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Programming Languages 2nd edition Tucker and Noonan

Programming Languages 2nd edition Tucker and Noonan. Chapter 9 Functions It is better to have 100 functions operate on one data structure than 10 functions on 10 data structures. A. Perlis. Contents. 9.1 Basic Terminology 9.2 Function Call and Return 9.3 Parameters

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Programming Languages 2nd edition Tucker and Noonan

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  1. Programming Languages2nd editionTucker and Noonan Chapter 9 Functions It is better to have 100 functions operate on one data structure than 10 functions on 10 data structures. A. Perlis

  2. Contents 9.1 Basic Terminology 9.2 Function Call and Return 9.3 Parameters 9.4 Parameter Passing Mechanisms 9.5 Activation Records 9.6 Recursive Functions 9.7 Run Time Stack

  3. Subprograms • “Subprogram”: an independent, reusable program unit; performs a single logical task • Subprogram Types: • Functions: modeled after mathematical functions which return a single value; e.g., f(x) = x2 + x • Purpose: use in an expression; e.g., y = f(x) * x • Subroutines: didn’t return values directly; worked through side-effects: compute(X, Y) • Called as independent statements.

  4. 9.1 Modern Terminology • Value-returning functions: • The “non-void functions/methods” in C/C++/Java • called from within an expression; e.g., x = (b*b - sqrt(4*a*c))/2*a • Non-value-returning functions: • known as “procedures” in Ada, “subroutines” in Fortran, “void functions/methods” in C/C++/Java • called as a separate statement; e.g., strcpy(s1, s2);

  5. 9.2Function Call and Return Fig 9.1 : Example C/C++ Program int h, i; void B(int w) { int j, k; i = 2*w; w = w+1; } void A(int x, int y) { booli, j; B(h); } int main() { int a, b; h = 5; a = 3; b = 2; A(a, b); }

  6. 9.3 Parameters • Definitions • A parameter is an identifier that appears in a function declaration. • An argument is an expression that appears in a function call. • Example: in Figure 9.1 • The function declaration A(int x, int y) has parameters x and y. • The call A(a, b)has arguments a and b.

  7. Parameter-Argument Matching • Usually by number and by position. • i.e., any call to A must have two arguments, and they must match the corresponding parameters’ types. • Exceptions: • Python: parameters aren’t typed • Perl - parameters aren’t declared in a function header. Instead, parameters are stored in an array @_, and are accessed using an array index. • Ada - arguments and parameters can be linked by name; e.g., the call A(y=>b, x=>a) is the same as A(a,b).

  8. 9.4 Parameter Passing Mechanisms • By value • By reference • By value-result • By result • By name

  9. Pass (Call) by Value • Compute the value of the argument at the time of the call and assign that value to the parameter. • e.g., in the call A(a, b) in Fig. 9.1, a and b are passed by value. So the values of parameters x and y become 3 and 2, respectively when the call begins.

  10. Pass by Value • Pass by value doesn’t allow the called function to modify an argument’s value in the caller’s environment. • Technically, all arguments in C and Java are passed by value. • But references (adresses of arguments) can be passed to allow argument values to be modified.

  11. Simulating Pass by Reference in C Compute the address of the argument at the time of the call and assign it to the parameter. int h, i; void B(int* w) { int j, k; i = 2*(*w); *w = *w+1; } void A(int* x, int* y) { bool i, j; B(&h); } int main() { int a, b; h = 5; a = 3; b = 2; A(&a, &b); }

  12. Pass By Reference • Pass by reference means the memory address of the argument is copied to the corresponding parameter so the parameter is an indirect reference (a pointer) to the actual argument. • Assignments to the parameter affect the value of the argument directly, rather than a copy of the value. This is an example of a side effect.

  13. Pass By Reference • In languages like C++ that support both value and reference parameters, there must be a way to indicate which is which. • In C++, this is done by preceding the parameter name in the function definition with an ampersand (&) if the parameter is a reference parameter. Otherwise, it is a value parameter.

  14. Pass by Value-Result and Result • Pass by value-result: Pass by value at the time of the call and copy the result back to the argument at the end of the call. • E.g., Ada’s in out parameter can be implemented as value-result. • Value-result is often called copy-in-copy-out. • Pass by result: Copy the final value of the parameter out to the argument at the end of the function call.

  15. Aliasing • Reference and value-result are the same, except when aliasing occurs. • Aliasing:refer to the same variable by two names; e.g., • the same variable is both passed and globally referenced from the called function, • the same variable is passed to two different parameters using a parameter method other than pass by value. • Having two pointers to the same location

  16. Parameter Aliasing in C++ • Example parameter aliases in C++: shift(int &a, int &b, int &c) { a = b; b = c; } The result of shift(x, y, x) is that x is set to y but y is unchanged.

