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Skew Handling in Aggregate Streaming Queries on GPUs

Skew Handling in Aggregate Streaming Queries on GPUs. Georgios Koutsoumpakis 1 , Iakovos Koutsoumpakis 1 and Anastasios Gounaris 2 1 Uppsala University, Sweden 2 Aristotle University of Thessaloniki, Greece. Talk Outline. Setting of our work Our load-balancing framework

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Skew Handling in Aggregate Streaming Queries on GPUs

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  1. Skew Handling in Aggregate Streaming Queries on GPUs Georgios Koutsoumpakis1, Iakovos Koutsoumpakis1 and Anastasios Gounaris2 1Uppsala University, Sweden 2Aristotle University of Thessaloniki, Greece

  2. Talk Outline Setting of our work Our load-balancing framework Load balancing techniques Experimental results Conclusions and future work ADMS@VLDB 2013

  3. Target applications • Data-intensive continuous aggregate queries • E.g., continuously report the average share price of each company in all European stock markets. • They form the basis of many online analysis tasks. • They implicitly assume a (possibly infinite) data stream ADMS@VLDB 2013

  4. Scalability requirements • CQs may be CPU-intensive due to the • Sheer amount of data • Possibly complex aggregate tasks • CQs may also be memory-intensive. • E.g., continuously report the median share price of each company in all European stock markets in the last 10000 secs. • We need to keep all the values within a (sliding) window of appropriate size. • The standard solution is parallelism. • Partitioned parallelism has been widely investigated and used for CQs. ADMS@VLDB 2013

  5. Imbalance problems • In partitioned parallelism each group is allocated to a distinct processor unit (PU). • If the workload is predictable, we can allocate equal amount of work to each PU. • But often, it is not! • E.g., continuously report the median size of messages originated from each IP taking into account the last 10000 messages. • Skew problems arise when groups incur different amounts of workload. ADMS@VLDB 2013

  6. Our Goal • Parallelise CQs on GPUs using CUDA. • Balance the load on-the-fly. • Revise the assignment of groups to PUs. ADMS@VLDB 2013

  7. . . . . . . A brief note on CUDA Serial Code (host)‏ Parallel Kernel (device)‏ KernelA<<< nBlk, nTid >>>(args); Serial Code (host)‏ Parallel Kernel (device)‏ KernelB<<< nBlk, nTid >>>(args); The material of this slide is from David Kirk/NVIDIA and Wen-mei W. Hwu CUDA stands for “Compute Unified DeviceArchitecture” It is a general purpose programming model that makes it easy batches of threads to run on the GPU. The GPU acts as a dedicated super-threaded, massively data parallel co-processor ADMS@VLDB 2013

  8. Talk Outline • Setting of our work • Our load-balancing framework • Load balancing techniques • Experimental results • Conclusions and future work ADMS@VLDB 2013

  9. Main rationale • Data arrive continuously and we buffer them in batches, • which are processed in iterations. CPU responsibilities: • To prepare the data in order to achieve coalesced memory access. • To detect and correct imbalances. GPU responsibilities: • To perform the actual data processing. ADMS@VLDB 2013

  10. Mappings on the CPU • We assume a fixed number of threads. • Each group is fully processed by a single GPU thread. • We keep 2 hashmaps for group-to-thread and thread-to-group mappings: ADMS@VLDB 2013

  11. Operations on the CPU Data Stream 1. Copies the next batch of the streaming data to a new matrix 2. Counts the number of tuples of each thread Data matrix 1. Reorders data so that groups of the same thread are together 2.creates matrix threadDataIndicator repeat Reordered data matrix thread0 thread1 thread2 threadDataIndicator Copy data to GPU /launch the kernel Check/correct imbalances ADMS@VLDB 2013

  12. Data on the GPU Reordered data matrix thread0 thread1 thread2 threadDataIndicator Windows Group nextPos Copied from the CPU Maintained on the GPU ADMS@VLDB 2013

