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New Media Research. Profs. Ken Goldberg and Greg Niemeyer CITRIS at UC Berkeley Prof. Marilyn Walker CITRIS at UCSC Maurizio Forte CITRIS at UC Merced. 1. CITRIS 2010. California is the Mecca of new media

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New media research

New Media Research

Profs. Ken Goldberg and Greg Niemeyer

CITRIS at UC Berkeley

Prof. Marilyn Walker

CITRIS at UCSC

Maurizio Forte

CITRIS at UC Merced

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CITRIS 2010


New media research

California is the Mecca of new media

“The world spends over 110 billion minutes per month on social networks and blog sites.” - NielsenWire, June 2010

Apple, Google, Facebook, HP, Intel, Cisco, eBay, Adobe, Agilent, Oracle, Yahoo, Netflix, and EA.


Outline

Outline

Overview of CITRIS New Media Research

Case Studies

Game-Based Learning for Health Applications

Tele-Immersion and Archaeology

Crowdsourcing Insights and Innovation

Research Partners

Next Ten Years

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CITRIS 2010


New media research

What is a medium?

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New media research

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New media research

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CITRIS 2010


New media research

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New media research

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New media research

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New media research

Mission: To critically analyze and shape developments in new media from cross-disciplinary and global perspectives that emphasize humanities and the public interest.

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New media research

machine learning and social interaction (ryokai)

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New media research

phenomenology and second life (dreyfus)

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New media research

trust and video conferencing (canny)

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New media research

donation dashboard (goldberg)

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New media research

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The new media research roundtable

The New Media Research Roundtable

A bi-weekly series for faculty and graduate students to discuss current research in new media with emphasis on identifying new collaborative research opportunities among participants and presenters.

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CITRIS 2010


New media research

  • Public Events:

  • ATC Lecture Series

  • Design Futures Lecture Series

  • Continuous Bodies Symposium

  • Rip.Mix.Burn. Art Exhibit

  • ParaSite Symposium

  • Out of Time-Space

  • Embodiment and New Media

  • Conversation on Digital Film

  • Artist Appropriation Rights

  • Attention Literacy

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New media research

BCNM Research Lab and Reading Room

4th Floor

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Game based learning for health applications

Game-Based Learning for Health Applications

Prof. Marilyn Walker

CITRIS at UCSC

Prof. Greg Niemeyer

CITRIS at UC

Randi Hagerman

CITRIS at UC Davis

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CITRIS 2010


Spy feet using mobile gaming to promote physical activity in girls

Research on preventive health has shown that despite various interventions, physical activity declines precipitously in adolescents, especially in girls – leading to obesity, diabetes and cardiovascular problems.

Novel interventions for motivating teenagers to exercise would thus help address a national health problem.

The interest of youth in computer games and in smart phone applications suggests that mobile computer games aimed at increasing physical activity could providing compelling contexts for transforming health-related behaviors in young people

Spy Feet: Using mobile gaming to promote physical activity in girls

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CITRIS 2010


New media rpg s dynamic dialogue generation

New Media: RPG’s + Dynamic Dialogue Generation

When a scheming mad scientist starts taking over drivers in the player's hometown, it's up to them to solve an ever-deepening mystery. As a budding Nature Warden, players learn to use their secret abilities to speak with animal spirits, uncovering a previously invisible world where ants are foot soldiers and beetles sing opera. Players will go on a series of journeys through familiar streets now alive with animals to befriend, missions to accomplish, and mysteries to unlock. The non-linear dynamically configured story and dialogue generation gives players the freedom to investigate only the characters or story elements that interest them.

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Research questions

Technical:

Hypotheses: Dynamic elements will increase motivation to play, replayability, and immersion

SpyGen: A new generation engine to support dynamic adaptive dialogue generation for characters in role playing games

Grail GM: a new role playing game manager that supports dynamic reconfiguration of quests to allow user choices to matter

Societal:

What types of motivational elements can influence behavior change?

What is the role of social interaction vs. narrative world?

Research Questions

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Summary

Societal

Will be ready to test with users in November

Experiment with role of technical elements in motivating behavior change

Technical

Android Platform very re-usable

Dynamic, easily reconfigurable architecture

Spy Gen 1.0

Grail GM 2.0

Summary

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From anticipation to prediction games data and collective gain

From Anticipation to Prediction: Games, Data and Collective Gain

Greg Niemeyer

CITRIS at UC Berkeley

Randi Hagerman

CITRIS at UC Davis


The citris promise multi campus interdisciplinarity

  • Presentation of "Balance Game" at UC Davis Tele-Immersion conference

  • Seed funding for Multi-Campus pilot project

  • Close collaborations with Drs. Randi Hagerman, Susan Rivera and Faraz Farzin now include Fragile X game (TrackFX) and RuleMaker.

  • Collaboration led to international joint venture with the Montreal Neuroscience Institute.

The CITRIS Promise: Multi-Campus Interdisciplinarity


The citris promise service to society

The CITRIS Promise: Service to Society


The citris promise service to society1

  • Reduce age at time of intervention

  • Distribute application at lowest possible course

  • Aggregate data broadly

  • Play anywhere

  • Use existing platforms and play frameworks

  • Android version announced

The CITRIS Promise: Service to Society


Track fx a study about game based learning and therapeutic intervention

  • Game Type: Intervention and Outcome Measure

  • Initial study with Typicals age 28 to 60 months at Child Study Center

  • Game played on Tablet PCs, Data collection on online database.

