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I Support Learning Video Game Design

I Support Learning Video Game Design. Presented By: Tiffany Salter Business and Computer Applications Teacher December 17, 2007. Rationale. 2008-2009 new Business course Improve student learning Problem-solving skills Responsibility Reading and writing skills Technical reading

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I Support Learning Video Game Design

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  1. I Support LearningVideo Game Design Presented By: Tiffany Salter Business and Computer Applications Teacher December 17, 2007

  2. Rationale • 2008-2009 new Business course • Improve student learning • Problem-solving skills • Responsibility • Reading and writing skills • Technical reading • Leadership skills

  3. Rigor, Relevance, and Relationships • Program promotes our district’s goals • Rigor • Engages students • Worksheets • Assessments • Relevance • Computer/technical skills • Video games are the fastest growing segment of the entertainment market

  4. Rigor, Relevance, and Relationships • Relationships • Student and teacher • Student with “boss” and “co-workers” • Interpersonal students • Worksheets • Quizzes • End product

  5. Student Learning • Supports state assessments and national standards • Life skills- interaction with boss, co-workers, and customers • Promotes skills in • Analyzing • Brainstorming • Creation of solutions • Oral presentations • Persuasive and informative processes

  6. Purpose • Need to implement a new course • Attract students • Adapt and change to meet their technological needs • New curriculum will be implemented and designed

  7. Multiple Intelligences • Must attract students of different learning levels and intelligences • Verbal/linguistic • Logical/mathematical • Visual/spatial • Bodily/Kinesthetic • Musical/Rhythmic • Naturalist • Interpersonal • Intrapersonal

  8. Logical/Mathematical • PDA allows the students to stay on track in a logical organized sequence. • Student must make accurate math calculations and decisions once designing their video game. • Timing, organization, and calculations must be correct in order for the game to run smoothly.

  9. Naturalist • Students can look at real careers and qualifications (based on their interest area- science and computers) that you could apply for with the learned knowledge from this course.

  10. Intrapersonal • Simulation is completed individually. • Allows students to think about and design the video game based upon their interests and motivations. • Complete online quizzes, worksheets, and accompanying tasks by oneself at their own pace and readiness level.

  11. Musical/Rhythmic • Interactive videos, and phone calls allow the students to be lead by voice narration. • Development of the video game allows music to be selected that will be incorporated into the video game. • Careful selection of music must be made by the student in order for the rhythm and timing to match up with the video game components.

  12. Verbal/Linguistic • Read and interpret • Emails • Newsletter • Notes from boss • Technical manuals • Instructions • “Phases” of the internship process

  13. Interpersonal • Opportunities to partner up and complete Internship Report worksheets with classmates at similar spots in the program. • Interact through software and online with employees, boss, and mentor of the company.

  14. Visual/Spatial • Design and run the video game that they created. • View tutorials on just about any portion of the software program. • View samples and the library for visual interest.

  15. Bodily/Kinesthetic • Develop and present oral presentation at the end of each project.

  16. Click for link to Budget overview Budget

  17. Staff Development • Only Business teachers need to learn program • 2 trade-in days 2008 summer • Collaboration through wikispaces • Department meeting time each month

  18. Support from the Company • Live Chat • Phone • Email • Fax • Mailing address

  19. Reevaluate • Reevaluate Summer 2009 • Student survey • Staff opinion and observations

  20. Thank you • Any questions? • 267-893-2938 • tsalter@cbsd.org

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