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Island G

l f Getaway. Island G. Andrew Spivey, Tejas Mehta, Blake Rollins. Team WDC. Layout. Custom made, some downloaded Designed in Blender, 3ds Max. Modules. Written in C# Controllers for: Enemy alligators Animating/Executing swing Ball collision with water Ball collision with “hole”

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Island G

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  1. lf Getaway Island G Andrew Spivey, Tejas Mehta, Blake Rollins Team WDC

  2. Layout

  3. Custom made, some downloaded • Designed in Blender, 3ds Max Modules

  4. Written in C# • Controllers for: • Enemy alligators • Animating/Executing swing • Ball collision with water • Ball collision with “hole” • Input for main character Scripts

  5. Sinking the putt • How to get the ball into the hole. . . easily • Created a trigger zone that allows for some error in the putt. • The trigger, when triggered, loads a new scene (animation clip, the next hole, etc). • Not an actual cup – just a rendering of a cup. Problems

  6. Differentiating golf clubs • How to make each club perform differently ? • Adjust the script(s) to change the amount of force when the club contacts the ball. • This will allow us to only create one golf club model, but still simulate a full set of clubs. Problems

  7. February – design and build all models. • March - write and apply scripts to game objects. • April – debug and finalize game. Present final product. DONE  Scripts not 100% finished. Still implementing the swing. Basic game elements finished – flashy elements not finished. Tentative Schedule

  8. Implementing a GUI HUD with relevant game status information • Fine tune the physics of the ball • Fix enemy alligator script • Testing/debugging Current Status

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