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Grand Theft Auto 4’s Marketing

Grand Theft Auto 4’s Marketing. Rockstar’s starting point. Massively successful series Internationally known brand Huge fan base and established online communities Specialist press eager to cover the game Mainstream press interest due to the series’ success

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Grand Theft Auto 4’s Marketing

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  1. Grand Theft Auto 4’s Marketing

  2. Rockstar’s starting point • Massively successful series • Internationally known brand • Huge fan base and established online communities • Specialist press eager to cover the game • Mainstream press interest due to the series’ success • Criticism from mainstream press over GTA’s content

  3. Rockstar's Grand Theft Auto IV, released April 2008, sold 6 million copies during its first week, bringing in $500 million. It cost Rockstar $100 million to produce, 1,000 people worked on the project, and it took three-and-a-half years to complete.

  4. Challenges for Rockstar • No easy hook – such as 80’s Miami (as in Vice City) or 90’s California (as in San Andreas) • No cultural short cuts – in terms of references or obviously related films • Set in present day so no retro feel for music or look • Strength of game: the realistic setting – a harder sell • Managing the controversy • Maintaining interest up to release • Ensuring that the hype matched the final product • Not giving too much information away before the release – so not to spoil it for gamers

  5. Strategy • Guerrilla and viral marketing • Drip feed information to the specialist and mainstream press. • Co-operative marketing with Microsoft and retail http://www.mcvuk.com/news/30226/Microsofts-GTA-marketing-push-as-big-as-Halo-3 • TV, press and billboard advertising • Liaise with the fansites and fan community – Gouranga.com • Build-up to a Hollywood blockbuster-style launch day

  6. Specialist Press • Carefully choreographed demos without any “hands on” time • Controlling the amount that is seen and experienced and therefore could be written about • Giving exclusive content to get magazine covers – synergy between media types • Controlling the reviewing environment by putting journalists up in a hotel

  7. March 2007 – world exclusive first look at GTA 4 in US games mag Game Informer April 2007 – Official PlayStation Magazine has the first UK look at GTA 4 Making of the series in high-brow games mag Edge - on sale March 2008 – a month before GTA 4’s release

  8. Mainstream press • R* management giving interviews to broadsheets and high-end magazines – Variety, The Times • Exclusive content given to men’s lifestyle press (FHM etc), film magazines. • Details of soundtrack released to music press

  9. GTA Announcement • Rockstar and Take Two announced the release of GTA on 9th May 2006 • The release date was initially confirmed as 19 October 2007 • 1st March 2007 – launch of the website with countdown to release of first trailer • 29/03/07 Logo and ‘Things will be different’ trailer

  10. ‘Things will be different’ • http://www.youtube.com/watch?v=IMr43kdRiSg • Focuses on the environment – spoof New York • Introduces new Eastern European lead character • Present day and very realistic • The trailer uses a similar cinematic style to Godfrey Reggio's 1982 documentary film Koyaanisqatsi and used Philip Glass's original music http://www.youtube.com/watch?v=PirH8PADDgQ

  11. Delay • 2 August 2007, Take-Two announced that Grand Theft Auto IV would miss its original release date of 19 October 2007 contrary to their previous statements, and would be delayed to their second quarter (February–April) of 2008. • Take-Two's Strauss Zelnick attributed the delay to "almost strictly technological problems... not problems, but challenges." It was revealed that technical difficulties with the PlayStation 3 version of the game contributed to the delay, along with storage problems on the Xbox 360

  12. Delay • On 24 January 2008, Take-Two announced that Grand Theft Auto IV would be released on 29 April 2008. • Grand Theft Auto IV was simultaneously released for the PlayStation 3 and Xbox 360 in Oceania, Europe and North America on 29 April 2008. • As the release date approached, Rockstar Games and Take-Two marketed the game heavily through various forms, including television ads, Internet video, billboards, viral marketing, and a redesigned website. A special edition of the game was also released for both the PlayStation 3 and Xbox 360

  13. Further trailers • "Looking For That Special Someone" 28/06/07 http://www.youtube.com/watch?v=psxIBzrGAjE • "Move Up, Ladies" 06/012/07 http://www.youtube.com/watch?v=haLIkADUs3Q • "Good Lord, What Are You Doing?" 27/03/08 http://www.youtube.com/watch?v=D9rh5gV_dro • Up to 13 other ‘teaser trailers were release introducing places or characters http://www.youtube.com/watch?v=YdkEwObpriQ • http://www.youtube.com/watch?v=vnseF_88Rig

  14. Unveiling the box art On 27 November 2007 Rockstar released the image of the box art and a video of a team of artist recreating it on a wall in warehouse. http://www.youtube.com/watch?v=TxcWwK10i5M

  15. Advertising • Mural in New York

  16. TV advertising campaign • Print advertising • Radio ads • Billboards

  17. Guerilla Marketing • Wanted posters of characters from the game. • On the poster the email address of the Liberty City Police Department

  18. Response from LCPD

  19. Stickers and Graffiti

  20. GTA 4 graffiti being painted

  21. Spoof websites / Viral Marketing Rockstar encouraged fans to send recordings of themselves ranting about anything - which would then make it into the final game on the Talk Radio channel WKTT, Our-own-reality.com Website focusing on the celebrities from Liberty City

  22. Point of sale promotions To encourage consumers to pre-order GTA (place a deposit on copy of the game before its release), Rockstar ran promotions with retailers offering exclusive GTA branded products. Limited edition Liberty City licence plate available to those who pre-ordered with Amazon.com Special Edition GTA 4 – with soundtrack, duffel bag and a safety deposit box that contains the game.

  23. Use of fansites Rockstar are particularly good at engaging with their fanbase especially with GTA fansites. Throughout the build up to GTA4’s release they sent assets (screenshots, information) to the fansites and even invited the editors over to New York to play the game before its release. www.thegtaplace.com/feature/gtaiv-fansite-event A Chihuahua Hotdogs t-shirt and Pisswasser Beer glass – both brands from the GTA universe – sent to the editor of gtagaming.com

  24. The Future – GTA V • November 2011 – First GTA V Trailer, small statement from R* about the game. Official website splash page. • July 2012 – First 2 GTA V screenshots • August 20th, 2012 – Further 3 screenshots titled “transport” • August 22nd2012, another set titled “leisure” • August 24th, 2012, a set titled “Business”

  25. The logo

  26. Transport

  27. Transport

  28. Transport

  29. Leisure

  30. Leisure

  31. Leisure

  32. Business

  33. Business

  34. Business

  35. Business

  36. Viral marketing: Epsilon Program

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