PAX


D brain pathways to pax l.jpg

“D” Brain Pathways to PAX


E f g brain pathways to pax l.jpg

“E, F & G” Brain Pathways to PAX


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Practicing PATHS to PAX Game

Day 1 Breakout


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Create Shared Language & Vision

What kind of a PAX

Leader do you like?

Setting up idea of a Wonderful Classroom & School

Day 1 Breakout


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How to play the PAX Game

  • 3 times per day

  • A secret game several times per week

  • Using brain science on the Stop and Go circuits in the brain for PRACTICE

  • Building student self-control

Day 1 Breakout


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What to do in between games

Go-getters,

please collect PAX sticks for class leader.

Day 1 Breakout


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How to spread lasting PAX

  • Spread to home

  • Make it work for children of different needs

  • Build a lasting legacy

Day 1 Breakout


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Are You Ready to Learn a Path To PAX?

Try not. Do, or do not. There is no try.

–Master Yoda

Ah, future PAX Leaders, now you do.

12 minutes

Day 1 Breakout


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Watch the PAX Game

PAX Good Behavior Game Video

Day 1 Breakout


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In 10 words or less in the next one minute, summarize why the PAX Good Behavior Game works.

If stick is drawn, stand up and give summary for all to hear.

Summary Activity

Day 1 Breakout


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1-2 Shared Vision

Who likes to have fun?

  • Are you a PAX Leader activity

    • Sets the stage

    • Makes children heroes of doing good

QuickStart: p. 3-4

Teacher’s Guide: p. 17; p. 50

Day 1 Breakout


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1-2 Shared Vision

My Wonderful School Story

QuickStart: p. 6-7

Teacher’s Guide: p. 18; p. 121-128

Day 1 Breakout


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1-2 Shared Vision

Tell Dramatically or Paraphrase Story

  • Make the children heroes.

  • Set the stage for them making the world, school, and their homes a better world.

  • Adapt to suit ages, culture or language.

  • Interact with kids

Teacher’s Guide: p. 18; p. 121-128

Make or use puppets if you wish

Day 1 Breakout


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1-2 Shared Vision

Create the Vision & Language

QuickStart: p. 6-7

Teacher’s Guide: p. 19-21; 94-95

Day 1 Breakout


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1-2 Shared Vision

Define PAX and Spleems

What will happen MORE?

What will happen LESS?

Teacher’s Guide: p. 19-21; 94-95

SPLEEMS = Anything that gets in the way of PAX

PAX = peace, productivity, health & happiness

Day 1 Breakout


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1-2 Shared Vision

Using the PAX Language

  • Ask was that “PAX or a Spleem.” Or, what would a PAX Leader do?

  • Use the PAX motto, “I better my world, and I better my self.”

  • Use the promise.

QuickStart: p. 7

Teacher’s Guide: p. 28; 101

Day 1 Breakout


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3 Play PAX Game

Step 3: Play the PAX Game

  • Learn steps for starting the Game

    • Define Spleems

    • Baseline Spleems

    • Teams

    • Play 3 times per day

    • PAX Wins & Prizes

    • Schedule (when & how long)

    • PAX Jobs

    • Secrete Game

    • Rule 101 and 102

  • List questions

Day 1 Breakout


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Defining Spleems

  • Review

  • Select

  • Delete Spleems

  • Add Spleems

  • Splats

Teacher’s Guide: p. 14-16; 94-95


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3 Play PAX Game

Baseline Spleems

  • Let somebody else teach or supervise your class for a bit

  • Score Spleems for 15 minutes

  • Do not use teams

  • Get reliability if possible

Use Figure 2 in handouts

Teacher’s Guide: FORM p. 139

Day 1 Breakout


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3 Play PAX Game

Teams & Wrist Bands

  • Team structure and rotation

  • Teams have identifiers such as names, colors, buttons, or wristbands (which they often enjoy picking with supervision)

QuickStart: p. 8-9; Teacher’s Guide: p. 22-25; 29-30

Day 1 Breakout


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3 Play PAX Game

Counting & Scoring Spleems

  • Notice Spleems NON-EMOTIONALLY

    • “That was a Spleem for the XYZ team.”

    • “Was that Spleem?”

    • “Spleem for ___.”

    • Whisper, “Spleem.”

