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CSC 539: Operating Systems Structure and Design Spring 2005

CSC 539: Operating Systems Structure and Design Spring 2005. Distributed systems networked vs. distributed operating systems network structure: LAN vs. WAN Distributed File Systems (DFS's) naming, remote file access, caching, stateless vs. stateful example: AFS. Distributed systems.

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CSC 539: Operating Systems Structure and Design Spring 2005

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  1. CSC 539: Operating Systems Structure and DesignSpring 2005 • Distributed systems • networked vs. distributed operating systems • network structure: LAN vs. WAN • Distributed File Systems (DFS's) • naming, remote file access, caching, stateless vs. stateful • example: AFS

  2. Distributed systems • a distributed system is collection of loosely coupled processors interconnected by a communications network • processors are variously called nodes, computers, machines, hosts • location of the processor is called the site • reasons for distributed systems • resource sharing • sharing and printing files at remote sites • processing information in a distributed database • using remote specialized hardware devices • computation speedup • if a computation can be partitioned, can distribute and run concurrently • can also move jobs from overloaded processors to less busy ones (load sharing) • reliability • detect and recover from site failure, transfer its functionality, reintegrate failed site • communication • more cost effective to have many cheap machines, allow message passing

  3. Client-server model • a common approach is to have • servers: hosts that provide/manage resources (e.g., database access, printer) • clients: hosts that request resources or services from the servers

  4. Network-oriented operating systems • there are 2 general categories of network-oriented OS's • network operating systems • distributed operating systems • network operating systems • users are aware of the multiplicity of machines • access to resources of various machines is done explicitly by: • remote logging into the appropriate remote machine (telnet, ssh) • remote desktop (Microsoft Windows) • transferring data from remote machines to local machines, via the File Transfer Protocol (FTP) mechanism • distributed operating systems • users are not aware of multiplicity of machines • access to remote resources similar is to access to local resources

  5. Distributed operating systems (cont.) • when a user want to access/process remote data, can either do • data migration: transfer the required data to the user's machine • if any modifications are made, must transfer changes back when done • (transfers can be done as entire files, or smaller blocks) • computation migration: transfer the computation, rather than the data • especially useful if remote site contains a large, complex database • requires some sort of message passing system, e.g., RPC's • a logical extension of computation migration is process migration • execute an entire process, or parts of it, at different sites • possible reasons: • load balancing – distribute processes across network to even the workload • computation speedup – subprocesses can run concurrently on different sites • hardware preference – process execution may require specialized processor • software preference – required software may be available at only a particular site • data access – run process remotely, rather than transfer all data locally

  6. The Web as a distributed-computing environment • data migration • files are stored on across the Internet on servers • when a client requests a page via a browser (using HTTP), file is downloaded • computation migration • client can trigger the execution of server-side programs using CGI, servlets, ASP, server-side includes, PHP, … • process migration • JavaScript programs and Java applets are downloaded, executed on the client

  7. Network structure: LAN • local-area network (LAN) – designed to cover small geographical area. • emerged in the early 1970's as an alternative to large mainframes • more effective to have many cheap machines, connected to share resources • common configurations: multiaccess bus, ring, star network • broadcast is fast and cheap (10 – 100 megabits/second)

  8. Network structure: WAN • wide-area network (WAN) – links geographically separated sites • emerged in the late 1960's (ARPANet  Internet) • provide point-to-point connections over long-haul lines, resource sharing • broadcast usually requires multiple messages, reliability can be an issue • (speed  1.544 – 45 megbits/second) for more on networking, take CSC538 for more on Internet protocols, take CSC551

  9. Distributed file systems (DFS) • a DFS manages set of dispersed storage devices • provides services (read/write/access/remove files) to clients • ideally, the DFS should provide transparency to the user • i.e., not distinguish between local and remote files • common DFS's • Network File System (NFS), Sun Microsystems • Andrew File System (AFS), CMU  OpenAFS, IBM • Distributed File System (Dfs), Microsoft • Apple File Protocol (AFP), Apple • in a conventional file system, performance is based on • service time for request = seek time + rotational latency • in a distributed file system, remote access has additional overhead • service time for request = (send request to remote server +) • seek time + rotational latency • (+ transfer time back to client)

  10. Naming • naming is the mapping between logical and physical objects • location transparency: file name should not reveal its physical storage location • location independence: file name should not need to be changed when its physical storage location changes (supported by AFS, few others) • 3 main approaches to naming schemes • files named by combination of their host name and local name; guarantees a unique systemwide namee.g., URL in HTTP • attach remote directories to local directories, giving the appearance of a coherent directory tree only previously mounted remote directories can be accessed transparently e.g., NSF attaches remote directories to local directories, giving virtual hierarchy • total integration of the component file systems a single global name structure spans all the files in the system • difficult to manage in practice

