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Mountain Flying

Mountain Flying. How NOT to die…. Mountain Flying. Mountain Flying. Weather and Flight Planning Downdrafts & Updrafts Turbulence, Rotors, Wind Shear Density Altitude Clearing Mountains Landing Ground Speed & TAS vs. IAS. Mountain Flying. Takeoff Distance Oxygen Forced Landings

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Mountain Flying

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  1. Mountain Flying How NOT to die…

  2. Mountain Flying

  3. Mountain Flying • Weather and Flight Planning • Downdrafts & Updrafts • Turbulence, Rotors, Wind Shear • Density Altitude • Clearing Mountains • Landing • Ground Speed & TAS vs. IAS

  4. Mountain Flying • Takeoff Distance • Oxygen • Forced Landings • Course Reversal • Emergency Gear • Controlled Flight into Terrain (CFIT)

  5. Weather and Flight Planning • Mountain weather can change rapidly • Check forecasts • Contact Flight Watch (122.0) often • Colder temps  greater chance for icing • Fly early morning or late afternoon for lightest winds.

  6. Weather and Flight Planning • VFR over high terrain may be impossible • Even though your departure/destination airports are experiencing good weather. • Colorado Pilots Association recommends at least 15 Miles visibility.

  7. Weather and Flight Planning • Mountain flying is not a guaranteed go. • Check the forecast, and then test the waters. • If you like what you see initially, proceed; • If not, turn back. • Don't become too attached to completing your flight. • Don’t go if the weather is doubtful.

  8. Weather and Flight Planning • If stopping at multiple airports, use multiple flight plans. • In general, if you’ll be stopping at multiple airports on a flight, it’s a good idea to use multiple flight plans. • If your plane goes down in between two airports, search crews will have a much better idea of where to look. • If one leg takes a bit more or less time than planned, the clock is reset when you open your next flight plan.

  9. Weather and Flight Planning • Make sure you know the winds aloft and at your destination airports. • Try to plan your route so you are flying on upwind side of valleys and canyons. • Always know where the wind is coming from.

  10. Weather and Flight Planning • Rotors/wind shear are basically guaranteed at 20 kts, • Especially on the lee side of a peak/ridge. • Use visualization to determine possible downdraft areas. • Air behaves like water. Ask yourself, "What would water do if it were flowing like the winds aloft?”

  11. Weather and Flight Planning • The venturi effect in mountain passes can increase wind velocity significantly. • This can produce winds in passes that are much stronger than winds aloft. • Expect wind to be much greater velocity over mountain passes than reported in areas a few miles away.

  12. Weather and Flight Planning • Winds aloft greater than 30 knots at cruise altitude usually means the novice pilot should delay or postpone the flight until more favorable conditions prevail.

  13. Weather and Flight Planning • When approaching a ridge: • Inbound: fly at 45 degree angle when ¼ to ½ mile out • Outbound: fly straight out (90˚ angle) • get away as quickly as possible • Downdrafts can be smooth or rapid/jolting • Monitor the VSI • A typical downdraft will produce a 1000 to 1500 fpm descent

  14. Weather and Flight Planning • If caught in a downdraft • Apply max power, Lean (for best power) • Do not pull up! • It’s very common for people to pull up and then stall or enter a spin. • People will often pull up and try to increase rate of turn by adding rudder. • This is a perfect recipe for entering a spin at high altitudes.

  15. Weather and Flight Planning • Fly away at VA • This may increase rate of descent, but it will get you out of downdraft as quickly as possible. • The further you are from a ridge, the less turbulence and downdrafts you will experience.

  16. Weather and Flight Planning • Downdrafts on lee side of mountain  updrafts on windward • If you get caught in a downdraft, look for an area where the wind may be rising. • Find rising air and then perform shallow turns to remain in the updraft. • It may be necessary to fly toward a windward slope or some distance downwind before the aircraft can establish a positive rate of climb.