  • Mark on sheet on wall, board or carry sheet

Use Figure 2 in handouts

Teacher’s Guide: FORM p. 96


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3 Play PAX Game

Counting & Mark PAX Wins

  • Have kids count their team spleems with you

  • Ask if they are a winner (3 spleems or less)

  • Optional

    • Ask them what Spleems they might need to do LESS of in the future

    • Ask which Spleems they did well NOT doing

  • Mark Wins, Time & Details on Winners sheet

Teacher’s Guide: FORM p. 97,

Replaced in JHU study


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3 Play PAX Game

Use PAX Prizes

  • Granny’s Wacky Prizes

  • Teacher’s Prize Selection

  • Student Recommended Prizes

  • 180 Day of PAX Prizes

  • Moving up delay of Prizes

Have fun withmy wackyprizes. Seemy list offun things todo that don’tcost anymoney.P. 36-37. Usewhat you want.

Day 1 Breakout


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3 Play PAX Game

Game Schedule

  • Play 3-times per day

  • Follow the column for age group

  • Choosing time level

  • Advancing time level

  • Using timer

Teacher’s Guide: p. 48-51

Plus handout

Day 1 Breakout


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3 Play PAX Game

Give PAX Jobs for Better Game

  • Assure many children get roles

  • Assure that high-risk kids get roles, because it is powerful in changing their behavior.

  • More roles/jobs increase achievement.

  • Builds intrinsic motivation.

Teacher’s Guide: p. 32-33; FORMS 98-100

Day 1 Breakout


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3 Play PAX Game

When Kids Spoil the Game

  • Rule 101 states that a team member may be removed from a team by a teacher for committing deliberate Spleems, also known as “Splams.” The offending team member must play solo for several days up to a week. Teacher may reinstate him or her to a team.

  • Rule 102 states that laughing, giggling, or encouraging a person who is splamming is a Spleem against one’s team.

Teacher’s Guide: p. 30-1

Day 1 Breakout


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3 Play PAX Game

Role Play Game

  • Items needed

    • Timer

    • Place to mark spleems

    • Scoreboard

    • Optional: wristbands or team identifiers

    • Prize selections


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Rapid Questions

  • Take 60 seconds to write down a major question you have about the Game.

  • Scribe helper takes down rapid questions

  • Course leader(s) review

Day 1 Breakout


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Sustaining Paths to Pax

More on self control, PAX everywhere, integration activities


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The Game is a brain builder

  • Cannot play the game 100% of the time

  • Other procedures help build sustainable, lasting effects based on the brain building by the PAX Game

  • Start your second week of implementation

Video; Teacher’s Guide: p. 38-51; FORMS 102-107


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Secret & Transition Games

  • Why Secret Game

  • Playing Game in classroom and hallways, restrooms, lunchroom, playground

  • Play with Substitutes and Visiting Teachers


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Use Thumbs Signs

  • Use on desks to cue PAX and Spleems walking through room

  • Use on walls when teacher led instruction

  • Optional: use in hallway or similar transitions & school wide

QuickStart: p. 13

Teacher’s Guide: p. 39-40; Forms 105-7


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Teach & Use

  • Use for attention & quiet.

  • Teach directly

  • Use poster form

  • Praise fast attention and quiet

  • Occasionally give rewards for good PAX Quiet

  • Optional: Adopt school wide

Teacher’s Guide: p. 41-42; Form 102


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Teach & Use

  • Use in hallways

  • Teach from the true story

  • Use poster form

  • Praise PAX Hands

  • Occasionally give rewards for PAX Hands

  • Optional: Adopt school wide

QuickStart: p. 14

Teacher’s Guide: p. 42-44; Form 103


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Teach and Use

  • Use in hallways

  • Teach from the true story

  • Use poster form

  • Praise PAX Voices

  • Occasionally give rewards for PAX Voices

  • Optional: Adopt school wide

Teacher’s Guide: p. 45-48; Form 104


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Teach & Use Sticks & Timer

  • Directly teach and use; do not allow kids to decorate their sticks.

  • Praise quick responses

  • Occasionally reward fast times or good responses

  • SHOW TIMER OR STICKS

Teacher’s Guide: p. 48-51


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Give PAX Jobs NOT as rewards

  • Use job cards

  • Rotation

  • Use children to REMIND you to play the game

Teacher’s Guide: p. 32-33; FORMS 98-100


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Tootle Notes or Cards Home

  • Send home 2 per week.

