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echo '*****Rendered with the 1.0.3_exterior preview preset*****';

echo '*****Rendered with the 1.0.3_exterior preview preset*****';.

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echo '*****Rendered with the 1.0.3_exterior preview preset*****';

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  1. echo '*****Rendered with the 1.0.3_exterior preview preset*****';

  2. echo '***** DO NOT USE FOR FINAL RENDERS! *****'; /**revisions:- /** 1. Tonemapping amended for build 0.50 /** 2. Postprocessing added to remove pinkness of sky /** 3. Renamed for new post-release build numbering /** 4. Tonemapping matched to exterior 1.0.3 presets

  3. showphotons 0;

  4. /splitscreen none;pixelorder progressive;

  5. undersampleprerender 1;pixelorder scanline;

  6. undersample 1,0,0; accurateshadows 0;

  7. var __render_mode, 21100;

  8. //PHOTONS

  9. var __gi_res, 0.5; //GI resolution*

  10. var __pmphotons, -200000;

  11. var __pmN, 1000;

  12. var __ppdist, 1; //Precache Distance*

  13. var __pblur, 0; //Precache Blur*

  14. var __pmult, 1; //Photon Multiplier (Power)

  15. //FG

  16. var __FGRmin, 100;

  17. var __FGRmax, 100;

  18. var __FGth, 0.0001;

  19. var __FGSPtol, 0.3;

  20. var __FGangTol, 30;

  21. var __FGblur, 4;

  22. var __FGdistmin, 0.4;

  23. var __FGdistmax, 10;

  24. var __prerendlevel, 1;

  25. var __prerenddiff, 0.2;

  26. var __prerendpass, 1;

  27. var __ptCornDist, 0.5;

  28. var __ptCornPath, 1;

  29. var __undersample_edge, 1;

  30. var __undersample_thrsh, 0.0001;

  31. var __undersample_px, 0;

  32. var __pxFiltRad, 0.5;

  33. var __EdgeAbs, 0.1;

  34. var __EdgeRel, 0.1;

  35. var __EdgeNorm, 0.1;

  36. var __EdgeZ, 0.1;

  37. var __EdgeUp, 0;

  38. var __EdgeThick, 1;

  39. var __EdgeOver, 1;

  40. //Quality var __LumModel, 1; var __alcomp, 1; var __LLthrsh, 0.002; var __LLRmin, 1; var __LLRmax, 4; var __ALthrsh, 0.002; var __ALRmin, 1; var __ALRmax, 4; var __AreaDouble, 1; var __LumThrsh, 0.01; var __Rmin, 10; var __Rmax, 60;

  41. var __blrthrsh, 0.0001; var __Octdepth, 50; octree __Octdepth, 15;var sep, 0.7;var ds, 1;var fs, 90; octbuild sep, (ds*0.2, ds*1, ds*0.2), (fs*0.2, fs*1, fs*0.2);

  42. var __material_dtr_total, 0.90;

  43. var __material_reflection_blur_default, 0.1;

  44. var __material_refraction_blur_default, 0.1;

  45. var __lem_power_multiple, 10;

  46. var __gamma, 1;/1.8 orig

  47. var __exposure, 1;/1 orig

  48. //Sky var __turbidity, 3;/2 orig. var __sky_exposure, 1.5;/1.5orig var __sun_power, 10e9; var __sun_intensity, 0.3; var __sun_spot_angle, 1.5; var sky_background_exposure, 1; var sky_parameter, 1; var __exposure, 1; //Sky var __turbidity, 3;/2 orig. var __sky_exposure, 1.5;/1.5orig var __sun_power, 10e9; var __sun_intensity, 0.3; var __sun_spot_angle, 1.5; var sky_background_exposure, 1; var sky_parameter, 1; var __exposure, 1;

  49. var __lightbounce, 10;

  50. var __aa_gridsize, 1;

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