Wander
Download
1 / 16

Wander Jager - PowerPoint PPT Presentation


  • 108 Views
  • Uploaded on

Wander Jager. An updated conceptual framework for integrated modelling of human decision making: The Consumat II. Jacob van Ruisdael (1628/29–1682),  Sailing Vessels in a Thunderstorm. Social Complex Systems. Ability to learn and adapt Communication is essential Forecast affects outcome.

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about ' Wander Jager' - dyre


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript

Wander Jager

An updated conceptual framework for integrated modelling of human decision making: The Consumat II


Jacob van Ruisdael (1628/29–1682), Sailing Vessels in a Thunderstorm


Social complex systems
Social Complex Systems

  • Ability to learn and adapt

  • Communication is essential

  • Forecast affects outcome

Sometimes turbulent periods, where prediction is difficult, but management critical


Social environmental problems
Social environmental problems

Farming

Fisheries

Transportation

Waste

Energy use

Air quality


Simulation models
Simulation Models

Can help in understanding the dynamics of social environmental systems

May serve as a testbed for developing policy

Behaviour often is the cause but also the solution of problems

There is a need to include behaviour in environmental models that

- captures some essential behavioural processes

- connects behaviour with policy tools


Social simulation
Social simulation

  • The key challenges are

    - Developing valid rules for agent behaviour based on sound theory

  • Parameterise models on the basis of empirical data

  • Validation using e.g. micro-level process data (life histories)


Consumat model


Human needs
Human Needs

  • Subsistence

  • Social

  • Personality


Satisfaction of needs
Satisfaction of needs

Discount function:

NyOxt = Σ t..t=n f(t) * (UyOxt)

 In which:

- NyOxt = Need satisfaction of need y (one of the three) for using opportunity Ox at the current time step t

- t..t=n is the time frame considered

- f(t) describes the decay function if decreased weighting of utility over time

  • UyOxt = Utility for need y of opportunity x at time t

  • Uncertainty about future outcomes


Decision making
Decision Making

  • Repetition: consider only the behaviour that one is performing now.  

  • Imitation: consider all behavioral options performed by peers (strong links).  

  • Inquiring: consider all behaviour performed by all other agents (weak links).

  • Optimising: consider all possible behavioural options available. Here also opportunities are considered that are not yet used by other agents.


Decision Making

Satisfaction (involvement)

high

low

Individual strategies

Low

cognitive

Effort

High

cognitive

Effort

repetition

optimising

low

Uncertainty

(much information)

Social strategies

inquiring

imitation

high


Communication in simulation models
Communication in simulation models

  • Communication is critical

    - With whom: social networks, in- and outgoing influence

    similarity, expertise

    - How: observation, norms, information, various channels

    - When: involvement, uncertainty, social relevant

    outcomes

Networks are critical, and can be seen as emerging from interactions.

Influencing processes in networks (management) requires an understanding of these interactions, and hence the communication between people


Model implications
Model implications

Emergent and dynamic networks based on similarity

Innovation theory is implicit: low importance social needs results in stronger tendency to try new behavioural options.

Heterogeneity in needs importance is relevant in describing different types of personalities and/or cultures

Simple set of rules that can be applied to many situations


Management
Management

  • In turbulent times classical prediction becomes risky, yet management is essential.

  • Serious gaming: exploring managerial strategies.

  • Flightsimulator: not predicting where you land (or crash) but learning how to navigate to a goal and foresee (early warning) and adapt to threats and chances

  • Changing the attributes of behavioural options and communication strategies


A future for policy gaming
A future for policy gaming?

A simulation model

parametrisized on the

basis of empirical

data to represent a

particular system, e.g

Social-ecological

Each player is assigned a role (stakeholder), and faces the challenge to

reach his/her goal using available strategies


Management of social complex systems

http://www.rug.nl/gcscs

eGovPoliNet

The Policy Community

Adaptive policy may help in preventing problems!


ad