Add some fun to your day!. Welcome to our SJE play stations.
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Enhancing our award winning school is SJE’s new outdoor physical education and recreation areas. We now have a complete program for primary and upper grade physical development . The Play Stations provide all weather outdoor play with intrinsic play value to help develop balance, coordination and physical development. There are different recess areas for the classes that can be used for a variety of activities: informal play, jumping, climbing and exploring, tetherball, hopscotch, four square, basketball , swings, gaga ball. games, soccer, and much more!!!!
The 2 tetherball courts can be found at the West Play Stations. Equipment for this activity can be found with your grade level chairperson.
4 of the courts are located at the West Play Stations and 3 are located at the North Play Stations. Equipment for Four Square can be found with your grade level chairperson.
There is a gaga pit at the West Play Stations and one at the North Play Stations. Equipment can be found with your grade level chairperson.
The 2 Hopscotch courts can be found at the West Play Stations close to the Kindergarten classes.
The basketball goals can be found at the West Play Stations. The goal in the picture is 9 feet tall. The other goal is 10 feet tall. Your equipment for this Play Station can be found with your grade level chairperson.
JT Landscape & Lawn
PTO @ SJE
PLAY: One player, who serves first, is selected. After the first game the winner serves first. One player stands in each court. The server starts the game by hitting the ball out of his hand. His /her opponent may strike the ball at any time it passes him/her, they must try to hit the ball. As the ball travels, each player tries to hit it in an effort to wind the ball around the pole. The player who first winds the ball completely around the pole wins the game.
During the game each player must remain in his/her own playing zone.
FOULS: The following are fouls:
1. Hitting the ball with any part of the body other than the hands or forearms.
2. Stopping continuous play by holding or catching the ball.
3. Touching the pole with any part of the ball.
4. Interfering with the progress of the game by hitting the rope with forearm or hands.
5. Playing the ball while standing outside of the playing zone.
6. Stepping on the neutral zone lines.
7. Throwing the ball.
SCORING: The game is won by the player who first winds the rope completely around the pole
or by forfeit because of a foul committed by his/her opponent.
PENALTY: A player who commits any of the fouls listed above forfeits the game to his/her opponent.
Play stops immediately after a foul has been committed.
OTHER RULES: Next person waiting is the "judge" and decides all close plays.
Maximum --2 games in a row, no exceptions.
Active play, no playing "easy".
Four square is played all over the world by all different communities. We\'ve worked hard to compile the most common rules from all the playgrounds of our childhoods and create a benchmark for everyone. Having a set of standard rules means that each pocket of four square groups can play together with common rules, yet still leave enough room for grade levels to adjust.
The object of the game of four square is to eliminate players in higher squares so that you can advance to the highest square yourself. Four square is played with a rubber playground ball on a square court with four players, each occupying a quarter of the court. The ball is bounced between players in squares until someone makes an error and is eliminated. Eliminated players leave the court, all players advance to fill the empty squares, and a new player joins at the lowest ranked square.
During play, players may only hit the ball with their hands. We describe the "hands" as any area between the player\'s wrists and her fingertips, including the backs of her hands. The ball may be hit with open hands only. Players may not catch, carry or hold the ball at any time during play. Spinning the ball is allowed as long as the hit that produces the spin is not a carry or other illegal hit. We get a lot of questions about spins.
In all cases, players who strike the ball incorrectly are eliminated.
All strikes in this game must be hit underhand.
Squares are ranked from highest to lowest. Our school uses numbers 1 through 4, other people use letters and even a few use the title of royalty. In all cases, the highest and lowest ranked squares arediagonal from each other.
There are two sets of lines on the court. "Outside lines" are the outermost edges of the entire court, while "inside lines" refer to the line dividing individual squares of the court that cross in the center.
Outside lines are in-bounds. If a player bounces the ball onto any outside line, it is still in play. However, if the ball bounces outside of the outside line, it is out of bounds and the player that last hit it is eliminated.
Inside lines are out-of-bounds. If a player hits a ball onto any inside line then that player is out. This applies to ALL inside lines, not just the lines that border her square. If a ball touches an inside line, the player that hit is last is eliminated.
Players are not required to stay in their portion of the court. They may stand, walk or run anywhere on the court, though it is best to stay in a position to protect your own square.
Serving the Ball
The ball is always served from the highest ranked square to the lowest square. Squares one and four are positioned diagonally across the court. The server must drop the ball and serve from the bounce. The ball must be allowed to bounce once in the receiving square, then the receiving player must hit the ball into another square of his or her choice. After the receiver touches the ball, the ball is in play.