  11. Remote file access • a remote-service mechanism defines requests to the server, server access, and transfer back to the client • commonly implemented via remote procedure calls (RPC's) • to improve performance, caching is commonly used • can think of as a network virtual memory • cache can be stored on disk (more reliable), or main memory (faster) • NFS does not provide for disk caching • recent Solaris implementations added • a disk caching option, cachefs • cache data is stored both in main • memory and on a local disk

  12. Cache consistency • as with any form of caching, maintaining consistency is an issue • write-through: can write data through to disk as soon as placed on any cache • reliable, but poor performance • delayed-write: modifications written to the cache, written through to the server later • good performance; but poor reliability (if disk crashes, all is lost) • variations: • scan cache at regular intervals and flush blocks that have been modified • write data back to the server when the file is closed • with caching, many remote accesses can be handled by local cache • reduces server load and network traffic; enhances potential for scalability • (requires client machines to have local disks or large main memories) • without it, every remote access involves network traffic & server processing • but, no overhead associated with maintaining cache consistency • caching is superior in access patterns with infrequent writes • with frequent writes, substantial overhead is incurred to overcome cache-consistency problem

  13. Stateful vs. stateless file service • 2 approaches for storing server-side info on remote accesses • stateful file service • server tracks each file being accessed by each client, e.g., • client opens a file • server fetches information about the file from its disk, stores it in its memory, and gives the client a connection identifier unique to the client and the open file • identifier is used for subsequent accesses until the session ends • server must reclaim the main-memory space used by clients who are no longer active • improved performance: keeps client info in main memory, fewer disk accesses • examples: AFS, NSF V4 • stateless file service • server provides requested blocks, no other knowledge maintained • avoids state information by making each request self-contained • each request identifies the file and position in the file • no need to establish and terminate a connection by open and close operations • example: NSF V3

  14. Tradeoffs between stateful & stateless service • failure recovery • a stateful server loses all its volatile state in a crash • restore state by recovery protocol based on a dialog with clients, or abort operations that were underway when the crash occurred • server needs to be aware of client failures in order to reclaim space allocated to record the state of crashed client processes • with a stateless server, the effects of server failure are almost unnoticeable • a restored server can respond to a self-contained request without any difficulty • penalties for using the robust stateless service: • longer request messages • slower request processing • additional constraints imposed on DFS design • note: some environments require stateful service • UNIX use of file descriptors and implicit offsets is inherently stateful

  15. An example: AFS • Andrew File System (AFS) • distributed computing environment developed at CMU • purchased by IBM and released as Transarc DFS • now open sourced as OpenAFS • most feature-rich nonexperimental DFS • highly scalable: can span 5,000 workstations • clients are presented with a partitioned space of file names: a local name space and a shared name space • dedicated servers present the shared name space to the clients as an homogeneous, identical, and location transparent file hierarchy • the local name space is the root file system of a workstation, from which the shared name space descends • servers collectively are responsible for the storage and management of the shared name space • access lists protect directories, UNIX bits protect files

  16. AFS: whole file caching • fundamental architectural principle is the caching of entire files • opening a file causes it to be cached, in its entirety, on the local disk • subsequent reads/writes are done to local copy (so fast!) • cache consistency is ensured using write-on-close and the callback mechanism • when a client caches a file/directory, the server updates its state info we say the client has a callback on that file • the server notifies that client if any other client wishes to write to the file we say that the server has removed the client's callback • a client can only open the cached copy if it has a callback otherwise, subsequent opens must get the updated version from the server • the LRU replacement algorithm is used to keep the cache size bounded

  17. Distributed coordination • Chapters 6 & 7 described mechanisms for processes to coordinate actions, share resources, and avoid deadlocks • these same issues arise in a distributed system, but coordination is more difficult • simple example: determining event ordering is difficult • since distributed systems have separate clocks which may not be synchronized, can't simply go by a timestamp to know which event came first • to maintain a partial ordering, define a happened-before relation (denoted by ) • If A and B are events in the same process, and A was executed before B, then A B • If A is the event of sending a message by one process and B is the event of receiving that message by another process, then A  B • If A  B and B  C then A  C • in practice, each computer maintains its own logical clock and timestamps events • on same processor Pj, A B implies timestampj(A) < timestampj(B) • if Pj receives a message from Pk about event C and timestampk(C) < clockj, then update clockj = timestampk(C) + 1