  13. Talk Outline • Setting of our work • Our load-balancing framework • Load balancing techniques • Experimental results • Conclusions and future work ADMS@VLDB 2013

  14. Operations on the CPU Data Stream 1. Copies the next batch of the streaming data to a new matrix 2. Counts the number of tuples of each thread Data matrix 1. Reorders data so that groups of the same thread are together 2.creates matrix threadDataIndicator repeat Reordered data matrix thread0 thread1 thread2 threadDataIndicator Copy data to GPU/ launch the kernel Check/correct imbalances ADMS@VLDB 2013

  15. Load balancing algorithms - 1 We use two heaps in order to detect tmax and tmin in O(1) • Try to smooth differences between the workload of threads. ADMS@VLDB 2013

  16. Load balancing algorithms - 2 • getFirst simply chooses the first group upon detection of the most imbalanced pair. • checkAll examines all the groups of the most loaded threaded and moves the biggest one. • probCheck makes a probabilistic choice of the biggest group in the most loaded threaded. • bestBalance examines all the groups of the most loaded threaded and moves the one that leads to the smallest difference in the workload. • shift allows moves of groups only to neighboring threads. • E.g., the first group of thread 14 can be moved only to thread 13. • shiftLocal does not detect tmax/tmin and checks only adjacent threads. ADMS@VLDB 2013

  17. Experimental setting • Two systems used. • PC1: • Intel Core2 Duo E6750 CPU at 2.66GHz • NVidia 460GTX (GF104) graphics processor at 810 Mhz on a PCIe v2.0 x16 slot (5GB/s transfer rate). • PC2: • Intel P4 550 CPU at 3.4 GHz • NVidia 550GTX Ti (GF116) at 910 MHz on a PCIe v1.1 x16 (2.5GB/s transfer rate) slot. • Three datasets. • DS1: no imbalance • DS2: high imbalance, group sizes follow a zipf distribution • DS3: low imbalance, group sizes follow a zipf distribution but groups are randomly permuted • Fixed parameters: • Block size is fixed to 256 threads. • Batch size is fixed to 50K tuples. • Window size is 100 and there are always 40K groups. ADMS@VLDB 2013

  18. Impact of imbalance Grid size = 4 PC1 w/o load balancing – time to process 100M tuples (2K iterations) ADMS@VLDB 2013

  19. High Imbalance Grid size = 4 Grid size = 64 • Speedups of up to 4.27 are observed. • Increasing the grid size seems to work …but it is not always applicable! • Simple heuristics perform similarly to (if not better than) the most sophisticated ones. • Less sophisticated and approximate load balancing techniques are more appropriate for GPGPU • Basically because they require less computational effort for the balancing itself. ADMS@VLDB 2013

  20. Low imbalance Grid size = 4 Grid size = 64 No technique is actually effective ADMS@VLDB 2013

  21. Talk Outline • Setting of our work • Our load-balancing framework • Load balancing techniques • Experimental results • Conclusions and future work ADMS@VLDB 2013

  22. Summary • In this work we presented: • A GPGPU load balancing framework. • Load balancing algorithms. • Lessons learnt: • Load imbalances can lead to serious performance degradations. • In high imbalances, we have achieved speedups of more than 4 times. • Load balancing techniques need not be very sophisticated. • Small imbalances cannot be tackled. ADMS@VLDB 2013

  23. Future Work - Points not considered • Varying dynamically the grid/block/batch size. • Investigation in light of the most recent dynamic parallelism extensions in Kepler architectures. • Handling of cases where the gpu capacity is lower than the data arrival rate • Use of approximate/load shedding techniques. ADMS@VLDB 2013

  24. Thank you! …and apologies to all reviewers, whose comments have not been addressed due to tight time contraints ADMS@VLDB 2013

  25. Back-up slides - Overheads Grid size = 4 Grid size = 64 For grid size 4, the CPU operations are (almost) fully hidden ADMS@VLDB 2013

  26. ADMS@VLDB 2013

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