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Designing a faith formation network

Designing a faith formation network. Vision & Practice of 21 st century faith formation. Examples Faith Formation Networks. An Lifelong Faith Formation Network. Intergenerational. Multi-generational. Creating a network. Congregations can create faith formation networks around

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Designing a faith formation network

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  1. Designing a faith formation network Vision & Practice of 21st century faith formation

  2. ExamplesFaith Formation Networks

  3. An Lifelong Faith Formation Network Intergenerational Multi-generational

  4. Creating a network Congregations can create faith formation networks around • Ministriesand activities such as Sunday worship, service and mission projects, and programming (children’s faith formation, youth ministry, Vacation Bible School) • Age groups and generations: children, adolescents, emerging adults, young adults, midlife adults, Baby Boomers, older adults • Families and households across the life cycle.

  5. Event or Program Network

  6. Worship network

  7. Network for Differentiating Faith Formation

  8. Network for Differentiating Faith Formation

  9. Example: Confirmation Scenario 1 (In-Depth Experience) • In-depth faith formation in theology, Bible, spirituality, and Christian practices offered in different formats, customized to the needs of the young people: small group program, online courses and resources, and mentors • Spiritual formation experience (retreat) on spiritual practices and disciplines • Whole group confirmation-specific content

  10. Example: Confirmation Scenario 4 (Foundations Experience) • Foundational program in Christian life essentials, integrating confirmation-specific content • Experience of Christian practices and spiritual disciplines • Active participation in the activities of church life and ministries; apprenticeships with ministries and leaders to experience church life as “insiders” • Mentors to guide growth and participation in church life • Whole group confirmation-specific content

  11. Example: Confirmation Scenarios 2 and 3 (Exploration Experience) • Exploration experience to investigate the claims of the Christian faith in an informal, no pressure, non-judgmental, and friendly environment: Who is God? Who is Jesus? Why did Jesus die? Who is the Holy Spirit? How can we have faith? Why and how do I pray? Why and how should I read the Bible? • Introductory experiences of Christian life through participating in Christian practices, service, worship, and so on.

  12. Newly Married Couples network

  13. Couples before Marriage Network

  14. Newly Married Couples Network

  15. Young Families network

  16. Young Families Network

  17. A Children’s Faith Formation Network

  18. Design process: network architecture

  19. Network Design Process

  20. Innovation Design ProcessStanford School of Design

  21. 1. Select a target group Congregations can create faith formation networks around • Ministriesand activities such as Sunday worship, service and mission projects, and programming (children’s faith formation, youth ministry, Vacation Bible School) • Age groups and generations: children, adolescents, emerging adults, young adults, midlife adults, Baby Boomers, older adults • Families and households across the life cycle.

  22. 1. Select a program or Ministry • Sunday worship • Church year season or feast • Service projects and mission trips • Family program • Intergenerational program • Children’s program • Vacation Bible School • Youth program • Retreat experience

  23. 1. Select a target group • Children & Families • Teens & Families • Emerging Adults: 20s • Young Adults: 30s-40s • Mid-Life Adults: 40s-50s • Mature Adults: 60s-70s (Baby Boomers) • Older Adults: 80+ • Life Tasks • Life Issues • Milestones and Life Transitions • Spiritual & Religious Needs • Ethnic-Cultural Needs

  24. 2. RESEARCH (Empathize) Empathy is the foundation of a human-centered design process. To empathize, we: • Observe. View users and their behavior in the context of their lives. • Engage. Interact with and interview users through both scheduled and short ‘intercept’ encounters. • Immerse. Experience what your user experiences.

  25. Religious-spiritual profile

  26. RESEARCH - Focus Groups 6-12 people in your target group reflecting a diversity of people • How would you describe your age group in key words or phrases? • What are some of the key life tasks that your age group is experiencing? • What are some of the important life issues that your age group is experiencing today? • What are the most meaningful experiences you have in life? What makes these experiences meaningful to you? • How important is your relationship with God? Why?

  27. RESEARCH - Focus Groups • Where do you experience God most? • What are the significant spiritual issues that your age group is experiencing today? • What is most important to you about being a Christian (or a member of a particular denomination or faith tradition) today? • How do you live your Christian faith? Name some of the ways you put your faith into practice. • How can the church help you to continue growing as a Christian? Be specific. Name some of the things you would like to see your church offer for your age group?

