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Towards a Naive Geography

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Towards a Naive Geography

Pat Hayes & Geoff Laforte

IHMC

University of West Florida

“All the things you are…”

Upper-level ontology standardization effort now under way.

Top levels form a lattice (more or less) based on about a dozen (more or less) orthogonal distinctions:

(abstract/concrete) (dependent/independent) (individual/plurality) (essential/non-essential) (universal/particular) (occurrent/continuant)…

Most of these don’t have anything particularly to do with geography, but they seem to apply to geography as much as to everything else.

Some particularly ‘geographical’ concepts

Continuant physical entity with space-like parts

Occurrent physical entity with time-like parts

(Can some things be both?)

Location piece of physical space

Terrainpiece of geographical space (consisting of locations suitably related to each other.)

Historyspatio-temporal region (the ‘envelope’ of a continuant or occurrent.)

Many tricky ontological issues don’t seem to arise in geographical reasoning.

What happens to the hole in a bagel when you take the bagel into a railway tunnel? Is a carpet in the room or part of the room? (What about the paint?) Is doing nothing a kind of action? Is a flame an object or a process?

On the other hand, maybe they do...

some personal opinions

Some issues are basically tamed

Holes, surfaces, boundaries; Dimension; Qualitative spatiotemporal reasoning.

Some others aren’t

Blurred things, indistinctness; tolerances and granularity. (heap paradox...been around for a while.)

Distributive properties: textures, roughness, etc.

Should apply to maps, sentences and databases.

Valid = truth-preserving

Interpretation = a way the world could be, if the representation is true of it

- Specify the syntax
- Expressions have immediate ‘parts’

- Interpretation is defined recursively
- I(e) = M(t, I(e1),…,I(en) )

- Structural agnosticism yields validity
- Interpretation is assumed to have enough structure to define truth…..but that’s all.

Simple maps have no syntax (worth a damn…)

= Oil well = Town

Different tokens of same symbol mean different things

Indexical?? ( “This city…”)

Bound variable?? ( “The city which exists here…”)

Existential assertion? ( “A city exists here…”)

Different tokens of same symbol mean different things

Indexical?? ( “This city…”)

Bound variable?? ( “The city which exists here…”)

Existential assertion? ( “A city exists here…”)

Located symbol = location plus a predicate

The map location is part of the syntax

I(e)=M(t, I(e1),…,I(en) ) …. where n = 1

The interpretation of a symbol of type t located at p is given by

M(t, I(p) ) = M(t)( I(p) )

M(triangle) = Oil-well M(circle) = Town

I(e)=M(t, I(e1),…,I(en) ) …. where n = 1

The interpretation of a symbol of type t located at p is given by

M(t, I(p) ) = M(t)( I(p) )

M(triangle) = Oil-well M(circle) = Town

But what is I(p) ?

For that matter, what is p, exactly ?

What is I(p) ?

For that matter, what is p ?

Need a way to talk about spaces and locations

1. Geometry (not agnostic; rules out sketch-maps)

2. Topology (assumes continuity)

3. Axiomatic mereology

(more or less…)

What is I(p) ?

For that matter, what is p ?

Assume that space is defined by a set of locations (obeying certain axioms)

… map and terrain are similar

… tread delicately when making assumptions

What is I(p) ?

For that matter, what is p ?

A location can be any place a symbol can indicate, or where a thing might be found (or any piece of space defining a relation between other pieces of space)

surface patches, lines, points, etc...

Different choices of location set will give different ‘geometries’ of the space.

Note, do not want to restrict to ‘solid’ space (unlike most axiomatic mereology in the literature.)

Sets of pixels on a finite screen

All open discs in R2 (or R3 or R4 or…)

All unions of open discs

The closed subsets of any topological space

The open subsets

The regular (= ‘solid’) subsets

All subsets

All finite sets of line segments in R2

All piecewise-linear polygons

… and many more …

- Assume basic relation of ‘covering’ p<q
- p<p
- p<q & q<r implies p<r
- p<q & q<p implies p=q
- Every set S of locations has a unique minimal covering location
- (p e S) implies p< ^S
- ((p e S) implies p<q) implies q< ^S
- (Mereologists usually refuse to use set theory...but we have no mereological sensibility :-)

Can define many useful operations and properties:

‘Everywhere’: forall p (p<^L)

Overlap: pOq =df exists r ( r<p and r<q )

Sum: p+q =df ^{p,q}

Complement: ¬p =df ^{q: not pOq}

… but not (yet) all that we will need:

Boundary? Direction?

There is a basic tension between continuity and syntax

What are the subexpressions of a spatially extended symbol in a continuum?

Set of sub-locations is clear if it covers no location of a symbol; it is maximally clear if any larger location isn’t clear.

Immediate subexpressions are minimal covers of maximally clear sets.

Sets of subexpressions of a finite map are well-founded (even in a continuum.)

Part of the meaning of an interpretation must be the projection function

from the terrain of the interpretation to the map:

But interpretation mappings go

from the map to the interpretation:

…and they may not be invertible.

covering inverse of function between location spaces:

/f(p) = ^{q : f(q) = p }

f

/f

I(p) =?= /projectionI(p)

For locations of symbols, the covering inverse of the projection function isn’t an adequate interpretation:

For locations of symbols, the covering inverse of the projection function isn’t an adequate interpretation.

I(p) is a location covered by the covering inverse:

I(p) < /projection(p)

Which is really just a fancy way of saying:

projection(I(p))=p

London tube map

Terrain is ‘Gill space’: minimal sets of elongated rectangles joined at pivots

Projection takes rectangle to spine (and adds global fisheye distortion)

Linear route map

Terrain is restriction of R2 to embedded road graph.

Projection takes non-branching segment to (numerical description of) length and branch-point to (description of) direction.

Choropleth Map

Terrain is restriction of underlying space to maximal regions

Projection preserves maximality.

(Actually, to be honest, it requires boundaries.)

Adjacency requires boundaries

Need extra structure to describe ‘touching’

(Asher : C)

We want boundaries to be locations as well…

b dp ‘b is part of the boundary of p’

Adjacency requires boundaries

b dp

Define full boundary of p to be ^{b : b dp }

Boundary-parts may have boundaries...

... but full boundaries don’t.

Adjacency is defined to be sharing a common boundary part:

pAq =df exist b (b dp and b dq )

Axioms for boundaries

( b dp & c<b ) implies c dp

( b dp & p<q ) implies ( b dporb<q )

( -->adjacency analysis)

Homology axiom:

not ( c d^{b : b dp } )

Examples of boundary spaces

Pixel regions with linear boundaries joined at edge and corners

Pixel regions with interpixels

Subsets of a topological space with sets of limit points

Circular discs with circular arcs in R2

Piecewise linear regions with finite sets of line-segments and points in R2

Need to consider edges between pixels as boundary locations.

Or, we can have both interpixels and lines as boundaries.

Since map surface and interpretation terrain are similar, axiomatic theory applies to both.

Terrain spatial ontology applies to map surface, so axiomatic theory of terrain is also a theory of map locations.

A theory which is complete for the relations used in a map is expressive enough to translate map content, via

I(p) < /projectionI(p)

- Goal is to provide a coherent account of how geographical information represented in maps can be translated into logical sentences while preserving geographical validity.
- Almost there... current work focussing on adjacency and qualitative metric information.