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LAB 2 PRESCRIPTION EXERCISE FOR CHILDREN (10-12) AND RESPIRATORY DISORDERS

LAB 2 PRESCRIPTION EXERCISE FOR CHILDREN (10-12) AND RESPIRATORY DISORDERS. Kinesiology 3711 Exercise Prescription Allison Pruys Tyler Hyvarinen Aaron Ruberto. WARM-UP – Obstacle Course. Description

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LAB 2 PRESCRIPTION EXERCISE FOR CHILDREN (10-12) AND RESPIRATORY DISORDERS

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  1. LAB 2PRESCRIPTION EXERCISE FOR CHILDREN (10-12) AND RESPIRATORY DISORDERS Kinesiology 3711 Exercise Prescription Allison Pruys Tyler Hyvarinen Aaron Ruberto

  2. WARM-UP – Obstacle Course Description • An obstacle course can be used to incorporate several fundamental movement skills as part of a warm-up to physical activity and exercise for children. • Movements and skills that can be incorporated include: running, jumping, throwing, kicking, skipping, hopping etc. • The obstacle course in this exercise class will include jumping (jumping jacks), skipping, trunk rotation (hoola hoop), running (dribbling soccer ball) and kicking. • Children will be divided into teams of 4-5 and compete in a relay-type manner. • After each team-member completes the course by running back to line, they will be instructed to sit down until all team members have completed the course. • This activity can be repeated a few more times, or modified to suit the abilities and interests of the children • (See Diagram)

  3. Activity Guidelines Equipment Required • Pylons (5 per team) • Soccer Balls • Skipping Ropes • Hoola Hoops Duration of Activity • 10-15 minutes Intensity of Activity • Moderate Intensity with modifications to be made based on children’s skill levels

  4. ACTIVITY 1 – Pass Ball RunDoyle, P., & Harkness, M. (2001). Game On!. Windsor, ON: Human Kinetics. Description • Form a circle of 6-8 participants at arms-length apart. • First player passes a ball to another player and so on until every player has touched the ball once and the last player has passed the ball back to the first person. • Players cannot pass to the player next to them. • Players are to remember the individual they passed the ball to and the individual who passed to them. • Player 1 makes a pass and attempts to run around the outside of the circle before the last player gets the ball and passes it back to player 1. • So that everyone gets a turn, players should rotate into the number 1 position after each cycle. • As players become more proficient in the activity the cycling can become more continuous. Variations • Have participants work on different passes, such as the bounce pass or chest pass. • Have the player dribble an additional ball around the circle.

  5. Activity Guidelines Level • All ages Skills • Passing (throwing) • Catching (receiving) • Running Equipment • Gator balls or utility balls • Pylons (1 per player to mark spot in circle) Duration • 10 minutes Doyle, P., & Harkness, M. (2001). Game On!. Windsor, ON: Human Kinetics.

  6. ACTIVITY 2 - Handball Description • Participants are divided into two equal teams. • Each team chooses a goaltender who will receive the ball in order to score a point for the team. • Each team begins play on each half of the field with each goaltender on the opposite side of their team. • The goaltender must keep their feet firmly in one place while standing within a crease. • Play begins as one team begins to pass the ball from player to player. • Upon receiving the ball, players must only take two steps before they have to pass the ball. • A turnover is made when the other team intercepts a pass or if the pass is dropped on the field. • A point is scored when a team successfully passes the ball down field into the hands of their goaltender. • Once a point is scored, the team must switch goaltenders so that everyone gets a turn.

  7. Activity Guidelines Level • Ages 10+ Skills • Passing (throwing) • Catching (receiving) • Running • Teamwork/Communication Equipment • Gator balls or utility balls • Pylons (1 per player to mark goaltenders spot in crease) Duration • 10 minutes Doyle, P., & Harkness, M. (2001). Game On!. Windsor, ON: Human Kinetics.

  8. ACTIVITY 3 – Gator TagDoyle, P., & Harkness, M. (2001). Game On!. Windsor, ON: Human Kinetics. Description • Object of the game is to get all participants on the tagging team. • All players begin the game with bib markers (pinnies). • Two players identified without bib markers begin the game as taggers. • They attempt to tag other players with the ball in hand when they tag someone. • Once a player has been tagged they must remove their bib marker. • Players may not run with the ball. • The non-tagging players are not allowed to interfere with the ball in any way. • Game ends when all players have been tagged. Variations • To increase difficulty, more balls can be added.

  9. Activity Guidelines Level • Ages 10+ Skills • Passing (throwing) • Catching (receiving) • Teamwork/Communication Equipment • Gator balls or utility balls • Bib markers Duration • 10 minutes (2006). Retrieved January 15, 2007, from http://www.tts-group.co.uk/Content/Files/images/legacy/thumbs/KTAG.jpg

  10. COOL-DOWN – Flashcard FlexibilityFoster E.R., Hartinger, K. & Smith, K.A. (1992). Fitness Fun. Windsor: Human Kinetics Description • Participants partner up in twos or groups of three and begin at a particular circuit station. • Each station has a flashcard with a particular stretch that each student is to hold for 15 seconds for 2 repetitions. • When indicated by the activity facilitator, groups rotate from station to station throughout the circuit Equipment • 8-10 flashcards of stretches • 8-10 pylons • Stopwatch (each station should only take 1 minute) Variations • To incorporate knowledge of the muscles, stations can be designed to also teach the participants of the muscles being stretched.

  11. Flash Card Flexibility Butterfly Stretch Shoulder Stretch Triceps Stretch Side Stretch

  12. Flash Card Flexibility Quadriceps Stretch Lunge/Hip Stretch Hamstring Stretch Single Knee To Chest Stretch

  13. CHALLENGE ACTIVITY – Rip CityFoster E.R., Hartinger, K. & Smith, K.A. (1992). Fitness Fun. Windsor: Human Kinetics Description • Players are divided into two teams • Players try to “rip” (pull) flags from the belts of the other players without losing their own • Ripped flags may replace ones that have been taken by other students • If both flags are lost, the player’s feet become frozen • Frozen players can get back into the game if they are able without moving their feet to rip a flag from someone else. • Players may give flags to other who need them (only once though) • Last team standing wins Skills • Teamwork • Running • Endurance Formation • Personal space • Equipment • Pinnies or other material that can be used for the flags

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