  • Send home announcements for PAX Minutes

  • Invite rewards by families for PAX minutes

  • Have parents write Tootle notes

  • Staff Tootle boards

  • Tootles at teacher homes


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Kid of the Day

  • Think of Kid of the Day as an engineered opportunity for children to get a vitamin boost of PAX

    • Tootles

    • Learning to get attention for good


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More Special Bridging Strategies

  • PAX Tax. Three Spleem slips per per team member, different color per team. One slip for each team in prize bowl. Spleems are taxed. Unused slips go into daily prize bowl drawing. Each team has at least one chance.

  • PAX Surprise. Secretly a PAX stick is drawn. Timer set. If designated child is NOT Spleeming when timer goes off, his or her team gets a bonus PAX Win.

Teacher’s Guide: p. 73-74


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More Special Bridging Strategies

  • PAX Everywhere Cards.

  • PAX Prize Treasure Chests.

  • PAX Mystery Bonus Prizes.

  • Special Activities During testing.

  • New Student Orientation

Teacher’s Guide: p. 76-77

See Schoolwide Guide for more; Forms


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Other Paths for Sustaining

  • Using the PATHS to PAX during testing time

  • Using PATHS to PAX at end of school.

  • Dealing with the boring problem (180 days)

  • New Students

  • Other Staff members

  • PAX Wins contests

  • Practicing with special needs children or adding PAX PATHS to IEPs and 504 plans

Teacher’s Guide: p. 65-77


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Spread PAX via Home Links

  • Send Tootle note copies home.

  • Use My Wonderful PAX School booklet (with optional contest)

  • Send home other activities

Teacher’s Guide: p. 57-61; Reproducible booklet; Forms 109-17; Spanish on-line


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“Yippee, food. Let’s eat. No more talk.”

Lunch


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Welcome back from Lunch

A workshop for using some of most powerful, practical tools in documented prevention science

By…Penn State University, PAXIS Institute and Johns Hopkins University


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Fast Facts Learning Game

  • On instruction, please SILENTLY read through the questions quickly.

  • The peer teacher reads through each question briskly. Without looking at the answers, the learner tries to answer as best as possible. If the answer is correct, the peer teacher scores 5 points for the learner’s answer. If the answer is not correct, the peer teacher coaches the correct answer by saying it and asks the learner to repeat the answer for 3 points

  • Continue going through the questions and answers, REPEATING questions, until time called.

  • When signaled, change roles quickly. The learner now becomes the peer teacher. Continue until signaled to stop.

  • Tally points for each person; then add points for the pair, adding all the five, three and zero answers.


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What does the research show?

What is important to you?


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Being a consumer of research

  • What would you want to know short term?

    • What could we notice (see or hear) different?

  • What would you want to know long term?

    • How would children and staff change?

  • What what else would be important to you as a consumer of research information?

    • Real world practice?

    • So what


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PATHS Curriculum Research

.

There have been four controlled studies with randomized control groups:

  • 2 with regular education,

  • 1 with special needs children, and

  • 1 with deaf/hearing-impaired children


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Key PATHS Findings

  • Significant reductions in aggressive behavior by both teacher and child reports

  • Significant reductions in child and teacher report of internalizing (anxiety and depressive symptoms)

  • Significant improvements in children social competence by teacher’s reports of child behavior

  • Significant improvement in children’s understanding of emotions and their ability to generate effective, peaceful solutions to everyday peer conflicts


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Study One of PATHS

  • 320 Children in Seattle Public Schools

  • Second and Third Graders

  • Randomized at Level of the Classroom

  • One Year of PATH


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PATHS Universal Intervention 1 Year of InterventionChild Depression Inventory

Students Receiving PATHS in Grade 2 and 3 significantly decline in self-report of symptoms of depression and sadness


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PATHS Universal Intervention 1 Year of InterventionTeacher TRF Externalizing Behavior

Students Receiving PATHS in Grade 2 and 3 show less increase in ext problems 2 years post-intervention


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PATHS Universal Intervention 1 Year of InterventionBlock Design (WISC-R IQ Test)

Students Receiving PATHS in Grade 2 and 3 significantly increase on their cognitive skills on the WISC-R subtest of Block Design


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Study Two: Fast Track

  • Efficacy Study

    Multi-site

    approximately 50 schools in

    • Washington State

    • North Carolina

    • Tennessee

    • Pennsylvania


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Fast TrackOUTCOME MEASURESEnd of First Year of Intervention

  • Universal Program (PATHS)

    • Peer Sociometric Ratings on Aggression and Disruption and Social Competence

    • Classroom Atmosphere – (Solomon And Battistich/CDP Observational Measure)