  17. Example of Effect (a = 1, b = 1) void f (int& x, int& y) { x = x + 1; y = y + 1; } C++ f(a,b) versus f(a,a) a = 2, b = 2; or a = 3, b = 1 Procedure f (x, y: in out Integer) is begin x = x + 1; y = y + 1; end f; Ada: f(a,b) versus f(a,a) a = 2, b = 2; or a = 2, b = 1 Reference parameters In-out parameters

  18. Pass by Name • Textually substitute the argument for every instance of its corresponding parameter in the function body. • Originated with Algol 60, but was dropped by Algol’s successors -- Pascal, Ada, Modula. • Exemplifies late binding, since evaluation of the argument is delayed until its occurrence in the function body is actually executed. • Associated with lazy evaluation in functional languages (see, e.g., Haskell discussion in Chapter 14).

  19. Example from Algol procedure swap(a, b); integer a, b; // declare parameter types begin integer t; // declare local variable t = a; // t = i (t = 3) a = b; // i = a[i] (i = 1) b = t; // a[i] = i (a[1] = 1) end; Consider the call swap(i, a[i]) where i = 3 and a = Instead of the expected result i = 1 and a[3] = 3 we get result: i = 1 and a[1] = 1 Consider 9 4 -1 1 14

  20. C++ Macros/Call by Name • C/C++ macros (also called defines) adopt call by name • For example #define max(a,b) ( (a)>(b) ? (a) : (b) ) • A "call" to the macro replaces the macro by the body of the macro (called macro expansion), for example max(n+1, m) is replaced by ((n+1)>(m)?(n+1):(m)) in the program text • Macro expansion is applied to the program source text and amounts to the substitution of the formal parameters with the actual parameter expressions

  21. Side Effects • Some methods of parameter passing cause side effects, in this case meaning a change to the non-local environment. • Call by value is “safe” – there are no side effects. • Pass by reference can cause side effects. • Side effects may compromise readability and reliability. • Example: p = (y*z) + f(x, y); • If y is a reference parameter results could depend on the operand evaluation order, which is not specified in any grammar.

  22. Side Effects • Example: p = (y*x) + f(x, y); • Suppose f(x, y) returns x + y & increments y. • Assume when the call executes, x = 2 and y = 3 • Sub-expressions evaluated left-to-right: • y*x = 6, f(x,y) = 5, f returns 6+5 = 11, y is now set to 4 • Or, sub-expressions evaluated right-to-left: • f(2, 3) sets y to 4 and returns 5, y*x = 2 * 4 = 8, p = 8 + 5 = 13 • Remember there are no grammar rules that specify the order of evaluation between (y*x) and f(x,y).

  23. Implementing Functions Activation Records And The Run-time Stack

  24. Review • Two kinds of subprograms • Those that act like a mathematical function • Those that act by causing side effects. • Parameter passing mechanisms: • Call by value • Call by reference • Call by value-result • Call by result • Call by name • Dangers of side effects

  25. Types of Data Storage • Static – permanent allocation (e.g., h and i in the sample program) • Stack: (stack-dynamic allocation) storage that contains information about memory allocated due to function calls. When a function is called, a block of storage is pushed onto the stack; when the function exits this storage is popped. • Heap: storage that contains dynamically allocated objects (pointer-referenced) allocated/deallocated in a less predictable order (dynamic memory allocation)More about this in Chapter 10.

  26. 9.5 Activation Records • Stack storage: a collection of activation records. • Function activation: a particular execution of a function. • If the function is recursive, several activations may exist at the same time. • When a function is called storage is allocated to hold information about that activation; when the function terminates the storage is deallocated. • (The stack top pointer is adjusted.) • What should be in the activation records?

  27. 9.5 Activation Records • Function call semantics requires the program to • Save state of calling function • Compute and pass parameters & return address • Pass control to the function • Function return semantics • Values of pass-by-value-result or out-parameters are copied back to the arguments • For value-returning functions, the returned value is made available to the caller. • Restore state & pass control to the calling function

  28. 9.5 Activation Records • A block of information associated with each function call, which includes some or all of: • Parameters and local variables • Return address • Saved registers • Temporary variables • Return value (if any) • Static link • Dynamic link • Usually the format of the AR is known at compile time.

