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Video Game Collections in Libraries

Video Game Collections in Libraries. LIBR: 580 Kendal Bergman and Matthew Murray. Selection. Intent of Library Circulating Collection Non-Circulating Collection (events and access) Archive. VPL Central. The Academy of Design at RCC Institute of Technology.

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Video Game Collections in Libraries

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  1. Video Game Collections in Libraries LIBR: 580 Kendal Bergman and Matthew Murray

  2. Selection Intent of Library • Circulating Collection • Non-Circulating Collection (events and access) • Archive

  3. VPL Central

  4. The Academy of Design at RCC Institute of Technology

  5. The Games Room and Collection at Fraser Library

  6. Selection Audience Who are the games for? What ages are the people who will be playing? What systems to they have?

  7. Ordering Most library vendors do not carry video games. Video games can go “out of print” much sooner than other material types. Downloadable games.

  8. GameTap

  9. Processing, Displaying, and Retrieving “Once the materials are received in the library they of course need to be made accessible both bibliographically and physically. It can take additional time for that step to happen.” – Laskowski & Ward, 2009, p. 270 Cataloging Housing & Security Equipment

  10. Cataloging Copy vs. Original Expertise Costs – staff time MARC 538 field

  11. VPL Catalog Record

  12. Record from the University of Illinois – Urbana-Champaign Gaming Initiative Collection

  13. Housing & Security Formats Disc-based Cartridge Computer installation Online access Display Alphabetical Genre System/platform Theft Prevention

  14. The Games Room and Collection at Fraser Library

  15. The Games Room and Collection at Fraser Library

  16. The Games Room and Collection at Fraser Library

  17. Equipment To circulate, or not to circulate Kits – and associated challenges Providing and managing access to playback equipment

  18. The Games Room and Collection at Fraser Library

  19. The Games Room and Collection at Fraser Library

  20. The Games Room and Collection at Fraser Library

  21. Equipment – Computers How to display these games in the catalog? Managing access – sign up sheets? Time limits? Equipment theft? IT problems

  22. The Games Room and Collection at Fraser Library

  23. Weeding & Preservation Collections are generally fairly small Weeding is based on 4 factors: Damage Popularity Space Accessibility

  24. Special Considerations Censorship Licensing and intellectual property Non-commercial gaming materials Need for appropriate playback equipment

  25. Citations The academy of design at RCC institute of technology (slide 4) (photograph). Carter, D. (Photographer). (2008, 13 November).[Photograph] doi: http://www.flickr.com/photos/david_s_carter/3029150697/ All other photos taken by Matthew Murray

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