Developing Wireless Games. From Idea to the Marketplace. Oliver Miao, CEO Centerscore. Developing Wireless Games Presentation. Geared towards those with little knowledge of wireless games Help you make an informed decision about the wireless games market
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Developing Wireless Games
From Idea to the Marketplace
Oliver Miao, CEO
Analyst Predictions for Mobile Games
Why these great expectations?
Mobile games also follow many traditional game genres
The mobile medium also presents new opportunities.
The two leading development platforms for games:
Other mobile platforms:
The wireless market has matured enough to form its own ecosystem.
Major carriers in the US include:
Handsets vary all across the board. Differences include:
There are three primary ways to get your games in the hands of US consumers:
Companies are experimenting with different pricing models for games:
How do developers make money?
What is required to develop a wireless game?
If I had to start from scratch right now, I would partner with a major player.
J2ME Developers – Work with Nokia
BREW Developers – Work with Qualcomm
As the market is still young, its an exciting opportunity for developers to shape the market place.
The number of downloads are already there to support the cost of development.
Get different viewpoints at “How to Take Your Mobile Games to Market” session.