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Materials: Rope, Key, Hour Glass, and Pen

Materials: Rope, Key, Hour Glass, and Pen. Come up with a way to freeze time!. Freezing TIME for DUMMIES: JUST 5 EASY STEPS -To make this easy as possible we have a list of house hold items ANYONE can use, as we guide the average JOE on how to freeze time. Easy to follow Directions:.

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Materials: Rope, Key, Hour Glass, and Pen

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  1. Materials: Rope, Key, Hour Glass, and Pen Come up with a way to freeze time!

  2. Freezing TIME for DUMMIES: JUST 5 EASY STEPS -To make this easy as possible we have a list of house hold items ANYONE can use, as we guide the average JOE on how to freeze time.

  3. Easy to follow Directions: 1) At night use ropeto lower yourself through the top story window of the museum where they have The one and only Delorean from BACK TO THE FUTURE on display 2) Use an old key, to jam hard into the ignition, this is just to humor the car, as everyone knows it will only truly start if you head-butt the steering wheel (hard enough to assure the car that this is important, but not so hard as you are concussed and found the next morning caught in the act of BORROWING the museums property)

  4. 3) Drive the Delorean out onto the street and keep driving until you hit EXACTLY 88 MP. At that exact moment turn around and jam a ball point pen into the FLUX CAPASITOR. (Time is now frozen you can get out of the car, see anything, and do anything you can imagine, the possibilities are endless and everything and everyone is stopped with time) (For more enjoyment we recommend you bring a trustworthy friend or reliable partner) 4) Lastly and possibly most importantly, as soon as time is frozen flip over your hour glass. Time on all watches is frozen, the Sun no longer travels in the sky, to ensure you doesn’t stay in stopped time forever rely on your hourglass to let you know how long you have been gone for. (This method is used because gravity still works even when time doesn’t. 5) THE CLEAN UP- Have a BLAST, try something new, remember to be respectful and when you are ready to come home get in the car, pull the pen out of the Flux Capacitor and drive the car back to its rightful home. Climb up the rope and share your story of adventure!

  5. Creativity and its charicteristics • Creativity can be defined from the standpoint of a: -Person -Product -Process • Creativity: -is a skill that can be enhanced through individual or team training -not a personality trait - Depends on the person and application

  6. Teamwork and creativity • Teamwork causes creativity to be defined under terms of: -products -processes -instead of personality

  7. Aspects of Creativity • Participants should try to produce as many creative ideas as possible when in a group • Creativity needs time to incubate, more solutions are born with time to think Generation Application Process Divergent Convergent Product Novel Useful

  8. Individual Creativity • Develops from personal and situational factors • Optimal to have domain relative skills necessary for the task and motivation • Domain relevant skills: -talentand knowledge of a particular domain • Cognitive styles include: -ability to break out of established mental sets -appreciate complexity -suspend judgment -use broad categories to view issues

  9. Motivation • Motivation is needed to encourage people to apply creative skills • Intrinsic- attitude toward the task in regard to personal interestand for the sake of the activity

  10. Motivation • Extrinsic rewards- included prizes or ribbons for performances, this can limit creativity -focus and apprehension is towards the reward and evaluation instead of on creative paradigms. -individuals often have more conservative views rather than creative when being evaluated

  11. Groups and creativity • When someone listens in a group they often focus on what is incorrect about what is said • Evaluation process discourages creativity, people are concerned about looking: -stupid -outrageous -inappropriate -which increases anxiety, especially with individuals with low self confidence

  12. Mental Paradigms • Paradigm often limits creativity because it is difficult to see things from a new perspective • Often young scientists create new ideas or inventions because they have more of an ability to see from uncommon angles. • Low tack glue was an accidental experiment that led to POST ITS

  13. Brainstorming • Too often we are locked into old ways of thinking • The most common way to increase the flow of creativity is to BRAIN STORM -however this method has been criticized • Brainstorming is designed to deal with problems through CREATIVITY

  14. Ineffective WHY? • Groups often face the same creativity problems as individuals • Fewer ideas are heard in groups • Time spent listening often leads to other ideas being forgotten or unheard (cognitive interference) • Interpersonal conflicts can discourage dynamics and flow of creativity • Social inhibitors-anxiety

  15. Brainstorming Rules • Groups should use discussion time during brainstorming for creativity -not evaluating and criticizing ideas • Rules: -criticisms are forbidden -free thinking and wild notions are encouraged -numerous ideas are sought -combine and build ideas upon one another

  16. Improvements • Ask participants to think of ideas alone before sharing in a group (Think time) -Facilitate rules and atmosphere • Brainstorming alone is still shown to be more effective as individuals rather than groups -people are forced to wait their turn, therefore, good ideas often lost • Virtual brainstorming has shown positive results

  17. Virtual brainstorming • Computer based forms increase creativity • Collaboration tech • decreases production blocking • Allows review and modify ideas at their own leisure • Group size increases creativity • Creativity also increases with feedback on performance rather than evaluations

  18. Groups and strengths • Creativity is benefited by: • Teams who have direct experience • Have diverse abilities and ideas • An unstructured atmosphere • Unique associations with other ideas • Organization of the sharing process • Balance of individual and group creativity and thought

  19. Organizational Creativity • Organizations are all stuck in their old patterns of behavior and need to change! • The world move fast, these organizations need to move faster! • Organizations must rely on team creativity to get better results in the long run • Macintosh

  20. Stimulants to Creativity • Freedom-allows people express their ideas without harsh criticism • Encouragement-knowledge that new ideas will be heard • Recognition-rewards if the idea is worth using (stickers, preferably money) • Cooperation- group members support and collaborate on new ideas • Time- need more • Challenge- interesting enough to get the mind thinking hard • Motivation- gotta want it • Whatever you do don’t be an Obstacle to these stimulants, the creative process is very delicate and if you get in the way, there wont be any pie for you

  21. Group Creativity Techniques • Premature evaluation is a big problem with limiting team creativity and can cause a team valuable time • Brainstorming is good • Question-provide one • Toss out as many ideas as possible • Accept every idea • Record every idea • Re-Prompt the question (re-pop) • No editing- don’t criticize before every idea is out in the open • Build on other ideas

  22. Brainwriting • Brainwriting is a tool where one member writes an idea on a piece of paper and then is handed to the next person down the line and so on. • Based on the first idea, the next person branches off that idea and makes more and more connections • Another way to do this is to write an idea on post-it notes and put it on the wall and everyone else from there continues the same pattern as before with their own post-it • It’s a good way for an office to use up those things that some people use, but in the end get used for pranks

  23. Video and references • http://www.youtube.com/watch?v=zDZFcDGpL4U • Dr. McDiarmid’s Chapter 12 on creativity • You saved about $80 on that textbook

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