Chapter 3 Loaders and Linkers - PowerPoint PPT Presentation

Chapter 3 loaders and linkers
1 / 37

  • Uploaded on
  • Presentation posted in: General

Chapter 3 Loaders and Linkers. Purpose and Function. Places object program in memory Linking Combines 2 or more obj programs Relocation Allows loading at different locations Linkage Editor Provides linking without loading. Kinds of Loaders. Absolute Single pass

I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.

Download Presentation

Chapter 3 Loaders and Linkers

An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.

- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -

Presentation Transcript

Chapter 3 loaders and linkers

Chapter 3Loaders and Linkers

Purpose and function

Purpose and Function

  • Places object program in memory

  • Linking

    • Combines 2 or more obj programs

  • Relocation

    • Allows loading at different locations

  • Linkage Editor

    • Provides linking without loading

Kinds of loaders

Kinds of Loaders

  • Absolute

    • Single pass

    • Checks for correct header record

    • Checks for sufficient available memory

    • Moves each text record to proper location

    • Upon seeing END passes control to the pgm

Kinds of loaders cont

Kinds of loaders (cont.)

  • Bootstrap

    • A special absolute loader

    • Typically single pass

    • ROM

    • Loads the OS

Kinds of loaders cont1

Kinds of loaders (cont.)

  • Relocating

    • Modifies appropriate addresses

    • Two pass

    • Loads object program at a variety of locations

    • May perform loading during execution (repeatedly)

    • Allows for multiple programs (multiprocessing)

    • System libraries require relocation

Methods of relocation

Methods of Relocation

  • Our method - 6 types of records

  • Masked – used flags to indicate modification

  • Use absolute addressing and fixed format

    • No modification records required

    • Use same text records with flag (relocation bit)

    • Relocation bits gathered into a mask

    • If relocation bit is 1, add starting address to word

Our obj records header

Our OBJ Records - Header

  • H – header

    • H PgmName Startaddr Length

    • 1ch 6ch 6ch 6ch

Our obj records text

Our OBJ Records - Text

  • T – text

    • T Startaddr Length records

    • 1ch 6ch 2ch ???ch

Our obj records define

Our OBJ Records- Define

  • D – Define – defined here, used elsewhere

    • D Label addr Label addr Label addr ….

    • 1ch 6ch 6ch 6ch 6ch 6ch 6ch

Our obj records refer

Our OBJ Records - Refer

  • R – Refer – used here, defined elsewhere

    • R Label Label Label ….

    • 1ch 6ch 6ch 6ch

Our obj records modification

Our OBJ Records - Modification

  • M – Modification

    • M addr len action

    • 1ch 6ch 2ch +/- label

    • Addr – location to modify

    • Len – number of bytes to modify

    • Action – how to modify

Our obj records end

Our OBJ Records - End

  • E – End

    • E addr

    • 1ch 6ch

    • Addr is the starting execution location

Mask method of relocation

Mask Method of Relocation

HCOPY 000000001077A

^ ^ ^


^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^

FFC 111111111100 all 10 words need modification

T 00001E 15 E00 0C0036 481061 080033 4C0000 454F46 000003 000000

^ ^ ^ ^ ^ ^ ^ ^ ^ ^

E00 111000000000 instructions 0,1,2 need load addresses


^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^


^ ^ ^ ^ ^ ^ ^

The F1 fouls up alignment, thus a new text record has to be started.


Program linking

Program Linking

  • Necessary for separate CSECTS

  • External References

  • External Definitions



  • Forward references to external symbols common

  • Use 2 pass

    • Pass 1 assigns address to external symbols

      • Provides a load map (info. in symbol table)

    • Pass 2 performs actual loading, relocation, and linking

Data structures for loading

Data Structures for Loading

  • ESTAB external symbol table

  • Stores

    • Names

    • Addresses

    • CSECT of external symbols

  • PROGADDR – program load address

    • Provided by the OS

  • CSADDR – CSECT addr. of control sect. loaded

Pass 1

Pass 1

  • All external symbols from define records are stored and have destination addresses

  • Provides load map containing

    • Header records

    • Define records

  • Efficiency can be increased if a reference number is given to each external symbol. Ref number indexes an array removing the need for a hash function.