  17. Weather and Flight Planning • Most accidents caused by downdrafts are due to the pilot's concern about altitude loss. • Don’t try to out-climb a downdraft. • Instead, try to escape away from the ridge that is causing the downdraft.

  18. Weather and Flight Planning • If lift (updrafts/downdrafts) is not a factor, fly on the appropriate side of the valley so that your 180˚ exit turn can be made into the wind.

  19. Weather and Flight Planning • Establish 2000 to 3000' clearance over mountains • Plan to cross mountains at least 2,000 feet above the highest point along the route. • This altitude should be reached well in advance, as some terrain will rise faster than the aircraft climb rate.

  20. Weather and Flight Planning • Lenticular clouds = extreme turbulence • Mountain waves can extend for tens or hundreds of miles • In heavy turbulence, fly an attitude and accept altitude loss • Don't over-stress the airframe

  21. Weather and Flight Planning • Don’t rely on cloud shadows for wind direction • Expect the wind to be constantly changing in direction and velocity because of modification by mountain ridges and canyons. • Don’t fly the middle of a canyon. • This places you in a poor position to make a turnaround and it subjects you to shear turbulence. • Fly on the downwind side of canyons to catch updrafts.

  22. Weather and Flight Planning • If you need to make a tight turn slow down. • Flying slower provides for a more reaction time and a tighter turning radius.

  23. Weather and Flight Planning • There are three important factors that affect air density: altitude, temperature, and humidity.

  24. Weather and Flight Planning • Calculate density altitude before your flight. • Density altitude is the altitude the airplane thinks it is at and performs in accordance with. • High, hot, and humid conditions may raise the effective physical altitude of an airstrip to a performance altitude many thousands of feet higher than its actual elevation. • Be familiar with the performance of your aircraft at altitude: service ceiling, takeoff and landing distance, climb rate. • The horsepower output of the engine is decreased because its fuel air mixture intake is reduced. • Normally aspirated engines lose about 3 percent of their horsepower for each 1,000 feet above sea level. • For a normally aspirated engine, the maximum power you can generate at 7500’ is 75%. • The propeller develops less thrust because the blades are less efficient. • The wings develop less lift because the less dense atmosphere exerts less force on the wings as airfoils. As a result, the takeoff distance is increased and the climb performance reduced.

  25. Weather and Flight Planning • Know the performance of your airplane: • VY decreases with altitude. • As a rule of thumb, subtract 1kt for every 1,000 feet of density altitude. • VG decreases as weight decreases. • As a rule of thumb, VG decreases 2kts for every 10% under maximum gross weight. • Weight and density altitude are the two most important factors when considering the appropriate airspeed to fly for best rate of climb or best glide. • Learn to interpolate to figure the proper performance data before you need it. • Don't use short field flap settings for high density altitude takeoffs (unless the field is truly short.) • Short field flap settings offer a better angle, not rate of climb. • At the typically long high-elevation airports flaps will be a hindrance to reaching VY more quickly.

  26. Weather and Flight Planning • A good way to compensate for lower power is to be light. • As a rule of thumb, being 10% under maximum gross weight provides a 20% performance benefit over the POH numbers.

  27. Clearing Mountains • The visual aspects of mountain flying can be deceiving. • but if you can see more and more of the terrain on the other side of the ridge you are approaching, you are higher than the ridge and can probably continue. • Plan every ridge crossing as though an engine failure was imminent.

  28. Clearing Mountains • BASIC PREMISE #1 • Always remain in a position where you can turn toward lowering terrain. • This axiom also encompasses the idea that you will not enter or fly in a canyon where there is not sufficient room to turn around. Another way of stating this truth is to have an escape route in mind and be in a position to exercise this option. • Sparky Imeson “The Mountain Flying Bible”

