Location aware computing with social networking
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Location Aware Computing with Social Networking. Blue Team Mike Curtis Dan Lindquist Mikell Taylor. Olin College :: Human Factors and Interface Design :: 5 May 2005. Location-What? Social-Who?. Location Aware….

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Location Aware Computing with Social Networking

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Location aware computing with social networking

Location Aware Computing with Social Networking

Blue Team

Mike Curtis

Dan Lindquist

Mikell Taylor

Olin College :: Human Factors and Interface Design :: 5 May 2005


Location what social who

Location-What? Social-Who?

Location Aware…

  • Information you get and your experience with device is context sensitive depending on your location

  • Help users find their way around unfamiliar areas

  • Find cool things to do

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Location what social who1

Location-What? Social-Who?

Social Networking

  • Connect with and share information with a networks of others

  • People you know

  • People you have similar interests with

  • People with specific interests of your choosing

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Personas

Personas

  • Oswald Charles Davidson

    • The persona formerly known as OCD

    • Control! Control! You must learn control!

  • Reggie Colburn

    • Average user

    • Average tourist

  • Skai Walker

    • Wanderlust

    • Off the beaten path

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First steps

First Steps

  • Wanted to work on a device for Skai

  • Make it subtle, natural

  • Integrate social networking

  • Decided to focus on device interface – not social networking interface

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Paper prototyping

Paper Prototyping

  • D-pad -> scroll wheel

  • Colors rethought

  • 3 navigational modes

    • Wandering

    • Panning

    • Zooming

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Revised interaction flow

Revised Interaction Flow

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First interactive prototype

First Interactive Prototype

  • Improved interaction flow

  • Added Select and Cancel buttons

  • Hot, Hot Panning & Zooming

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Second interactive prototype

Second Interactive Prototype

  • Improved context: social networking

  • Annotation selection algorithm

  • Off-screen annotation pointers

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Would you like to see my prototype

Would you like to see my prototype?

Click here.

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Lessons learned

Lessons Learned

  • Testing at every step of the design is important

  • There is a tradeoff between simplicity in design and intuitiveness

  • Consider the associations of colors and shapes

  • Context is important

Original Concept

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What s next

What’s Next?

  • To implement, or not to implement?

    • Port to existing device?

      • Palm, PocketPC, iPaq?

      • Cell phone?

      • Entirely new interface design required

    • Looking into PC side issues and interface

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The end

The End

Thanks for stopping by…

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