Chapter 2 kinematics in one dimension
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Chapter 2 Kinematics in one Dimension. September 17, 2014. Going around in circles …. . s=pathlength. A. x. A. . B. x=displacement. B. t=time interval (A,B) = 10 seconds. Seconds. . s. A. x. . B. DEFINITIONS. s=path length or total distance traveled.

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Chapter 2 Kinematics in one Dimension

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Chapter 2 kinematics in one dimension

Chapter 2Kinematics in one Dimension

September 17, 2014


Going around in circles

Going around in circles …

s=pathlength

A

x

A

B

x=displacement

B

t=time interval (A,B) = 10 seconds

Seconds


Definitions

s

A

x

B

DEFINITIONS

  • s=path length or total distance traveled.

  • x=displacement = NET distance traveled. Difference between final and initial position independent of the path.

  • t=time of the trip. Usually measured in seconds.


More definitions

More Definitions

  • average speed = distance traveled (s) / time taken [meters/sec.]

  • average velocity= displacement/time [m/s]

  • Note: the actual SYMBOL used for distance and displacement will usually change with the context of the problem.


Chapter 2 kinematics in one dimension

-40m

10s


In the limit

In the limit -

Dx

Dt

In the limit of Dt0, velocity is the slope of the tangent to the x-t curve!


For v constant

For v=constant


Constant velocity

Constant Velocity

v

x=0

xi

xf

xf – xi= distance traveled = v t

MOTION DOESN’T ALWAYS START AT THE ORIGIN


Question

Question

The position of a particle as a function of time is given by the

equation below.

(a) What is the position of the particle at t=2 seconds?

(b) What is the velocity of the particle at t= 2 seconds?

(c) At what time is the particle’s velocity = 0?

(d) Is the particle ever at the origin? When?


Conclusion

Conclusion

  • Velocity is not the same at all times.

  • It is changing

  • A changing velocity is called an acceleration.


Acceleration in pictures

Acceleration in Pictures

Constant Velocity

Constant Acceleration


Average acceleration

Average Acceleration

  • Acceleration is the rate of change of the velocity.

  • Dimensions are L/t2

  • SI units are m/s²


Example constant acceleration a 1 m s 2

Example – Constant acceleration a=1 m/s2


Instantaneous acceleration

Instantaneous Acceleration

  • The instantaneous acceleration is the limit of the average acceleration as t approaches 0


Calculus

Calculus


Instantaneous acceleration graph

Instantaneous Acceleration -- graph

  • The slope of the velocity vs. time graph is the acceleration

  • The green line represents the instantaneous acceleration

  • The blue line is the average acceleration


Acceleration and velocity 1

Acceleration and Velocity, 1

  • When an object’s velocity and acceleration are in the same direction, the object is speeding up

  • When an object’s velocity and acceleration are in the opposite direction, the object is slowing down


Example

Example

  • Acceleration and velocity are in opposite directions

  • Acceleration is uniform (blue arrows maintain the same length)

  • Velocity is decreasing (red arrows are getting shorter)

  • Positive velocity and negative acceleration


Some math assume constant acceleration

Some math. Assume constant acceleration


Chapter 2 kinematics in one dimension

More …


One more calculus trick the chain rule

One more calculus trick: the chain rule


Kinematic equations summary from the book

Kinematic Equations -- summary from the book.


Kinematic equations

Kinematic Equations

  • The kinematic equations may be used to solve any problem involving one-dimensional motion with a constant acceleration

  • You may need to use two of the equations to solve one problem

  • Many times there is more than one way to solve a problem


Kinematic equations specific

Kinematic Equations, specific

  • For constant a,

    • Can determine an object’s velocity at any time t when we know its initial velocity and its acceleration

    • Does not give any information about displacement


Kinematic equations specific1

Kinematic Equations, specific

  • For constant acceleration,

  • The average velocity can be expressed as the arithmetic mean of the initial and final velocities


Kinematic equations specific2

Kinematic Equations, specific

  • For constant acceleration,

  • Gives final position in terms of velocity and acceleration

  • Doesn’t tell you about final velocity


Graphical look at motion displacement time curve

Graphical Look at Motion – displacement – time curve

  • The slope of the curve is the velocity

  • The curved line indicates the velocity is changing

    • Therefore, there is an acceleration


Graphical look at motion velocity time curve

Graphical Look at Motion – velocity – time curve

  • The slope gives the acceleration

  • The straight line indicates a constant acceleration


Graphical look at motion acceleration time curve

Graphical Look at Motion – acceleration – time curve

  • The zero slope indicates a constant acceleration


Let s get real and throw something out of a building and watch it fall

Let’s get real and throw something out of a building and watch it fall.

This is called free fall.


Freely falling objects

Freely Falling Objects

  • A freely falling object is any object moving freely under the influence of gravity alone.

  • It does not depend upon the initial motion of the object

    • Dropped – released from rest

    • Thrown downward

    • Thrown upward


Acceleration of freely falling object

Acceleration of Freely Falling Object

  • The acceleration of an object in free fall is directed downward, regardless of the initial motion

  • The magnitude of free fall acceleration is g = 9.80 m/s2

    • g decreases with increasing altitude

    • g varies with latitude

    • 9.80 m/s2 is the average at the Earth’s surface

  • In the English/American system, g=32 ft/sec2.


Acceleration of free fall rise cont

Acceleration of Free Fall/Rise, cont.

  • We will neglect air resistance

  • Free fall motion is constantly accelerated motion in one dimension

  • Use the kinematic equations to solve problems.


Free fall example

Free Fall Example

Let’s drop an object from the top

of this building by simply releasing it.

How long will it take to get to the ground?

How fast will it be going when it gets to the

ground?

What color is the object?

Issues –

Where is the origin?

IS y the same thing as x?? How can that be???


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