Eye based interaction in graphical systems theory practice
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Fig.1: Scanpaths. Eye-Based Interaction in Graphical Systems: Theory & Practice. Andrew Duchowski Computer Science Clemson University [email protected] Roel Vertegaal Computing and Information Science Queen’s University [email protected] Overview.

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Eye-Based Interaction in Graphical Systems: Theory & Practice

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Eye based interaction in graphical systems theory practice

Fig.1: Scanpaths

Eye-Based Interaction in Graphical Systems: Theory & Practice

Andrew Duchowski

Computer Science

Clemson University

[email protected]

Roel Vertegaal

Computing and Information Science

Queen’s University

[email protected]


Overview

Overview

  • Basics of visual attention, human vision, eye movements and signal analysis

  • Eye tracking hardware specifications

  • Video eye tracker integration

  • Principal eye tracking system modes

    • interactive or diagnostic

  • Example systems and potential applications


Course schedule part i

Course Schedule: Part I

  • Introduction to the Human Visual System (HVS)

    • Neurological substrate of the HVS

      • Physiological and functional descriptions

    • Visual Perception

      • Spatial, temporal, color vision

    • Eye Movements

      • Saccades, fixations, pursuits, nystagmus


Course schedule part ii

Course Schedule: Part II

  • Part II: Eye tracking systems

    • The eye tracker

      • early developments

      • video-based eye trackers

      • system use

    • Integration issues

      • application design

      • calibration

      • data collection / analysis


Course schedule part iii demo

Course Schedule: Part III / Demo

  • Part III: Potential applications

    VRHuman Factors

    Collaborative systemsAdvertising

    PsychophysicsDisplays

  • Demonstration: GAZE Groupware System


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