  29. Static & Dynamic Links • Static link: points to the bottom of the Activation Record (AR) of the static parent; used to resolve non-local references. • Needed in languages that allow nested function definitions (Pascal, Algol, Ada, Java’s inner classes) and for languages that have global variables or nested blocks. • Static link reflects static scope rules • Dynamic link: points to the top of the AR of the calling function; used to reset the runtime stack

  30. Simplified structure of a Called Method’s Stack Frame

  31. Activation Record Stack • Activation records are created when a function (or block) is entered and deleted when the function returns to its caller (based on a template prepared by the compiler) • The stack is a natural structure for storing the activation records (sometimes called stack frames). • The AR at the top of the stack contains information about the currently executing function/block.

  32. Why Stacks? • Early languages did not use this approach – all data needed for a function’s activation was allocated statically at compile time. • Result: Only one set of locations for each function • One set of locations for parameters • One set of locations for local variables, • One set of locations for return addresses, • Etc. • What about recursive functions?

  33. 9.6 Recursive Functions • A function that can call itself, either directly or indirectly, is a recursive function; e.g., int factorial (int n) { if (n < 2) return 1; else return n*factorial(n-1); } Recursive call

  34. 9.6 Recursive Functions • When the first call is made, create an activation record to hold its information • Each recursive call from the else will cause another activation record to be added. else return n*factorial(n-1); Recursive self-call

  35. 9.7 Managing the Run Time Stack • When a function call is made, the runtime system • Allocates space for the stack frame (activation record) by adjusting stack top pointer • Stores argument values (if any) in the frame • Stores the return address • Stores a pointer to the static memory (the static link) or enclosing scope. • Stores a pointer to the stack frame of the calling method (the dynamic link.)

  36. Dynamic Link Static Link s Parameters Local Variables Return Address Saved Registers Temporary Values Return Value Figure 9.5: Structure of a Called Function’s Activation Record

  37. Simple Example • Consider the call factorial(3). • This places one activation record onto the stack and generates a second call factorial(2). • This call generates the call factorial(1), so that the stack has three activation records. • Another call, say factorial (6), would require 6 ARs. With static storage allocation (no stack), there is only one AR per function, so recursion isn’t supported.

  38. Recursive Function Call int factorial (int n) { if (n < 2) return 1; else return n*factorial(n-1); }

  39. Stack Activity for factorial(3)Fig. 9.7 (activation records are incomplete) Link fields represented by blank entries n 3 n 3 n 3 n 3 n 3 n 2 n 2 n 2 n 1 Second call returns 2*1=2 First call returns 3*2=6 Third call returns 1 First call Second call • if (n < 2) • return 1; • else return n*factorial(n-1)

  40. Stacks for Non-Recursive Functions • Consider the program from Figure 9.1: main calls A, A calls B • The stack grows and shrinks based on the dynamic calling sequence. • On the next slide, we see the stack when B is executing • As each function finishes, its AR is popped from the stack. int h, i; void B(int w) { intj, k; i= 2*w; w = w+1; } void A(int x, int y) { booli, j; B(h); } int main() { inta, b; h = 5; a = 3; b = 2; A(a, b); }

  41. Run-Time Stack with Stack Frames for Method Invocations Figure 9.8 (Note: h shouldn’t be undefined; it is initialized when a & b are) Three versions of the stack: one after main() is called but before it calls A, one after A is called, one after B is called. Consider lifetime and scope. Any variable not in current activation record must be in static memory to be in scope.

  42. Passing an Argument by Reference Example Suppose, in our sample program, w had been a reference parameter. Now, when A calls B and passes in h as a parameter, the address of h is copied onto the stack. The statement w = w + 1 will change the actual value of h.

  43. Extra Slides • Static versus dynamic scoping • Concrete syntax for functions.

  44. Static v Dynamic Scoping • Static links implement static scoping (nested scopes): • In statically scoped languages, when B assigns to i, the reference is to the global i • Dynamic scoping is based on the calling sequence, shown in the dynamic linkage. • In dynamically scoped languages, when B assigns to i, the reference would be to the i defined in A (most recent in calling chain) • In either case the links allow a function to refer to non-local variables.

  45. Clite Concrete Grammar:Functions and Globals (new elements underlined) Progr  { Type Identifier FunctionOrGlobal} MainFunction Type  int | boolean | float | char | void FunctionOrGlobal  ( Parameters ){ Declarations Statements } |Global Parameters  [ Parameter { , Parameter } ] Global  { , Identifier }; MainFunction  int main ( ) { Declarations Statements }

  46. Concrete Syntax Continued Statement ; | Block | Assignment | IfStatement | WhileStatement | CallStatement | ReturnStatement CallStatement Call ; ReturnStatement return Expression ; Factor  Identifier | Literal | ( Expression ) | Call Call Identifier ( Arguments ) Arguments [Expression { , Expression } ]

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