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Capturing, Encoding and Rendering Gestures using the Kinect

Capturing, Encoding and Rendering Gestures using the Kinect. by Adan Patience Supervisor: Mr Mehrdad Ghazi- Asgar. Overview. Introduction Requirements Analysis High Level Design Expectations Related Work Project Plan. Introduction. SA average internet connection speed is 2.32 Mbps

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Capturing, Encoding and Rendering Gestures using the Kinect

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  1. Capturing, Encoding and Rendering Gestures using the Kinect by Adan Patience Supervisor: Mr MehrdadGhazi-Asgar

  2. Overview • Introduction • Requirements Analysis • High Level Design • Expectations • Related Work • Project Plan

  3. Introduction • SA average internet connection speed is 2.32 Mbps • Video calling requires 400 kbps • Solution, asynchronous communication by capturing gestures using the Kinect

  4. User Requirements High Level Design

  5. User requirements Expectations Expected to be robust to complex backgrounds Expected to capture the motion, shape and the orientation of user’s hands and render using an avatar Not expected to recognise any gestures

  6. User requirements Related Work ChristophBregler and Jitendra Malik, Tracking People with Twists and Exponential Maps Abhishek Kar, Skeletal Tracking using Microsoft Kinect,

  7. Project Plan

  8. Questions ?

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