    • Teacher Ratings on the TOCA-R


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Fast TrackINTERVENTION EFFECTSEnd of First Year of InterventionPATHS Universal Intervention


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Fast TrackINTERVENTION EFFECTSEnd of First Year of InterventionPATHS Universal Intervention


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Fast TrackINTERVENTION EFFECTSEnd of First Year of Intervention PATHS Universal Intervention


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Fast TrackINTERVENTION EFFECTSEnd of First Year of Intervention PATHS Universal Intervention


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Fast TrackINTERVENTION EFFECTSEnd of First Year of InterventionPATHS Universal Intervention

Dosage (Number of Lessons)

related to:

  • Aggressive Behavior (trend)

    (Sociometrics)

  • Classroom Atmosphere

    (Observer Rating)

  • (No effects on Teacher Ratings)


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Science & Commitments

PAX Good Behavior Game

  • Published review: Clinical Child and Family Psychology Review, Vol. 5, No. 4, 2002. Can be downloaded at www.paxtalk.com

  • About 20+ peer reviewed studies on the Game alone

  • Best practice awards


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Cook County Classrooms


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Cook County Classrooms


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A New Study on the Game

Von Lier et al., Developmental Psychology, June, 2004


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Other PAX GBG Game Studies


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Other PAX GBG Game Studies


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Study on Peer Written Praise & Language

  • Embry et al., 1996, American Journal of Preventive Medicine

  • Flannery et al., 2003, Development Psychology.


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Impact of a Simple Gift: What if 1,000 Teachers Use the Game

  • Impact: 50,000 to 100,000 fewer classroom disruptions or acts of aggression per year per teacher.

  • Impact: 270 to 540 more hours of fully engaged instruction per teacher per year or 2,700 to 5,400 hours for a decade per teacher.

  • After approximately a decade, the costs averted would enable the state to award a $10,000 bonus to 10,000 teachers. Or, about 15-30 new schools could be built. Or, 200,000 students could have a new laptop. Or, 10,000 graduating seniors could receive a $25,000 college scholarship. Or, one million taxpayers could receive a check for about $200-$300 dollars.


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Evaluating PATHS to PAX

Dr. Ialongo


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Evaluation of PATHS to PAX

Is this comprehensive classroom-wide program feasible for Baltimore City School District teachers to implement?

How satisfied were the teachers with the PATHS to PAX intervention?

Training

Support

Curriculum Materials

Impact on Students


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Methods of Data Collection

Evaluations from Workshop Attendees

Focus groups with Teachers, Staff, Administrators, and Coaches

Classroom Observations (i.e., spleem counts) by Teachers & Coaches

Pilot Ratings of Implementation by Teachers and Coaches

Dosage – number & type of games, length of time played, number of lessons

Perceived Impact on Students & Classroom Climate

Satisfaction


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Practice on Spleems

Defining and Observing


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Spleem Counting Practice

Use Figure 2 in handouts

1st Practice

Mark

spleems

here

Name of team #1

Name of team #2


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Practice Counting Speems

Teacher’s Guide: FORM p. 96

Teacher’s Guide: FORM p. 139


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PAX Scoring Sheets


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Getting Off to Right Foot for First Month

And Questions & Answers


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Integration with Academics

  • Paths Lessons

  • Literature

  • PAX Principles

  • Use of Cues

  • Use of Game


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Planning Paths Sheet

  • Review the list of items

  • Ask for clarifications

  • Will review during the “Getting Off on Right Foot” session on Day 2

Teacher Game & Lesson Checklist


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Recruiting Partners to PAX

  • Brainstorm: Who are your PATHS TO PAX partners?


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Partners: What supports?

  • Brainstorm:  What kind of support would you like from each of these partners?


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Partners

  • Brainstorm:  Strategies to get support


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Keeping the support going

  • Tootle notes

  • Celebrations

  • Sharing success stories


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Generative Fluency

  • What is the purpose of PATHS to PAX?

  • Achieving enough dose for effect?

  • The meaning of generative?

  • The meaning of fluency?

  • Learning to be an everyday scientist

    • Antecedents

    • Stories

    • Behaviors

    • Cognitions

    • Consequences

    • Drive

    • Fun

    • Classroom environment


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Question and Answers

  • List the question


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Science & Commitments

Commitments

  • The story of kukui leis for kumu (teacher)

  • Timeline

  • Popcorn

  • Closing

  • Certificates

  • Course evaluation


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Thank you…

  • Visit our web our site:

  • www.paxtalk.com


  • Login