  • Four types of players seen in data  (cf. Bartle, Richard): Learners, Novelty Seekers, Explorers, Competitors

  • MOT skills accelerate at 36 months

  • TrackFX is outcome measure for Minocycline study

Track FX: A study about game-based learning and therapeutic intervention


Playable links

  • TrackFX: http://www.trackfx.org/motgame/motbugs/

  • Thanks to CITRIS for connecting support, space, doctors and game designers.

  • Thanks to the Townsend Center for summer interns. 

  • Thanks to the Montreal Neuroscience Institute and UC DAVIS for research support. 

Playable Links:


Cyber archaeology virtual environments and new media

Cyber-ArchaeologyVirtual Environments and New Media

Maurizio Forte

CITRIS at UC Merced

Ruzena Bajcsy

CITRIS at UC Berkeley

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Reconstructing the material past

Reconstructing the Material Past

What kind of information can we transmit to the future generations?

How do we preserve the knowledge of the past?

How can we communicate this knowledge in the Digital Era?

  • The reconstruction of the past, in terms of cultural material, is one of the biggest challenges for contemporary societies.

  • The link of archaeology and digital technologies is fundamental for revisiting, interpreting and communicating the past

  • One of the bottlenecks in archaeology is the difficulty to contextualize and share data, models, archives, metadata in a collaborative way.


New media research

ARCHAEO-PEDIA 3D: A POSSIBLE FUTURE COLLABORATIVE NETWORK ACROSS UC CAMPUSES


Outcomes and perspectives

Outcomes and Perspectives

  • The prototypal virtual collaborative work open very challenging perspectives in other research and educational areas in and out the UC system.

    • Ideas > 3D learning, Virtual Classes, Museum Studies, CRM, Visual Art, Image Processing, Environmental Simulation, Environmental Monitoring, Virtual Labs, 3D Modeling, 3D Publications, Teleimmersive Networks

  • We are well positioned for the next ten years

    • Migration and preservation of 3D digital archives and datasets

    • Simulation studies, Networking, Collaborative inter-campus Scenarios, Intelligent Distribution of Digital Resources, Advanced Cognitive Impacts


Results of the prototype platform uc merced uc berkeley uc davis

Results of the Prototype Platform (UC Merced, UC Berkeley, UC Davis)

  • User immersed in the virtual environment

  • Two users in the shared virtual space (rendering with applied texture mapping)


The cyber map

Is the 3D modeling sufficient to show and explain the tomb iconographic complexity?

The Cyber Map

Virtual Reconstruction of a Chinese tomb at Xi’an

(Virtual Collaborative System)


New media research

The Powerwall at UC Merced

Collaborative VR. M.Kalmann, M.Forte

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Ucm students at the powerwall

UCM Students at the Powerwall

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Current and future partners

Current and Future Partners

  • NEH

  • NSF

  • Trimble Navigation

  • Nextengine

  • Erdas

  • Avie Systems

  • UNESCO


Social media for crowdsourcing innovation and insights

Social Media for Crowdsourcing Innovation and Insights

Profs. Ken Goldberg

CITRIS at UC Berkeley

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New media research

The challenge: too much of a good thing

20 sec. per comment X 35,387 comments

= 8 days


Goals

For Organizations

Understand the diversity of their community

Engage their community

Solicit feedback and creative suggestions

Rapidly identify patterns, insightful ideas

For Community Members

Understand relationships with other

community members

Engage with a diversity of viewpoints and ideas

Express ideas, and be heard

Goals

hybrid vigor

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Our approach

Our Approach

1. Visualization

2. Level Playing Field

3. Wisdom of Crowds

4. Game Structure


New media research

Opinion Space


New media research

Step 1: Enter your opinions and response


New media research

Step 2: Visualize your position


New media research

Step 3: Read and rate others users


March oct 2010 4 963 users 94 countries 24 815 opinions

March-Oct 20104,963 Users94 Countries24,815 Opinions

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Interpreting eigenvectors

Interpreting Eigenvectors

Direction and magnitude of motion in PCA-space as slider value

changes for each individual proposition.

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New media research

Research Team:

David Wong: EECS MS Student

Ephrat Bitton: IEOR PhD Student

Siamak Faridani: IEOR PhD Student

Elizabeth Goodman: School of Information PhDStudent

Tavi Nathanson: EECS Graduate Student

Alex Sydell: EECS Undergraduate Student

Sanjay Krishnan: EECS Undergraduate Student

Ken Goldberg:IEOR, EECS, iSchool

Gail de Kosnik:Theater, Dance, Performance Studies

Kimiko Ryokai:School of Information

Meghan Laslocky: Outside Consultant on Content

Ari Wallach: Outside Consultant on Content and Strategy

Steve Weber: Outside Consultant on Content

Peter Feaver: Outside Consultant on Content

U.S. State Department:

Alec Ross: Senior Advisor for Innovation

Katie Dowd: New Media Director

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Partners thus far

Partners thus far

"Opinion Space will harness the power of connection technologies to provide a unique forum for international dialogue. This is ... an opportunity to extend our engagement beyond the halls of government directly to the people of the world."

- Secretary of State Hillary Clinton


New media research next 10 years

New Media ResearchNext 10 Years…

Profs. Ken Goldberg and Greg Niemeyer

CITRIS at UC Berkeley

Prof. Marilyn Walker

CITRIS at UCSC

Maurizio Forte

CITRIS at UC Merced

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New media research

Were the objectives and goals described in the original CITRIS proposal met by our research?

Absolutely! Our goals have been exceeded but there is exciting work ahead for the next 10 years!:

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New media research

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New media research

Thank you.


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