  29. Clearing Mountains • BASIC PREMISE #2 • Do not fly beyond the point of no return. • This is the position when flying upslope terrain where, if you reduce the throttle to idle and begin a normal glide, you will have sufficient altitude to turn around without impacting the terrain. • As you near the ridge, when arriving at a position where the power can be reduced to idle and the airplane will glide to the top of the ridgeline, a commitment to cross the ridge can be made. • At this position, the airplane is close enough to the ridgeline not to experience an unexpected downdraft of a nature that will cause a problem. • If a downdraft is encountered, keep the power on, lower the nose to maintain airspeed and the airplane will clear the ridge. • Sparky Imeson “The Mountain Flying Bible”

  30. Clearing Mountains • Realize that the actual horizon is near the base of the mountains. • This mistake of using the summit of the peaks as the horizon will result in the aircraft being placed in an attitude of constant climb. • This could inadvertently lead to stall from which a recovery may be impossible.

  31. Landing • Landing at a short mountain strip requires exact airspeed control to eliminate float. • A 10% increase in the proper approach speed results in a 21% increase in landing distance.

  32. Landing • Make sure to richen mixture for go-around • Momentarily increase to full power when close to pattern altitude, but makes sure you have enough time to loose the airspeed you’ve gained. • Richen to 50˚ – 100 ˚ rich of peak EGT. • (50 ˚ is good for small engines, 100 ˚ good for high performance) • Depending on your altitude, cruise power at high elevation is likely to also be maximum power. • If this is the case, your fuel-air mixture is already properly set and requires no adjustment for landing. • See your airplane’s POH for the manufacturer’s recommended leaning procedures.

  33. Landing • "The most common problem for flatlanders is the tendency to fly the approach below the normal indicated airspeed for landing. Thus, an area of heavy emphasis for mountain flying is to fly by the numbers and approach to land at the normal indicated airspeed.“ - Colorado Pilots Association

  34. Landing • For safety from eddies, wind shear, and gusty conditions, plan your approach using the runway numbers as your aim point • Flare 500 feet down the runway, and try to touch down on the 1,000 ft. marks. • High altitude runways are quite long and this provides insurance in case of a severe downdraft.

  35. Landing • Be certain to use the same indicated airspeed at high-altitude airports that you use at low-altitude or sea level airports for the takeoff or for the approach to landing. • When flying to remote airports, before landing, first overfly the field to check for wildlife and runway conditions. • If you haven’t landed by ½-way down the runway, you should abort the landing.

  36. Landing • Runway Illusions: • You’ll look high due to narrow runways • Your eyes tend to focus on rising terrain/ridges. • This will cause you to come in high if a hill is near the runway.

  37. Landing • Sloping runways are common in mountains • This can create illusions of being too high (upside) or too low (downslope) • The slope will also affect takeoff and landing distance. • This can be a very significant important factor at mountain airports.

  38. Ground Speed & TAS vs. IAS • Roughly, the TAS increases by 2% over IAS for every thousand feet altitude gain. • This implies that at 10,000’ the TAS will be about 20% higher (if calculated accurately it’s actually closer to 15%) • This is a built-in compensator for reduced lift caused by the thin air at higher altitude airports. • Ground speed will be much higher, visual queues will be very different. • Since TAS is higher, you’ll need to fly pattern wider than normal.

  39. Takeoff Distance • Before landing at a mountain airport, make sure you can climb back out. • One technique you can use is to overfly the field at, say, 1500 feet AGL and apply full power. • If you don’t achieve at least 300fpm climb rate, you probably shouldn’t land. • A rule-of-thumb for operating from a short runway is that if you obtain 71% of the speed necessary for rotation at the ½-way point of the runway, you can take off in the remaining distance. • Calculate this speed beforehand and review it as part of your pre-takeoff briefing. • E.g. VR=55kts - need to obtain 39kts at ½-way point. • The ½-way point should be treated as a solid abort point.

  40. Takeoff Distance • Before takeoff, you must lean for max power • For a plane with a direct drive engine and a fixed pitch propeller, before takeoff, hold the brakes, apply full throttle, lean to peak RPM (or 50˚ – 100 ˚ rich of peak EGT). • Leave mixture at that position and accomplish the takeoff. • For a plane with a constant speed propeller, leaning is normally done using the EGT. • See your POH for the manufacturer’s recommendation.

