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Presents

Presents. Pride The cardinal of sins- A Nuke The Whales Production. Development of concept. Initially a RPG Death as way of travelling between different representations of same world  Lead to travelling between different universes

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Presents

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  1. Presents

  2. Pride • The cardinal of sins- A Nuke The WhalesProduction

  3. Development of concept • Initially a RPG • Death as way of travellingbetweendifferentrepresentations of same world •  Lead to travellingbetweendifferentuniverses •  Lead to travellingbetweenuniversesrepresenting the 7 cardinalsins

  4. Development of concept • Decidedthat RPG wastoo large a project • Casual game, withminigamesrepresentingeach of the 7 sins “Seven deadly sins Seven ways to win Seven holy paths to hell”

  5. Game Concept • 1 playercasual game • Minigames, 1 game per sin • Simple gameplay • Same character in all minigames (JC Gonzales)

  6. Game Story • The 7 sins • Envy, wrath, sloth, greed, gluttony, lust and pride • Symbols of all sins in the world • JC and her mission • Performingsins in each game • Accumulatingenough overall sinning to takeon all sin in the world and therebyrelieve humankind of sin

  7. Graphics • JC Gonzales • 4 bits colors (16 colors)

  8. Score System

  9. Main World

  10. Envy

  11. Gluttony

  12. Wrath

  13. Sloth

  14. Lust Optimal Target Score Player Moving targets

  15. Greed Collectible Coins Floors Player Blocking Bars Scrolling world 

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