GAME ANALYSIS FRAMEWORKS. CHAPTER 02. 1. Topics. Common Frameworks for Ludology MDA: Mechanics, Dynamics, and Aesthetics Formal, Dramatic, and Dynamic Elements Elemental Tetrad. 2. MDA: Mechanics, Dynamics, & Aesthetics. Proposed at the Game Developers Conference (2001)
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"A game is a temporary world where the rules of the game apply rather than the rules of the ordinary world" – Johan Huizinga, Homo Ludens (1955)