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H&D2 RevEngEd 2

H&D2 RevEngEd 2. An Ikaros & Mikiller editor. Project. Map. DC. General properties. Load Project. Save Project. Set directory for Mission. Set image for Z-Depth. Z-dep conversion values. Hide / Show respawn dummies. SAVE MISSION. Project. Map. DC. General properties. zoom. coords.

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H&D2 RevEngEd 2

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  1. H&D2 RevEngEd 2 An Ikaros & Mikiller editor

  2. Project Map DC General properties Load Project Save Project Set directory for Mission Set image for Z-Depth Z-dep conversion values Hide / Show respawn dummies SAVE MISSION

  3. Project Map DC General properties zoom coords M-Map use z-depth save Nr. Zone BB Zones Game Coords Flags Respawns Actors

  4. Project Map DC General properties zoom coords M-Map use z-depth save Nr. Zone Retrieve values From other map BB Zones Game Coords scale Flags Respawns offsets offsets Actors Meas. Trasl. Set texture 1 …. Set texture N

  5. Project Map DC General properties zoom coords M-Map use z-depth save Nr. Zone BB Zones Check Zones Game Coords Flags Add Flag Respawns Remove Flag Actors Check/insert respawns Check/insert dummies

  6. Project Map DC General properties zoom coords Z1 Z2 Z3 … ZN M-Map use z-depth save Nr. Zone Z2 BB Zones Grid size ZN Game Coords Snap to Grid Flags Respawns Add area Actors Z1 *remove area

  7. Project Map DC General properties zoom coords Z1 Z2 Z3 … ZN M-Map use z-depth save Nr. Zone Z2 BB Zones Grid size ZN Game Coords Snap to Grid Flags Respawns Add area Actors Z1 *remove area

  8. Project Map DC General properties zoom coords M-Map use z-depth save Nr. Zone BB Zones Insert new point Game Coords Flags Respawns Point 1 Actors Point 2 … Point N

  9. Project Map DC General properties zoom coords M-Map use z-depth save Nr. Zone Zone 1- set Side- set Size- set Offset BB Zones Game Coords Flags Zone … - set Side- set Size- set Offset Respawns Actors Zone N- set Side- set Size- set Offset

  10. Project Map DC General properties zoom coords Z1 Z2 Z3 … ZN M-Map use z-depth save Nr. Zone Burst BB Zones Game Coords Flags Resp – dummy 1 Respawns Resp – dummy 2 Actors Resp – dummy 3 … Resp – dummy N

  11. Project Map DC General properties zoom coords M-Map use z-depth save Nr. Zone • Act 1 • delete • position • rename BB Zones Game Coords Flags • … • delete • position • rename Respawns Actors Buttons to insert / filter some types of actors (ladders, crates, etc…) • Act N • delete • position • rename

  12. Project Map DC General properties Actors.bin Scene2.bin Map.4ds Loader.4ds JTree Of Actors.bin Data for node selected Data for node selected

  13. Project Map DC General properties Actors.bin Scene2.bin Map.4ds Loader.4ds JTree Of Scene2.bin Data for node selected Data for node selected

  14. Project Map DC General properties Actors.bin Scene2.bin Map.4ds Loader.4ds JTree/Array Of Map.4ds Data for node selected Data for node selected

  15. Project Map DC General properties Actors.bin Scene2.bin Map.4ds Loader.4ds JTree/Array Of Loader.4ds Data for node selected Data for node selected

  16. Project Map DC General properties Set default MAPS directory Set alternative MAPS directory ??? Add spec/def for a new Actor Add new texture for a Wall

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