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2.5 Motor Programmes

2.5 Motor Programmes. What is a motor programme? What factors affect the efficiency of information processing?. Motor programmes. Set of movements stored in the long term memory that specify the components of a skill. Formed by specific and continued practice

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2.5 Motor Programmes

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  1. 2.5 Motor Programmes What is a motor programme? What factors affect the efficiency of information processing?

  2. Motor programmes Set of movements stored in the long term memory that specify the components of a skill. • Formed by specific and continued practice • Images are built up in the long term memory • Effective actions are stored • Incorrect or negative actions are eliminated • Internal and external feedback help to check error and amend performance • Resulting in the storing of the perfect image for future use Autonomous phase of learning- having automatic control of the movements enabling greater concentration on the finer aspects of the task. • Motor programmes for foundation skills can become an essential part of a more complex task • Throwing action links into ball toss of tennis serve Limitation Can’t be used with open skills due to the environmental changes and subsequent need to adjust

  3. What factors affect the efficiency of information processing? Coaches need to remember the 2-way relationship between the short & long term memory store • Movement patterns can be stored and used when needed (Motor programmes) The process of storing motor programmes can be enhanced by... • Repeating the task many times • Coach offering feedback to the player (reinforcement) • Associating information with already known examples • Learning to serve in volleyball by comparing it to tennis • Make session unusual in some way (fun and enjoyable) • People remember what they were doing when certain events take place • Mental rehearsal • Stimulates brain and muscles to store information in long term memory • Accurate demonstrations • So incorrect information isn’t stored • Chunking • Small relevant parts, avoiding overload • Chaining • If a skill follows on from another present them in that order (links to progressive part training method)

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