  41. Takeoff Distance • The takeoff distance varies with the gross weight. • A 10% increase in gross weight will cause: • 5% increase in speed required for takeoff. • 9% decrease in acceleration (from stop to takeoff speed). • 21% increase in takeoff distance. • You may not want full fuel on takeoff from a high-altitude airport.

  42. Takeoff Distance • A good "rule of thumb" for the pilot to remember is - for each thousand feet above sea level, the takeoff run increases approximately 25 percent. • In the case of normally aspirated engines (not turbocharged or supercharged), at an altitude of 10,000 feet, about one-half of available engine horsepower is lost. • Example: Denver, Colorado: field elevation indicated on the altimeter is 5000 ft; Summer day 80˚F • density altitude is 7500 feet • the takeoff distance will be 2.3 times the sea level takeoff roll. • The double whammy: not only must the airplane be at a higher true airspeed to achieve flying speed, but it must do so with an engine that's not capable of making sea level horsepower.

  43. Oxygen • Density altitude can be much higher than indicated • The effect of altitude on your body depends on the partial pressure of oxygen. • Note that altimeters show pressure altitude (corrected for local altimeter setting). • The U.S. Air Force recommends using oxygen starting at 8000ft. • FAA regulations • No O2 required until 12500 (although not required, it is recommended) • Between 12500 and 14000, after ½ hour • Higher than 14000, continuous • Higher than 15000, must be provided for passengers

  44. Oxygen • Night vision is inhibited above 5000’ pressure altitude. • Cannulas can't be used above 18000' • Manufacturers prohibit use above this altitude. • Above this altitude, up to 25,000’ you can use an oxygen mask. • Regulator and flow meters fail, valves freeze, and lines plug up, so always be prepared to descend. • It may make sense, because of the increased risk, to plan a flight at, say, 16,000’ vs. 22,000’. • The time of useful consciousness at 20,000’ is 30 minutes • At 22,000’, the time of useful consciousness is about 10 minutes. • Time of useful consciousness is sometimes also referred to as EPT, or Effective Performance Time.

  45. Oxygen • Oxygen bottles are normally low pressure • 500 PSI, or high pressure • 1800 PSI is the most common variety. • The 1800 PSI bottles are green. • Oxygen bottles need to be re-certified every 5 years.

  46. Oxygen • It is a good idea to consider oxygen for flights above 5,000 feet at night and above 8,000 feet during the day. • Use of pulse oximeter • http://www.flightstat.nonin.com/Hypoxia.pdf • http://www.radialsolutions.com/ • A general rule-of-thumb for using a pulse oximeter is to never let your oxygen saturation level get more than 10 percentage points below your home (ground level) saturation level.

  47. Forced Landings • Don’t choose a route that would prevent a suitable forced-landing area • In the event of a forced landing, approach at best glide, but touch down / impact at stall speed. • Don’t leave the airplane without a compelling reason if you have executed an emergency or precautionary landing. • Temporary evacuation may be necessary if a fire hazard exists.

  48. Forced Landings • If you have a choice between landing in light green trees or dark green, head toward the light. • Light green trees are more pliable, younger than dark green trees. • Don’t land in water. • You’ll flip upside down and, since the plane won’t be visible, it’s less likely than you’ll be found. • Also, mountain water is cold and you could contract hypothermia.

  49. Forced Landings • Follow roads whenever possible. • Avoid flying over open water (Lake Tahoe, e.g.). • Plan your trip along routes that include populated areas and well-known passes, or over valleys whenever possible.

  50. Forced Landings • Follow roads whenever possible. • Avoid flying over open water (Lake Tahoe, e.g.). • Plan your trip along routes that include populated areas and well-known passes, or over valleys whenever possible. • Swaths cut through trees are usually power lines. It’s usually best to avoid them.

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