  18. Distributed Mutual Exclusion (DME) • assumptions • system consists of n processes; each process Piresides at a different processor • each process has a critical section that requires mutual exclusion • requirement • if Pi is executing in its critical section, then no other process Pj is executing in its critical section • centralized approach • one of the processes in the system is chosen as coordinator • a process wanting to enter its critical section sends a request to the coordinator • the coordinator decides which process can enter the critical section next, and sends that process a reply message • when the process receives a reply message, it enters its critical section • after exiting its critical section, the process sends a release message to the coordinator and proceeds with its execution • this system ensures mutual exclusion & no starvation

  19. Distributed Mutual Exclusion (cont.) • fully distributed approach • in principle, a process must get permission from all other processes to access • when process Piwants to enter its critical section, it generates a new timestamp, TS, and sends the message request (Pi, TS) to all other processes in the system • when process Pjreceives a request message, it may reply immediately or it may defer sending a reply back • when process Pi receives a reply message from all other processes in the system, it can enter its critical section • after exiting its critical section, the process sends release messages to all its deferred requests • a process' response to a request(Pi, TS) message is based on 3 factors: • if Pj is in its critical section, then it defers its reply to Pi • if Pj does not want to enter its critical section, then it sends a reply immediately to Pi • if Pj wants to enter its critical section but has not yet entered it, then it compares its own request timestamp with the timestamp TS • if its own request timestamp is greater than TS, then it sends a reply immediately otherwise, the reply is deferred

  20. Centralized vs. fully distributed DME • both approaches ensure mutual exclusion, avoid starvation & deadlock • fully distributed requires less message passing • the number of messages per critical-section entry is the theoretical minimum 2  (n – 1) assuming n processes • drawbacks of fully distributed • the processes need to know the identity of all other processes in the system, which makes the dynamic addition and removal of processes more complex • if one of the processes fails, then the entire scheme collapses (can be dealt with by continuously monitoring the state of all the processes in the system) • processes that have not entered their critical section must pause frequently to assure other processes that they intend to enter the critical section • fully distributed is therefore suited for small, stable sets of cooperating processes

  21. Deadlock avoidance & prevention • can generalize some approaches used for single-processor systems • resource-ordering • assign a unique number to all system resources (i.e., a global ordering) • a process may request a resource with unique number i only if it is not holding a resource with a unique number grater than i • simple to implement; requires little overhead • Banker’s algorithm: • designate one of the processes in the system as the process that maintains the information necessary to carry out the Banker’s algorithm • also implemented easily, but may require too much overhead • timestamp-ordering • each process Piis assigned a unique priority number (e.g., processor ID + local timestamp) • priority numbers are used to decide whether a process Pi should wait for a process Pj; otherwise Pi is rolled back • prevents deadlocks (by eliminating circular-wait), but can lead to starvation

  22. Timestamp variations that avoid starvation • wait-and-die scheme (nonpreemptive) • if Pi requests a resource currently held by Pj, Pi is allowed to wait only if it has a smaller timestamp than does Pj (Pi is older than Pj) • otherwise, Pi is rolled back (dies) • example: suppose P1, P2, and P3 have timestamps 5, 10, and 15 respectively • if P1 request a resource held by P2, then P1 will wait • If P3 requests a resource held by P2, then P3 will be rolled back • wound-wait scheme (preemptive) • if Pi requests a resource currently held by Pj, Pi is allowed to wait only if it has a larger timestamp than does Pj (Pi is younger than Pj) • otherwise, Pi is rolled back (is wounded) • example: suppose P1, P2, and P3 have timestamps 5, 10, and 15 respectively • If P1 requests a resource held by P2, then the resource will be preempted from P2 and P2 will be rolled back • If P3 requests a resource held by P2, then P3 will wait

  23. Deadlock detection • recall, deadlock prevention is conservative (i.e., may disallow resource uses that would not actually lead to deadlock) • with a single processor, could use a wait-for graph to do deadlock detection • then, have some recovery scheme for handling deadlocks when they occur • problem: if each site maintains a local wait-for graph of its resources, then a "global" cycle may exist even when no "local" cycles do

  24. Centralized vs. fully distributed • centralized approach • each site keeps a local wait-for graph, and a global wait-for graph is maintained in a single coordination process. • the global wait-for graph must be updated whenever a local one is (or maybe only periodically) • fully-distributed approach • every site constructs a wait-for graph that represents a part of the total graph • add one additional node Pex to each local wait-for graph • if a local wait-for graph contains a cycle that does not involve node Pex, then the system is in a deadlock state • a cycle involving Pex implies the possibility of a deadlock • to ascertain whether a deadlock does exist, a distributed deadlock-detection algorithm must be invoked

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