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ISD, eLearning and Workplace Realities

Lessons Learned in the Learning Industry. ISD, eLearning and Workplace Realities. Approaches for Innovating Learning. = TRY IT!. Some Starting Points for Innovation. Instructional Systems Design (ISD) Analysis/Design Methodology. eLearning Delivery Format. Workplace Learning

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ISD, eLearning and Workplace Realities

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  1. Lessons Learned in the Learning Industry ISD, eLearning and Workplace Realities Approaches for Innovating Learning = TRY IT!

  2. Some Starting Points for Innovation Instructional Systems Design (ISD) Analysis/Design Methodology eLearning Delivery Format Workplace Learning Learning Environment

  3. Some Starting Points for Innovation Instructional Systems Design Analysis/Design Methodology

  4. Instructional Systems Design Emphasis: What must the student DO. Not: What must the student KNOW. Analysis Design Development Implementation Evaluation

  5. Analysis Phase • What are the desired results? • What behaviours are required • What knowledge is required • What instructional strategies and support tools/systems can best provide for the learning and performance objectives?

  6. Planning Table II. Performance Objectives III. Learning Objectives IV. Strategies I. Goal Behaviours Knowledge Instruction Results Level 4* Impact (metrics) Level 3* OTJ Behaviour (observation) Level 2* Learning (test) Level 1* Attitude (smile sheet) *Kirkpatrick’s Levels of Evaluation

  7. ?!

  8. Gagne’s 9 Events of Instruction • Gain attention • Inform learners of objectives • Stimulate recall of prior learning • Present the content • Provide "learning guidance" • Elicit performance (practice) • Provide feedback • Assess performance • Enhance retention and transfer

  9. Track Buckling & Pull Aparts

  10. Analysis I. Desired Results 75% Reduction in track buckling-related expenses and incidences over the three-year period following implementation. II. Required Behaviours • Lay track • Inspect track • Maintain track • Application of track notices • Related train operations; breaking

  11. Analysis (cont.) III. Required Knowledge (learning objectives)? • Lay track at neutral temperature • Inspect track for lateral movement and chording-in of curves IV. Instructional Strategies / Support Tools • Self-Study with Interactive Multimedia

  12. Actual Results 30 / Yr. Steadily IncreasingCosts

  13. Learning Architecture:Requirements for aSound Learning Solution

  14. Some Starting Points for Innovation Workplace Learning Learning Environment

  15. Solve the Problem • New problems surface • YOU must address them • Quickly • Inexpensively How do you prepare for this?

  16. Workplace Learning • Envision the workplace learning environment. • What kind of learning must take place while on the job? • How can you best prepare that kind of learner?

  17. Approaches for Fostering Work-Place Learning • Simulation (realistic practice) • Scenario-based / Interactive Case Study • Problem-based learning • Project-based learning

  18. Some Starting Points for Innovation eLearning Delivery Format

  19. eLearning Blended Learning Classroom Online Learning Feedback and Remediation Interactive Resources Passive Resources Tutorials Simulations Text Media Files Community Resources Forums E-mail Chat Phone

  20. Summary • Some Approaches to Innovation • Instructional Systems Development (Analyses) • Workplace Learning Environment • E-Learning Deployment • Common/Synergising Features • Focus on performance • Focus on problem-solving • Focus on simulative practice

  21. Practice Coaching Remediation Learning Teaching Modeling Simulation Feedback Mentoring

  22. Conclusion What you believe (e.g., about teaching and learning) becomes self-fulfilling. Therefore, challenge beliefs by experimenting with differing models. Foster a spirit of experimentation – of play – in your learning environment.

  23. Thank You! QUESTIONS? mlewis@eit.ac.nz

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