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Module 5. Teaching Games for Understanding. Focus of this Module: Activity. Fundamental Movement Skills (FMS) Developmentally Appropriate Skills Teaching the Dimensions Teaching Games for Understanding (TGfU). Putting the “Why” of Games Before the “How”.

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module 5

Module 5

Teaching Games for Understanding

Ever Active Schools: Physical Literacy

focus of this module activity
Focus of this Module: Activity
  • Fundamental Movement Skills (FMS)
  • Developmentally Appropriate Skills
  • Teaching the Dimensions
  • Teaching Games for Understanding (TGfU)

Ever Active Schools: Physical Literacy

putting the why of games before the how
Putting the “Why” of Games Before the “How”
  • Focuses on the idea of progressing from tactics to skills
  • Teaching a student why a skill is important before developing the skill
  • Play activities that use an object, that can develop into a culturally valued game that adults play
      • Hopper, Tim. (2002). Teaching Games for Understanding

Ever Active Schools: Physical Literacy

benefits of tgfu
Benefits of TGfU
  • When teaching games for understanding:
    • Students understand what they need to know to be successful in games
    • Students understand when and why to make certain decisions in dynamic game contexts
  • PHE Canada

Ever Active Schools: Physical Literacy

strategies
Strategies
  • Grouping
  • Teach skills by playing games

Ever Active Schools: Physical Literacy

strategy 1 grouping
Strategy #1: Grouping
  • Group similar games to develop key concepts
  • Students begin to know interaction between rules, skills, and tactics
  • Transfer of skills between the game categories

Ever Active Schools: Physical Literacy

game categories
Game Categories
  • Target games
    • Bowling, golf, curling
    • Involves propelling an object to target
    • Tactical focus is usually aim and accuracy
    • Requires limited defence
      • PHE Canada, PlaySport

Ever Active Schools: Physical Literacy

categories cont d
Categories Cont’d
  • Net/wall
    • Tennis, volleyball, squash
    • Propelling an object into space so an opponent cannot return
    • Requires sending and receiving
      • PHE Canada, PlaySport

Ever Active Schools: Physical Literacy

categories cont d1
Categories Cont’d
  • Fielding/running
      • Baseball, croquet, and kickball
      • Strike object and elude defenders in the field
      • Requires sending and receiving skills
        • PHE Canada, PlaySport

Ever Active Schools: Physical Literacy

categories cont d2
Categories Cont’d
  • Invasion
    • Soccer, Basketball, Handball, Capture the flag
    • Team in possession invades other team
    • Uses sending, receiving, retaining
      • PHE Canada, PlaySport

Ever Active Schools: Physical Literacy

key tactical solutions
Key Tactical Solutions
  • Each of the four game categories have various tactical problems. The solutions are similar within each category.
              • PlaySport

Ever Active Schools: Physical Literacy

playsport video
PlaySport Video
  • http://www.playsport.net/
  • Click on Instructional Videos
    • Introduction to Game Categories

Ever Active Schools: Physical Literacy

strategy 2 teach skills by playing games
Strategy #2: Teach Skills by Playing Games
  • Ever heard:
    • “when can we play the game?”

PHE Canada Clipboard

Ever Active Schools: Physical Literacy

teaching games for understanding a simplified model
Teaching Games for Understanding: A Simplified Model

Thorpe, R., Bunker, D., & Almond, L. (Eds.). (1986). Rethinking games teaching. Loughborough: University of Technology, Loughborough

Ever Active Schools: Physical Literacy

let s play
Let’s PLAY
  • Lead up game: Can’t Touch This
    • Skill development: Speed Pass
      • Tactical Solutions
    • Culminating Game: Handball/Reverse Handball

Ever Active Schools: Physical Literacy

conclusion games debrief
Conclusion/Games Debrief
  • The TGfU model:
    • Develops highly skilled and more knowledgeable game players
    • Motivates students to take part in a variety of games
  • Pair similar games and focus on tactical problems and solutions
  • Teach skills by playing games

Ever Active Schools: Physical Literacy

abcd s
ABCD’s

Ever Active Schools: Physical Literacy

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