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Human Computer Interaction G52HCI

Goals of this module. Provide students with the knowledge and skills required to design usable interfacesKnowledge goalsAppreciate why user interface design is importantKnowledge of user-centred design process especially techniques for prototyping and evaluating interfacesKnowledge of guidelines

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Human Computer Interaction G52HCI

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    1. Human Computer Interaction G52HCI Steve Benford & Gail Hopkins Introduction

    2. Goals of this module Provide students with the knowledge and skills required to design usable interfaces Knowledge goals Appreciate why user interface design is important Knowledge of user-centred design process especially techniques for prototyping and evaluating interfaces Knowledge of guidelines for good interface design Understanding the future trajectory of interfaces Practice goals Gain experience of low- and mid- tech prototyping Gain experience of expert evaluation Transferable skills Group work Documentation

    3. Module structure Introduction (1 lecture) Understanding users (3 lectures) Designing graphical user interfaces (3 lectures) Participatory design & prototyping (2 lectures and 2 practicals) Evaluating interfaces (2 lectures, 2 practicals) Careers in HCI (1 lecture) The future of the interface (2 lectures)

    4. Lectures Wednesday 11:00 in the Exchange Building room C3 Friday 10:00 Business School South room A24

    5. Resources Web page for handouts & background reading http://www.mrl.nott.ac.uk/~sdb/g52hci Recommended text Rogers, Sharp, Preece, Interaction Design: Beyond Human Computer Interaction, Wiley (2011, 3rd edition)

    6. Assessment Two assessed courseworks (no exam!) 70% individual work and 30% group work CW1: Prototyping (50%) Create prototype interfaces and document in an individual report CW2: Evaluation (50%) Perform a group expert evaluation of each others’ prototypes and document in a group and individual reports See module web page for the coursework schedule Electronic hand-in

    7. What kinds of interfaces are there?

    8. What makes interfaces good or bad? What is the best interface you have every used? What is the worst? Why?

    9. My worst interface

    10. Goals of designing ‘usable’ interfaces Put the user (not the system) as the central focus: Time to learn Speed of performance once learned Rate of errors Retention over time Satisfaction

    11. How do we design good interfaces?

    12. The Human Centred Design Cycle

    13. First of all: Know thy users Write down a ‘profile’ including: age, gender, physical ability, experience, culture, language, environment of use for this scenario Your local library has received funding from the city council to place a PC in its foyer for looking up bus timetables. This will enable visitors to find out when buses for their town stop at the library There are currently standard paper-based bus timetables available in the foyer. However, library users who visit by bus have complained that these are difficult to read and not specific enough to the library.

    14. Different perspectives on users

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