Reactions. Paul Mac 2004. Reactions Stage 1. Random Number Generator : Creates a random number and feeds it in parallel to a down counter. Down counter then counts down from that number to 0. At 0, it activates Stage 2. Reactions Stage 2.
Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.
Random Number Generator :
Creates a random number and feeds it in parallel to a down counter. Down counter then counts down from that number to 0. At 0, it activates Stage 2.
The community registry is cleared and preset to binary 1. Player buttons are activated.
When a player buzzes in a clock pulse is generated and is sent to the registry flip-flops to “grab” the current number in the community registry.
A pulse is then generated by the push buttons that is fed to the community registry clock to increase the number in registry by 1.
The number that was “grabbed” from the community registry was fed to the players D flip-flop and it is shown on the seven segment display.
The registry uses 3 JK flip-flops (7476). In each players section there is an RS Latch and 3 D flip-flops (7474). A seven segment display driver (7447) is used to operate the display used.
2 RS Latches are utilized in the start button (7400). 4 oscillators are used for the random number generator. A presetable down counter chip (74192) is used to create the down counter itself.
When the start button is pressed a random number is generated. The number is counted down in seconds to 0. At 0 contestants try to buzz in the fastest. The first contestant to buzz in receives a 1 on the display. The second a 2, so on and so forth.
Showing the contestant push buttons and also start and reset buttons
Showing the random number oscillator, preset able down counter register, and the start/reset latch.
A series of random oscillates fed to a 7427 NAND gate to generate truly random binary numbers
Fed by the random number generator to count down to game start
Clears and presets the registries for new games
Stores the place of the next person to buzzin
The “Grabber” Each contestant has this circuit to grab the place from the community reg and load into their own reg
Persional reg- each contestants place is loaded into this reg when hey buzzin, and is displayed on the 7 seg display