Efficiency references

Efficiency References

  • HPROGA 000000 000063

  • DLISTA 000040 ENDA 000054

  • R 02LISTB 03ENDB 04LISTC 05ENDC (refer record)

  • T 000020 0A 03201D 77100004 050014

  • T 000054 0F 000014 FFFFF6 00003F 000014 FFFFC0

  • M 000024 05 + 02 <----- 02 references LISTB

  • M 000054 06 + 04

  • M 000057 06 + 05

  • M 000057 06 - 04

  • M 00005A 06 + 05

  • M 00005A 06 - 04

  • M 00005A 06 + 01

  • M 00005D 06 - 03

  • M 00005D 06 + 02

  • M 000060 06 + 02

  • M 000060 06 - 01

  • E 000020

  • Fig 3.12 Object program corresponding to Fig3.8 using reference numbers for code modification (PROGA only, PROGB and PROGC are similar)

Pass 2

Pass 2

  • Loads text records

  • Resolves addresses (relocating)

  • Linking of CSECTS

  • Starts execution at address of end record

    • Uses last end record when each CSECT contains an END with an address

Machine independent loader features

Machine Independent Loader Features

  • Include library routines -lm

  • Specify options

  • Load object program

Automatic library search

Automatic Library Search

  • Library routines are external references

  • Users can include routines to override library routines

  • Library search is a search of the directory that contains addresses of the routines.

Loader options

Loader Options

  • Exist as a separate command language


  • As part of the compiled/assembled program

Loader options cont

Loader Options (cont.)

  • Select alternate source

    • Include program name

  • Delete external symbols or entire CSECTS

  • Change names

Loader options example

Loader Options Example

Fig2.15 is COPY using RDREC and WRREC. Suppose new

routines READ and WRITE are to replace them, but we want to

test READ and WRITE first. Without assembling we could give the







Now we have the new routines for execution without removing

and reassembling the source code.

Loader options libraries

Loader Options Libraries

  • Specify alternative libraries to be searched. These are searched before system libraries, allowing user versions to replace system versions.


Loader options libraries1

Loader Options Libraries

  • Specify that library routines not be included. If, for example, statistics were normally done, but not done in this run.


  • allows these references to be unresolved, but the assemble to succeed.

Loader options libraries2

Loader Options Libraries

  • Specify no external references be resolved.

  • Good for programs are linked but not executed immediately.

  • Calls to external references, of course, will error.

Loader output

Loader Output

Output from the loader can vary

  • load map with the level of detail.

    • CSECT only

    • CSECT and addresses, external symbol address and cross reference table showing where each is used.

Loader design options

Loader Design Options

  • Linking loaders – all linking and relocation at load time

  • Linkage editors – perform linking prior to load time

  • Dynamic linking – performed at execution time

Linkage editors

Linkage Editors

  • Can replace one function without relinking. Similar to what make does for compiling


    DELETE PROJECT (delete from existing planner)

    INCLUDE PROJECT(NEWLIB) (include new version)


Linkage editors cont

Linkage Editors (cont.)

  • Can be used to combine several library routines into a package so that they do not need to be recombined each time a program is run that uses those packages.








  • Result is a much more efficient linking of functions.

Linkage editors cont1

Linkage Editors (cont.)

  • Can indicate that external references are not to be resolved by automatic library search

    Example: suppose 100 programs use I/O routes, if all external references were resolved, there would be 100 copies of the library. Using commands to the linkage editor like those above, the user could specify not to include the library. A linking loader could be used to include the routines at run time. There would be a little more overhead since two linking operations would be done, one for user external references by the linkage editor and one for libraries by the linking loader.

Dynamic linking

Dynamic Linking

  • Perform the above operations but during load time.

    • For example, a subroutine is loaded and linked to the rest of the program when it is first called.

    • Used to allow several executing programs to share one copy of a subroutine or library. One copy of the function could be provided for all programs executing that use that function.

Dynamic linking cont

Dynamic Linking (cont.)

  • Used in Object Oriented Programming

    • Allows the object to be shared by several programs.

    • An implementation of an object can be changed without effecting the program making use of the object.

Dynamic linking cont1

Dynamic Linking (cont.)

  • Enhanced efficiency (time and space)

    • A subroutine is loaded only if it is needed, maybe an error handler routine would never be loaded if the error was never found.

Dynamic linking cont2

Dynamic Linking (cont.)

  • Implementation

    • During execution time the loader must be kept and invoked when the function is needed.

    • In this case the loader can be thought of as part of the OS and thus an OS call occurs.

    • The binding is at execution time rather than load time.

    • Delayed binding gives more capabilities at higher cost.

Bootstrap loaders

Bootstrap Loaders

  • How is the loader loaded?

  • Machine is idle and empty, thus no need for relocation.

  • Some computers have a permanently resident in read-only memory (ROM) an absolute loader. Upon hardware signal occurring the machine executes this ROM program.

  • Login