Serves are meant to place the ball fairly into play. Because the server must serve the ball the same way each time, it is the receiving player who controls the first play of the game.
Each time a player is eliminated, that player leaves the court and all players advance to the higher numbered square. The lowest ranked square is then filled with a new player. All eliminated players leave the court and wait for their next turn to join in the lowest square.
These situations represent all the ways in which a player may be eliminated from the court. Players are eliminated for:
Failing to hit the ball into another square
Allowing the ball to bounce more than once in their own square
Hitting the ball out of bounds or onto an inside line
Hitting the ball incorrectly, such as holding, catching or carrying
Hitting the ball with a part of the body that are not hands
Hitting the ball out of turn (poaching)
The game\'s roots originated in Israel. The word \'Ga\' means Hit, so Ga-Ga means \'Hit-Hit\'. There are several variations on exactly how the game is played, but we find these rules the most common, fair, and competitive.
Any number of people can play.
To start, everyone in the pit must be touching the wall. Someone tosses the ball in the center of the pit, and it must bounce three times on the ground. As it bounces, everyone can say "Ga" for each bounce. After the third bounce ("Ga-Ga ball“ ), the ball is live.
Slap-hit the ball with your hand, aiming it at another player\'s leg at the knee or below.
They leave the wall before ball is called .
At any time, a player makes any type of contact with the ball at the knee or below.
They touch the ball in anyway and it goes out of the pit.
An overhand hit is used. An overhand block is used only if it is to protect not to eliminate.
They hit the ball more than one time in a row. You can only hit the ball one time until it either touches another player or the wall, then you are able to hit it again. You can dribble the ball against the wall to position it if necessary, and, you can move around anywhere inside the pit during the game.
They fall .
The game ends when the last person is eliminated, or, to speed up the end of the game, the last few players can be given a 10 second count-down for a tie game. Once the game is over, everyone else re-enters the pit to start a new game.
Remember to use only the exit area of the pit when eliminated.
Gaga Ball is typically a safe game, but accidents can happen on occasion.
To avoid the possibility of injury, just like in any other game or sport, simply use good judgment when playing.
Be careful not to approach the ball too aggressively while another player is doing the same, or a collision with hands, bodies or heads could result.
When hitting the ball, be careful not to scrape your hand or fingers on the ground, or you might find that you have slightly less skin than you started with…more on this risk is continued on the next paragraph..
Always use a lightweight bouncy ball for Gaga Ball! About a 10” size works great. When using heavier types, such as rubber playground balls or volley balls, it is common to try to hit the ball too hard, resulting in a missed hit on the ball, and scraping your hand or knuckles on the ground (commonly referred to as ‘gaga knuckle’). Lightweight bouncy balls are easier to hit with an open hand/palm, and your shots will be much more accurate. This reduces, or many times eliminates, the Gaga Knuckle issue. The lightweight balls are safer to play with overall since they generally don’t hurt when you hit them, or get hit by them.
Mind your position in relation to the Gaga Ball Pit walls if backing up during the game. Avoid reckless movement in the pit.
Be sure that all players can easily enter and exit the Gaga Ball Pit safely . There is an assigned entry and exit area on both of our pits. Have assistance in place if needed. Young children should be supervised at all times.
Hopscotch has been around for centuries, but still a popular game for school children.
A stone to use as your marker
A hopscotch grid in already at the West Play Stations
One or two friends
The first player throws the marker into square 1
The same player hops over the 1st square with the stone marker, and then to the end of the grid, hopping on
one leg in the single squares and jumping into the squares next to each other. They turn at the end and come back, stopping to pick up the marker.
The next level
Next, the same player throws the marker in the second square, as they go up the grid, they hop over it, and as they comeback they pick it up.
If the player throws the marker into the wrong square, it\'s the next player\'s turn.
If a player steps on the lines of the grid while hopping, or puts both feet down in a single square, it is the other player\'s turn. When it’s your turn again, you will start one past your successful hop.
As long as the player successfully finishes the course, he or she throws the marker into the next square and repeats the exercise.
The person who gets to the end of the grid first wins the game!
This presentation not only showed you what our students get to use during school, but after school with the whole family. Please come and have some fun with the kids. At SJE we don’t even have to try.
It’s always a good time!
Mrs. Frederick Coach BezdekMrs.Hock