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Fig.1: Scanpaths. Eye-Based Interaction in Graphical Systems: Theory & Practice. Andrew Duchowski Computer Science Clemson University [email protected] Roel Vertegaal Computing and Information Science Queen’s University [email protected] Overview.

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eye based interaction in graphical systems theory practice

Fig.1: Scanpaths

Eye-Based Interaction in Graphical Systems: Theory & Practice

Andrew Duchowski

Computer Science

Clemson University

[email protected]

Roel Vertegaal

Computing and Information Science

Queen’s University

[email protected]

overview
Overview
  • Basics of visual attention, human vision, eye movements and signal analysis
  • Eye tracking hardware specifications
  • Video eye tracker integration
  • Principal eye tracking system modes
    • interactive or diagnostic
  • Example systems and potential applications
course schedule part i
Course Schedule: Part I
  • Introduction to the Human Visual System (HVS)
    • Neurological substrate of the HVS
      • Physiological and functional descriptions
    • Visual Perception
      • Spatial, temporal, color vision
    • Eye Movements
      • Saccades, fixations, pursuits, nystagmus
course schedule part ii
Course Schedule: Part II
  • Part II: Eye tracking systems
    • The eye tracker
      • early developments
      • video-based eye trackers
      • system use
    • Integration issues
      • application design
      • calibration
      • data collection / analysis
course schedule part iii demo
Course Schedule: Part III / Demo
  • Part III: Potential applications

VR Human Factors

Collaborative systems Advertising

Psychophysics Displays

  • Demonstration: GAZE Groupware System
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