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SYS366

SYS366. Week 8 Lecture 1: User Interface Design. User Interface. User interface is everything the end user comes into contact with while using the system To the user, the interface is the system. User Interface Design. User Interface

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SYS366

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  1. SYS366 Week 8 Lecture 1: User Interface Design

  2. User Interface • User interface is everything the end user comes into contact with while using the system • To the user, the interface is the system

  3. User Interface Design • User Interface • includes all the communications and instructions necessary to navigate through a system, to enter input to the system, or to obtain output in the form of screen displays or printed reports.

  4. User Interface Design • Why is User Interface Design important? • The user interface is what the user first sees when they use a system – this is the ‘system’ to them • If it has been designed well: • The users are happy and satisfied with the system • It will improve their productivity • If it has not been designed well: • The users will not be happy and will be reluctant to use the system • Productivity will not be improved

  5. User Interface Design • The concept behind User Interface Design • Human Computer Interaction (HCI) describes the relationship between computers and the people who use them to perform business-related tasks

  6. Fields Contributing to Study of HCI

  7. User Interface Design • The concept behind User Interface Design • User Interface Design needs to be centred around the user • Users are involved throughout the analysis and design processes to provide input into the interfaces • The iterative development cycle helps to facilitate this

  8. User Interface Design • Users work with a varied mix of screen or form input, screen or report output and data queries as they perform their day-to-day job functions. • Useful web site to read: • IBM’s Ease of Use white paper • Discussion on User Centred Design and design concepts

  9. User Interface Design • The analyst must consider the following when designing user interfaces: • The interaction between the user and the computer when designing the interface for: • Processing the input • Processing the output • Starting the system • Logging onto the system

  10. User Interface Design • The analyst must consider the following when designing user interfaces: • The type of user that is using the system • Is it an expert user? (Someone who has spent considerable time using a computer) • Is it a novice user? (Someone who infrequently uses a computer)

  11. User Interface Design • The Analyst must take into consideration everything the user comes into contact with while using the system: • Physically • Perceptually • Conceptually

  12. User Interface Design

  13. User Interface Design • Physical • What the user actually touches to use the system: the keyboard, mouse, touch screen, light pen, reference manuals, printed documentation, data-entry forms

  14. User Interface Design • Perceptual • What the user sees or hears: flashing messages, beeps • Conceptual • What the user is manipulating with the system • How the system is used to complete tasks

  15. User Interface Design • User interfaces can occur between a user and a screen or between systems • Between a user and a monitor, interfaces can be: • Text-based (I.e. AS/400 or mainframe) • Command line • Graphical User Interface (GUI) – most common

  16. User Interface Design • Between two systems, interfaces are generally messages that are exchanged • Messages can be passing of actual data values or passing of parameters that can be set and deciphered for their meaning • I.e. if validating a credit card, then a flag can be passed with the credit card to the Validation ‘routine’ which sets the flag as to whether the validation was successful or not

  17. User Interface Design • Several types of user interfaces: • Menus • Query • Data Entry • Reports • Detail • Summary • Bill payments • Account statements

  18. User Interface Design • Method of accessing user interfaces: • Keyboard • Mouse • Arrow Keys • Function Keys • Ctl or Alt button in combination with a keyboard key

  19. User Interface Design • Navigate using mouse or arrow Keys in this “desk top”

  20. User Interface Design • Navigate using mouse or buttons on this web “order form”

  21. User Interface Design • Navigate through a paper-based interface

  22. User Interface Design • Navigate using menus on this “web page”

  23. User Interface Design • Navigate using a Mouse and linking On the drill down report

  24. User Interface Design • Graphical document

  25. User Interface Design • General guidelines: • Make interfaces consistent • Provide meaningful feedback to users in the form of warning, informational and error messages • Allow short cuts for experienced users • Allow easy reversal of actions • Always provide Help throughout online applications

  26. User-Centered Design • Focus early on the users and their work • Evaluate designs to ensure usability • Use iterative development

  27. Dialogue/Dialog Charts • A formal method of designing and representing Dialogues/Dialogs

  28. Dialogue/Dialog Expresses that the User and Computer Interact by Sending Messages

  29. Documenting Dialogue/Dialogs • Many methods exist for documenting Dialogue/Dialogs • Use Case diagrams: the dialogue between the actor and the use case • Written descriptions such as use case descriptions or scenarios • Sketches of screens, i.e. storyboards • Dialogue/dialog charts

  30. Storyboard for DownTown Videos Rent Videos Dialogue/Dialog

  31. Storyboard for DownTown Videos Rent Videos Dialogue/Dialog

  32. Dialogue/Dialog Documentation with UML • OO approach provides UML diagrams that are useful for modeling Dialogue/Dialogs in addition to Use case diagrams • Sequence diagrams act much as a Dialogue/Dialog • Objects can be added to class diagrams and interaction diagrams to representDialogue/Dialog

  33. Designing Dialogues/Dialogs • The process of designing the overall sequences that users follow to interact with an information system • the sequence in which information is displayed to and obtained from the user

  34. Sequence • understanding how the user will interact with the system • clear understanding of user, task, technological and environmental characteristics

  35. Example: Customer Information System • A marketing manager wants sales and marketing personnel to be able to review the year-to-date transaction activity for any customer

  36. Dialogue/Dialog between a user and the Customer Information System 1. Request to view individual customer information 2. Specify the customer of interest 3. Select the year-to-date transaction display 4. Review customer information 5. Exit system

  37. Dialogue/Dialog Chart Symbols Dialogue1.doc

  38. Dialogue/Dialog Chart For Customer Information System

  39. 0 Main Menu Continued 1 Product Management 0 4 Purchasing 0 5 Receiving 0 3 Sales Management 0 … … … 1.1 Add New Product 1,1.2 1.2 Update Product 1 1.2.1 Update Product prices 1.2,1 SYS366 In-Class Exercise 4 Screen identifier Dialog Chart Example Screen name Denotes continuation Indicates the number of the slide that can be transferred or returned to In-Class Exercise 4: Develop a dialog chart for your business area.

  40. Documenting Dialogue/Dialog Designs • Designs must be done simultaneously with other system activities • Include options such as backup and recovery • Overall system structure from standpoint of user is reflected in menu structures

  41. Overall Menu Hierarchy

  42. Eight Golden Rules for Interactive Interface Design

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