  28. RESEARCH - Empathy Map

  29. RESEARCH -Empathy Map • Define Needs (verbs not nouns) • Identify Insights – to better respond to a design challenge

  30. EMPATHY – Identify Needs Identify needs and interests for your target audience that you want to address through your faith formation network • Life Tasks • Life Issues • Milestones and Life Transitions • Spiritual & Religious Needs • Ethnic-Cultural Needs

  31. 3. DEFINE – Point of View (POV) The define mode is when you unpack and synthesize your empathy findings into compelling needs and insights, and scope a specific and meaningful challenge. It is a mode of “focus” rather than “flaring.” • Task: to come up with an actionable problem statement: your point of view.

  32. DEFINE - POV • Your point of view should be a guiding statement that focuses on specific users, and insights and needs that you uncovered during the empathize mode. • A point of view (POV) is your reframing of a design challenge into an actionable problem statement that will launch you into a generative ideation.

  33. DEFINE - POV A good point of view (POV) is one that: • Provides focus and frames the problem • Inspires your team • Provides a reference for evaluating competing ideas • Fuels brainstorms by suggesting “how might we” statements • Captures the hearts and minds of people you meet • Saves you from the impossible task of developing concepts that are all things to all people • Is something you revisit and reformulate as you learn by doing • Guides your innovation efforts

  34. DEFINE - POV Want Ad A POV Want Ad can be a good way to express your distilled findings in an intriguing format. The want ad format tends to accentuate a specific user, and her important character traits. Embed your user, his or her need, and your insights within the format of a want ad.

  35. DEFINE - POV Want Ad Format Descriptive characterization of a user. . . . . followed by “seeks” an ambiguous method to meet an implied need . . . . plus additional flavor to capture your findings. . . .

  36. DEFINE - POV Want Ad Family Example Time crunched, stressed and pressured families seek connections, support and guidance to develop a strong, healthy, value-centered family life where faith can be applied to daily needs.  Must deal with contradiction that we want to feel welcome and involved, but don't bug me or take my time.

  37. DEFINE - POV Want Ad Young Adult Examples A single energetic young adult seeks a social network. Desires a connection with others to get together and serve our community, hang out & have fun. Passionate about making a difference and doesn't want to be left on the sidelines. -------- Highly motivated single young adults seek engaging faith-based social network that will help them navigate fast paced living in a hook-up town.

  38. 4. Identify primary needs or themes for the network What will be the primary needs or themes that you will design your network around. • Life Tasks • Life Issues • Milestones and Life Transitions • Spiritual & Religious Needs • Ethnic-Cultural Needs

  39. A Network around the People in an event or Program

  40. Identify themes or Content areas

  41. A Network Around the People Adult Content Areas

  42. Identify Themes or Content Areas

  43. 5. Develop settings, methods, & Resources for Each theme • Settings: on your own, mentored, at home, small group, large group, church community, community & world • Virtual or Physical • Methods • Resources: print, audio, video, digital, online Incorporate all of your existing programming in the network

  44. Faith Formation settings

  45. Worship methods & Resources

  46. Adult Faith Formation Methods & Resources

  47. 6. Create a network Prototype • Prototyping is getting ideas and explorations out of your head and into the physical world. • In early explorations keep your prototypes rough and rapid to allow yourself to learn quickly and investigate a lot of different possibilities. • Prototypes are most successful when people (the design team, the user, and others) can experience and interact with them. What you learn from those interactions can help drive deeper empathy, as well as shape successful solutions.

  48. PROTOTYPE We prototype to: • Learn: If a picture is worth a thousand words, a prototype is worth a thousand pictures. • Solve disagreements: Can eliminate ambiguity, assist in ideation, and reduce miscommunication. • Start a conversation: Can be a great way to have a different kind of conversation with users. • Fail quickly and cheaply: Allows you to test a number of ideas without investing a lot of time and money up front. • Manage the solution-building process: Encourages you to break a large problem down into smaller, testable chunks.

  49. 7. TEST the Prototype network Testing is the chance to refine our solutions and make them better. Prototype as if you know you’re right, but test as if you know you’re wrong. • Refine our prototypes and solutions. • Learn more about our user. Testing is another opportunity to build empathy through observation and engagement—it often yields unexpected insights. • Test and refine our POV. Sometimes testing reveals that not only did we not get the solution right, but also that we have failed to frame the problem correctly.

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