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Your Agency Name Here:

Your Agency Name Here: . ICS Toolbox LLC Train the trainer program for using the NIMS City ICS Tabletop Training System Credit: Larry Sutton, BLM Wildland Tabletop training Program . “Why reinvent the wheel- just put a new hub cap on the old wheel” -Tom Schwartz.. .

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  1. Your Agency Name Here: ICS Toolbox LLC Train the trainer program for using the NIMS City ICS Tabletop Training System Credit: Larry Sutton, BLM Wildland Tabletop training Program. “Why reinvent the wheel- just put a new hub cap on the old wheel” -Tom Schwartz..

  2. Tactical Decision Making- Training the Trainer

  3. Your info here Please use this PPT- program to create your own version… Just cite the source: Credit: Larry Sutton, BLM 2003 Wildland Tabletop training Program. Public Domain info.

  4. Objectives • Identify the differences between Analytical Decision Making and Intuitive Decision Making • Describe basic design and delivery requirements for Tactical Decision Games (TDGS) • Demonstrate how Sand Table Exercises (STEX) can be used to deliver TDGS

  5. Part I How We Decide

  6. Observations on Decision Making Observation #1 Decision making skills are developed through practice

  7. Observations on Decision Making Observation #2 The lower the echelon of command the simpler, faster, more direct and accelerated the decision process

  8. Observations on Decision Making • Observation #3 • The ability to rapidly develop solutions to new problems is based on pattern recognition

  9. The Decision Making Process • Intuitive Decision Making (reactive) • Pattern recognition based on previous experience • Analytical Decision Making (planned) • Calculated selection of alternatives

  10. Intuitive Decison Making • Rely on experience to recognize the essence of a given situation or problem • Utilize pattern recognition from previous actions, observations, and training to develop the solution

  11. Intuitive Decison Making • Best way to improve decision making is to improve pattern recognition, the best way to improve pattern recognition is to improve. . . Situation Awareness

  12. Intuitive Decision Making In the Fire Environment • Rarely is there only “one right” answer • “A good plan executed now is better than the perfect plan executed too late”

  13. Analytical Decision Making • Identify possible options • Analyze all options according to a set criteria • Calculate a value for all criteria of each option • Choose the option with highest total criteria values

  14. Analytical Decision Making • In Theory . . . . . • The highest value option will provide the most optimal solution

  15. Analytical Decision Making In the Fire Environment • In Reality . . . . . • The environment is constantly changing and information can quickly become outdated • Lack of time can hamper the ability to conduct an accurate analysis

  16. Decision Making Summary • Both analytical and intuitive decision making are used on the fireground • Firefighters at the tactical level rely primarily on intuitive decision making • Decision making skills can be improved with practice

  17. So why spend time playing games when there is work to do . . .

  18. Why do TDGS / STEX ? • TDGS and STEX provide a simple, adaptable, and repeatable method of challenging a firefighter to make decisions in situations they will face on the fireground

  19. Intent of TDGS/STEX • Practice making decisions in an operational context • Practice communicating those decisions in the form of briefings or instructions • Sit in the “hot seat” and build pattern recognitions skills

  20. What is a Tactical Decision Game • Facilitator provides information or a briefing describing a scenario • Student plays the role of a leader in a dilemma that requires a decision • Requires interactive two-way communication between role players

  21. What is a Sand Table Exercise • Utilizes a 3-D terrain model to help visually develop and present a TDGS • Ideally suited for group exercises • Low tech simulation method

  22. What is a Simulation • Suspend disbelief • Induce stress • Create dilemmas • Observe behaviors

  23. Part II Designing TDGS

  24. How TDGS Work • Put participants in role-play situations • Provide limited information • Apply time constraints • Face a dilemma • Conduct an After Action Review (AAR)

  25. Rules of TDGS • Enforce a time limit so players feel some of the stress that would be present in a real fireground situation • Require decisions be communicated in the the form of real time instructions • There are no “School Solutions”

  26. Develop a Training Objective • Takes place prior to designing a TDGS • Facilitator identifies the goal of the TDGS • It can be a very specific objective: “Practice standard report on conditions procedure with dispatch” • Or it can be a more comprehensive: “Let’s workon initial attack operations”

  27. Guidelines For Designing TDGS • Start with a problem, not a solution • Start general, then get specific • Create uncertainty • Create time pressure • Create competing priorities • Create interaction between resources or subordinates

  28. Guidelines For Designing TDGS • Build to a single dilemma that requires an immediate decision • OR • Identify multiple decision points and script a dynamic simulation (Decision Tree)

  29. The Decision Tree

  30. Part III Delivering TDGS using Sandtables

  31. How We Learn “Tell me and I will forget, Show me and I may remember, but involve me and I will understand” – Chinese proverb

  32. TDGS/STEX Facilitor Characteristics • Enthusiastic • Tactically knowledgeable • Thinks quickly on feet • Keeps it moving • Able to summarize lessons • Critiques without being critical • Involves all players

  33. TDGS/STEX Environment • Respectful - identify good ideas • Confrontational - keep the pressure on Try to achieve a balance!

  34. TDGS/STEX Facilitation • Brief group with all players assuming they are the designated leader • Provide a short time for players to develop their decision and instructions • Select a player to issue instructions verbally as they would on the fireground • Have more than one player take the hot seat and issue instructions

  35. TDGS/STEX Facilitation • Paint a good picture of the environment in the briefing • Control the tempo with time tags and piece movement • Murphy invented TDGS…insert uncertainty and adversity into the game with pre-planned inputs • Utilize IRPG and other SOPs

  36. TDGS/STEX Facilitation • Always AAR…focus on decision making • As the facilitator, you should not be doing most of the talking • Ask the players to think aloud – describe situational awareness, how decision was made, etc • Avoid leading questions, ask open-ended questions

  37. Open-Ended Questions • General form: Asking about X, where X is a specific subject and where there is more than one “right way” to answer. • Examples: HOW would you have handled the situation? • WHY is it important to _________? • WHY NOT just simplify things and only __________? • WHAT are some experiences you’ve had in the past that are similar to this situation? • WHAT would you do IF _________?

  38. TDGS/STEX Summary • Concentrate on decision making, NOT on tactics • Stick with the training objectives • Emphasize effective communication • Utilize standard local unit identifiers • Utilize IPRG, SOPs, and other job aids • Create a level of positive stress • Conduct an After Action Review

  39. Adaptable Tool • Briefing • After Action Review • Planning • Training (TDGS, Topo Interp, etc) • Full scale simulations

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