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Food Fight. Game Concept by Scott Ko. Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks. Food Fight. Persuasive Purpose To allow players to engage in culinary warfare while supplying them with a wide variety of food from around the world!.

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Food fight

Food Fight

Game Concept by Scott Ko

Design Challenge

To create a 2D turn-based strategy game with a delicious twist

Time Limit: 10 Weeks


Food fight1
Food Fight

Persuasive Purpose

To allow players to engage in culinary warfare while supplying them with a wide variety of food from around the world!


User description
User Description

Anyone who is stuck in the doldrums of cafeteria food

  • They are likely…

  • Ages 8 - 28

  • Have played Artillery, Worms, GunBound…




Prototype of food fight
Prototype of Food Fight

Worms: Open Warfare 2 (NDS)

GunBound

(PC)


Features functionality
Features/Functionality

  • Solo play

    • Vs CPU, Target practice, Puzzle, Time Attack, etc.

  • Multiplayer

  • Various class types with attributes to chose

    • School kids, office workers, hospital patients, prisoners, military personel, etc.

  • Multiple maps

  • Environmental variables that affect trajectories (A/C, fans, steam, wind)


Theoretical justifications
Theoretical Justifications

  • More strategy, than button mashing

  • Balanced multiplayer = competition = fun

  • People are familiar with cafeteria food fights

  • Food fights are rare and frowned upon


Shortcomings of design
Shortcomings of Design

  • Not everyone has played a turn-based artillery game

  • Creating enough variation in map designs

  • Time constraints for establishing multiplayer?


Expansion what else is possible
Expansion - What else is possible?

  • Single Player 2D side scroller?

    • Dodge attacks while trying to run out of cafeteria

  • Guilds/Clans for team ladder competition

  • Rotting food + area of effect = damage over time

  • Cafeterias from around the world = many food possibilities

  • Destructible maps


Next steps in design process
Next Steps in Design Process

  • Build prototype with game mechanics

  • Develop physics code

  • User test

  • Analyze mechanics

  • Tweek and retest



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