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COMPUTER GRAPHICS AND LINEAR ALGEBRAPowerPoint Presentation

COMPUTER GRAPHICS AND LINEAR ALGEBRA

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COMPUTER GRAPHICS AND LINEAR ALGEBRA

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COMPUTER GRAPHICS AND LINEAR ALGEBRA

AN INTRODUCTION

Points on Screen

== Co-ordinate vectors

Moving a point

== Transforming Co-ordinate vector

== Multiplication by matrices

- Original: {0, 0}, {1, 1}, {2, 2}, {3, 3}, , {4, 2}, {5, 1}, {6, 0}
- Multiply each x-co-ordinate by 2, keeping y the same
- New: {0, 0}, {2, 1}, {4, 2}, {6, 3}, {8, 2}, {10, 1}, {12, 0}

- POLYGONAL MESH
- MOTION CAPTURE