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Successes and Challenges in Applying M&S beyond the research lab. Dr. Carolina Cruz-Neira LITE Chief Scientist W. Hansen Hall and Mary Officer Hall/BORSF Endowed Super Chair in Telecommunications University of Louisiana at Lafayette. Background. Early 90’s (Illinois) Developer of 1 st CAVE

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Successes and challenges in applying m s beyond the research lab

Successes and Challenges in Applying M&S beyond the research lab

Dr. Carolina Cruz-Neira

LITE Chief Scientist

W. Hansen Hall and Mary Officer Hall/BORSF Endowed Super Chair in Telecommunications

University of Louisiana at Lafayette


Background
Background lab

  • Early 90’s (Illinois)

    • Developer of 1st CAVE

    • Worked with NCSA and Argonne National Lab to introduce CAVE in scientific research

    • Worked with GM to introduce CAVE in industry

  • 1995-2006 (Iowa)

    • Academic:

      • Many projects with industry on the use of M&S (VR) for training applications

      • Research on educational applications

    • Entrepreneur:

      • Launched several companies/spin-offs focused on deploying M&S in industry (manufacturing)

      • Consulted for major Fortune 500 companies on good practices for M&S

  • 2006-Present (Louisiana)

    • Using M&S for economic development through research

    • Several M&S projects for training/ understanding effects on training


Example 1 deere company
Example 1: Deere & Company lab

  • Develop and deploy virtual prototyping and immersive collaboration tools used in designing, analyzing, and evaluating John Deere products, manufacturing processes, and facilities completely within virtual environments.”

  • 1996 No M&S(VR) in company. Today over 30 installations world-wide across most activities in company

  • Standardized with VRJuggler enterprise-wide, as well as underlying hardware


Example 2 p g
Example 2: P&G lab

  • Phased development

    • Phase 1 (2000-2002): Academic investigation

    • Phase 2 (2002/03): First Immersive VR System

    • Phase 3 (2005): Global Deployment


Example 3 higher education
Example 3: Higher Education lab

  • Training For Field Experiences:

    • Use M&S (VR) to place students in the field

    • Perform activities to understand real phenomena as if they were in the middle of it

    • Phase 1: 2002-2006 – Meteorology:

      • Followed a class for 3 years evaluating learning outcomes

      • Groups using M&S showed significant learning improvements, as well as retention

    • Phase 2: 2007-present – Volcano education

    • Phase 3: 2008-present – Field experiences for Civil Engineering students





Example 6 fire safety certification
Example 6: Fire Safety Certification lab

  • Combine M&S with Supercomputing to create a design and evaluation environment for building design and fire codes

  • Long-term goal: use these environments for fire safety certification


Example 7 welder training
Example 7: Welder training lab

  • After Katrina: Louisiana has still today over 14,000 welding jobs open.

  • Community colleges can graduate approximately 800 welders/year

  • Physical equipment needed: 10-16 welding stations per school. Each station costs $100K to acquire plus $10K/year in operations plus specialized space in building

  • M&S utilized in early training: $3K to $5K per station. Minimal operation costs. Can be set in classrooms.  Reduce training timeline, increase number of students



State of louisiana support for tech transfer
State of Louisiana Support for Tech-Transfer lab

  • Workforce Development Department:

    • Specialized grants towards improvement on workers training and advanced certifications

  • Louisiana Board of Regents:

    • Seed funding towards research projects that can lead to economic development

  • Louisiana Information Technologies Initiative:

    • Seed funding to incentivize faculty to collaborate with industry partner in Information technology. Majority of grants at the University of Louisiana are for M&S


Other efforts
Other efforts lab

  • Lafayette hosting IEEE VR 2009:

    • http://conferences.computer.org

  • Lafayette Digital Entertainment Day

    • More geared towards games, but also focused on education and training opportunities.

  • Louisiana Digital Entertainment Initiative

  • Digital Technologies & Creative Processes Initiative: State-funded review of current Gaming curricula in State and make recommendations on improvements based on industry needs.


Challenges in advancement of m s
Challenges in Advancement of M&S lab

  • There is a lot of work to be done to deploy and make efficient use of M&S. Most of it is applied research

  • Who does this applied research?

    • R&D in industry is being reduced

    • Academics challenge to get funding from traditional sources for applied work

  • Not much efforts happening on developing some guidelines or standards to unify work and leverage a wide range of technologies

  • What do I buy?? Narrow solutions, targeting one problem, hard to expand to other problems

  • Finding talent for M&S


Areas for potential congressional help
Areas for Potential Congressional Help lab

  • Develop incentives that support medium- and large-scale collaboration between academics and industry

  • Incentivize academic programs to incorporate skills needed for M&S, in particular STEM areas:

    • Universities need to understand that computer science is much more than enterprise computing

  • Incentivize development of domestic talent

  • Keep in mind small companies and entrepreneurial initiatives


Successes and challenges in applying m s beyond the research lab1

Successes and Challenges in Applying M&S beyond the research lab

Dr. Carolina Cruz-Neira

[email protected]

University of Louisiana at Lafayette


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